Out thinking, outwitting and outplaying the people that would like to prey on you is PvP; whining on the forums about a game, that is described by the developers as having PvP as a core part of the game, is not.
You’re right they won’t, what they will do is teach a newbie how to gank successfully, thus giving them the knowledge they need in order to A: Team up with others and prey on more experienced players, and/or B: Use that knowledge to avoid the attentions of those that do prey on others, without restricting anything except being AFK, to make sure that it doesn’t happen to them; and if it does, learn from it.
New players get this disgusting boringass NPC mission game.
I would encourage any newbie to chat with people that shoot at them, some are arseholes but many are more than willing to share their knowledge. I would also give them the same advice older, more, experienced players have been giving them forever; join one of the corps/groups well known for newbie retention.
At least one of the newbie corps people land in run special interest groups that newbies are welcome to join; Center for Advanced Studies (CAS) is the one best known for it but sadly not enough find it.
It has, and always will be an option; but inline with the nature of Eve it’s primarily been left to the players to provide that opportunity.
Short of the NPE pointing newbies straight at one or more of the better known and respected player run initiatives, which CCP can’t do because perceived politics and favouritism, there’s not much they can do.
Malcanis (changed a few words, because…):
You, the new player, are an adorable golden haired child. You are released, alone and with a bad map, into a large wilderness park teeming with tens of thousands of rapacious predators. If you are cunning, tenacious and lucky, you can eventually become one of the predators.
I started playing a few weeks ago, began as a miner and joined one of those big corps that spam invite mails as I didn’t really know what I was doing or getting in to.
Both the mining as that corp almost made me quit the game, after some back and forth in the rookie help channel I had a chat with someone who told me that I’d best make a few accounts, create a character on each of them with a different play style or faction or whatever I could think of and just try it all to then, after a while, pick the one I liked the most.
I’ve done the career tutorials, I’ve done the Sister of EVE Arc and I have done a few missions but none of those really made the game stick for me. They’re mostly uneventful, tedious and not enticing at all.
After another chat with the same person, considering the options, I tried low security space to kill npc in belts. He gave me a fit for it, gave me a few target systems to choose from and go for, explained some stuff and told me to go and do it.
So I did, I made it there which I was really proud of because there WERE people in local and went to kill NPC. After a while I found a very big one with over 1 mil bounty that dropped some 2.5 mil worth item, a few belts later some triglavians showed up and blasted me in seconds before I even realized it. I dock up in my pod, grabbed a corvette and made it back to high security space, got a new ship went out again and this time I got blasted by some players. So I lost 2 ships today.
However, the thrill and threat combined with me achieving at least part of the goals made it SO much worth it. Instead of being bored and thinking of quitting I’m now interested in learning and doing MORE.
The single most effective way of getting people hooked to EVE is adrenaline.
It’s the one way of getting people addicted to the game that always worked
and didn’t need CCP’s psychological abuse in form of daily SP, Achievements or HyperNet.
Multiple Guess:
A) Listen to the players who think EVE sucks and quit.
B) Listen to the players who join for 6 months and want to change EVE into something it is not; then when they don’t get their wish, quit.
C) Listen to the players who paid your salary for the last 15+ years.