Ok I choose to report any strange activity going on in stain. The turds of zarzakh must wait and play their colectible nerdy decks.
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Ok I choose to report any strange activity going on in stain. The turds of zarzakh must wait and play their colectible nerdy decks.
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And then, to add some spice rescuing the heiress from Shansa Nation pens. They suspect something while doing misions for them…![]()
The entry is camped… I must go deeper into the dark…
The local smugglers provided a extraction point 20 jumps away…
But when there, there is only darkness… as the famous explorer Rudiger Nehrberg said, nothing is fair in the far corners of civilisation.
In the dark, there are voices… even radio emisions from signal cartel beacons were weak there…
Finally, one of the beacon worked and displayed the location of a extraction point… 34 jumps away…
Now the so called heiress is safe… well… “safe” in Zarzakh were Dr. Okada sciencists will study the workings of Sansha conditioning.
Now its time to thing in the deathless “agent” in Amarr…
Survey of Stain Complete. This area is alive. The Nation is rebuilding and empires waste their time in warpaths and useless wars…
Dreams… call them living nightmares…
Only… Dreams…
Even he is… long dead…
CTHULHURLYEHYOGSOTHOTHKRIONIASHUBNIGGURATHAZATOTH voices…
(Sanity loss roll 1d100)
: FAIL, you see a portait of a being that does not exist, and ear flutemen…
I need to recover sanity, but there are missing dots down there… down there… where things float…
One more jump and… maybe…
In the dark, there are only lone stars. Here even the spacetime seems caught into an insane loop.
Black sky at the end…
Bad dreams keep coming, and the dots of mourn point into the west…
I may go there…
Im not scared…
Of you cenobites…
They made me do… things…
I will be shown pleasures I never imagined…
And understand that the only pourpose of flesh is to perpetuate itself…
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