Hello everybody, especially you @GameMasters @Developers @ISD @CSM
I would like to introduce a new bounty hunting system.
MADE POSSIBLE by the ideas and wording from Wingspan TT CEO @Chance_Ravinne
I am only here to tell the eve community about it and add my own ideas to “IT”
I am not sure if there is anybody before me or not but i could not find anything so far.
(Apologies in advance if there was someone.)
CCP when you made the bounty system you needed a system wich could not be exploited.
And at the time it might have looked like a good system but the system in its entirety fell apart because its so stupid (sorry but it is) that nobody uses it.
This is not bounty hunting you are not hunting anyone.
Nobody is willingly going around to hunt down that specific person because he has a 20 million bounty on his head and even if they are he won’t get the 20 mil. If the person is lucky he gets a bit more than killing npc pirats so here is you “Overhauled Bounty hunting System”. ; )
This Is the video that made me post this.
thank you @Chance_Ravinne for making it
Now to put this in text!
Chance revinne:
first and foremost there are some goals this system must get right
Goals #1 Security of EVE Online is Not Reduced to a CHaotic Ganking Free-For-All
Goals #2 it should feel like you are bounty hunting At least a little
Chance Revinne + my ideas mixed
So let’s start with how the bounty should work and then rework at the kinks, Exploits and the other ideas later
Instead of having a 2 billion bounty on someone’s head and then hunting and killing that person and only collecting a fraction of that.
Forget all of that and listen to this!
One person puts a 100 mil isk (or 40plex) bounty on my head because I killed him or her in there precious Hecate and they want to have revenge but can’t do it themself
now that 100mil bounty after confirmation becomes a Contract that enters the pool of all Bounty Contracts ever made.
and I get to see a bounty being put on my head!
Now person 3 enters the game (you who started playing eve because you want to bounty hunt in space.)
you want to bounty hunt so you go to your respective station, office, agent, or concord and you ask them that you want to become a bounty hunter.
You get a list on your screen that consists out of 10 random bounties from the pool that you can choose a certain amount from. Depending maybe on a skill you can accept from 1 to 5 contracts at the same time and depending on your standing you will have more consistent information on where that certain player is what he is doing maybe even the amount of SP he has levels yadayadya.
That is for CCP to figure out.
of course, our player is level 1 hunting skill with basic 0 standing at the time so he can choose 1 from those 10 and only sees the location of that person on the moment he rolled those 10 bounties if he does not want to choose from those 10 he can do a weekly reroll can be shortened depending on standings and gets 10 other random bounties he can choose from
but ow he sees a bounty that he thinks he can do PS: its me with 100 mil contract on my head he accepts that bounty and my location at the time of accepting
now the bounty hunting timer starts let’s say for each bounty you get a minimum of one week to hunt him
(the contract is a item further explanation required later) acquiring a contract needs you to pay a fee that will be given back on top of the bounty this is for compensation
I get a warning that A bounty on my head has been accepted by our hunter and the hunt begins and the 1-week timer begins
(i don’t know which unless i only had one on my head to begin with and i don’t know who
let’s go on now the hunter now needs to find me he goes to the location that was given with the contract
upon arriving the story can go multiple ways.
- I am in the system he tracks me down and destroys my ship and either destroyed my pod so he can collect my head or body
or captures the pod with me in it alive - I am not in the system so now the tracking begins you can either go to a locater agent or access Jumpgate logs so you can see
which gates he used at what time and direction or see which system he is in now with the locater agent and the it goes back to
scenario 1 - i kill the hunter and he fails the contract as it will be 100% destroyed with his ship
failing the bounty will mean the hunter will not get his compensation back for taking the contract
-
let’s go back too scenario 1 it is a success you have my destroyed clone or me alive in a capsule
either you bring me successfully to the office or my friends will now hunt you down if they destroy you I can either escape unless of course, you destroyed the pod and only have my clone, either way, you still fail. -
next
you bring me (your target) to the office, just my clone will grant you a total of 50% of the bounty 50mil
bringing me in my capsule will give you the total bounty of that specific contract 100mil NO MORE NO LESS. no matter how many contracts or how big my collective Bounty of all contracts on my head maybe.
! now we are at a point where there are things that can be exploited or go wrong so let’s sum them up if I forget any you can add them in the comments later !
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alt account rerolling ( making new account till you find your friend with a 2 billion bounty on his head to earn some quick and easy
money) -
colluding with your target to share the bounty
-
your target has docked in a station and is not leaving
-
cheap ship kills (you made a bounty contract because you lost your 80mil isk ship but now that hunter is earning my 100mil isk
bounty by killing his target while he was venture mining or was in a shuttle -
hunters hunting hunters ( I killed my target now he placed a bounty on my head now I the hunter am being hunted by other
hunters the start of a devious neverending circle) -
ruining players lives we don’t want people to put 100mil bounties on players who just started the game
-
I roll station alts that scam all day long but never leaves that station.
let us solve them
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This seems like a simple problem: bounty hunting should only be possible for omega accounts
I want to see a person make 30 omega accounts just to find his friend in the pool of thousands of bounties o get that 2billion
bounty ( I doubt that it is worth the money.)
I do feel like alpha accounts should be able to hunt bounty’s but they can only accept
bounty’s under 5mil isk so even if they make (they cannot see any bounty higher than set amount of isk to then later decide if
making this alt omega is worth it)
—minimum bounty placement—
i don’t want to exclude beginning players from the fun and making this their main profession.
frigat bounty hunting should be worth it so the minimum bounty that can be placed should be 5mil as it would make
beginning players also able to hunt -
Bounty hunting should be painfully for the one being hunted.
If the bounty on my head is 100mil and you collude with me to give me a part of the bounty than the system should make the destruction cost my assets higher than the amount the bounty hunter could pay me after receiving his bounty payout.
The total assets of the targeted player should be 150% that of the bounties worth.
100mil bounty = 150mil of assets that need to be destroyed + capture of clone or pod implant price included. So no matter how much of the bounties share you give him he will always lose more than he will get making it always worth defending against bounty hunters. -
I would introduce 2 timers into the system.
-
Timer 1 -
is the amount of time the bounty contract is located in the pool of potential targets this can be
set from the contract must be completed within 1 week to it stays forever on that persons head until collected if not completed by any players within the given time set the bounty office will return 90% of the set amount of money to
the player who requested the contract. the compensation fee is not included in the return fee of failed contracts to the requester (we do not want people to make money from failed contracts) -
Timer 2 -
when a contract is accepted the first timer stops and a second timer start
this timer will indicate the amount of time the hunter has to hunt there target
before they fail the contract returning it to the pool on which timer 1 starts
running again. timer 2, of course, has its own rules which will solve problem 3.
every time the targets is docked or goes offline timer 2 pauses
so no matter how long the target wants to avoid it there will be a time when he
will need to face his impending doom. if the hunter is to go offline timer 2 will
also be paused
if the targets switches to a ship the hunter cannot handle than it is up to the
hunter to decide what he needs to do.
if 25% 50% 75% of timer 2 passes the contracted is duplicated every time and
will be thrown into the pool of potential targets this will cause hunters to have
some competition for trying to take down the target up to 4 hunters the 3
pressuring the original hunter or they can team up to then split the reward
evenly (compensation fee is returned to the original hunter If they team up)
if all 4 hunters do not accomplish the contract within the timespan of hunter 1
al hunters fail and the compensation fee will be added on top of the original
bounty timer 1 starts to run again and the contract is again up for the taking. -
new problem because of solution 3. vv
-
target uses an alt account to hunt the hunter that is waiting outside the station!
this one could also be quite simple to solve every hunter that accepts bounty will have their name
and ship name hidden from
there target so they would not now who is hunting them the only thing the target sees is the icon of
which ship class the hunter is
in when the target arrives at the station the hunter will look like any other player flying around or is
cloaked up -
this one is again easily solved by the solution of problem 2
-
this is also solved by the solution of problem 3.1
-
bounties can only be placed on people with criminal stats maybe or should not exceed more than the 150% needed assets worth.
if you get what i mean (hard time explaining this) also i feel like this problem is not entirely solved yet so help -
you get a rerole for every bounty you complete
new structures modules items and pod capturing maybe (maybe ships they do have a fancy lineup of concord ships you don’t see a lot)
well introducing new ships into the game specifically for hunting will stand out a little too much wich would make problem 3.1 a problem again
-
modules for pod capturing this would be to capture pods alive
-
- well capturing the pod will give you the full 100 percent of the bounty reward
-
- every implant the person had can be removed without any damage to the implants making you an extra buck
-
- if you bring in a certain amount of intact clones you could be given a jump clone for free maybe loyalty points from
clone reprocess factory allowing you to do CCP decide things… ( ran out of ideas here)
- if you bring in a certain amount of intact clones you could be given a jump clone for free maybe loyalty points from
-
- the person who is captured in the pod can choose when he kills himself up to the moment he is delivered to the bounty office this will allow him to have his friends or alt account tried and save his pod if he values his character a lot killing himself will not make the pod self-destruct and will still leave the body intact for implant extraction and will still give you a 100% bounty payout.
-
- while hauling active pods(alive player) you are not under the protection concord and can be attacked by other players
-
- the hunter can at any and all times drop the pod if the player inside has not decided to kill himself yet
-
- the targe that is captured and alive is blind by visuals but will still be able to tell his friends purely by ship sensors (general overview, directional scanners,… just no visuals it would look like you floating in the pod with the UI around you making a fun view and minigame)
-
- captured target can still lock on to outside ships but for outside ships, it would look like the hunter’s ship is locking on to normal players making them be wary of the hunter and giving the hunter trouble
-
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!!! I really tried my best to make bounty hunting a cat and mouse game of trapping hunting capturing transporting and make all aspects fun for everybody to also give as many chances of escape as to capture !!!
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- Tracking module -
if tracking module is activated can be done without locking target you just have to be within 50 km from the target it will make your target always appear in the overview no matter how many au he is away in the system so you will always be able to warp directly too him if he uses jump gates you can set a destination to him he cannot escape from the tracking unless he is multiple lightyears away or with the next item
- Tracking module -
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- item - Target redirector maybe it would be good like a drone counter to the tracking module
this item will make it so that the tag that the hunter follows is duplicated multiple times upon launching from the station the hunter will have multiple targets that warp away in all directions and removing the tag on your back as long as target redirectors are active say 2 minutes the hunter cannot reapply his tracker only if he can lock on to your ship directly and having tracking module activated
this will make it look like you are trying to escape the station throwing hunters off and make mistakes so you can have 2 minutes to do whatever you need to do
- item - Target redirector maybe it would be good like a drone counter to the tracking module
-
- gate camp tracker trapping mechanics
this item is placed on of 2 sides of Jumpgate when targets travel through them it will stun their ship for 2 minutes and apply a tracker so your tracking module can be used again even without being within the
- gate camp tracker trapping mechanics
-
- information extractor module
this will allow players to hack into gates and jump bridges even stations to see if their targets has tried docking or passing it would
also show the list of everybody who went through the gate in the last hour and make you search through it to see which direction
he is going in or out
- information extractor module
-
- stunner pulse
would work in very much the same way as directional scanner can block a marked target from activating gates or requesting
docking access to the station for 10seconds enough time to catch up if need be can be fired every 15seconds
- stunner pulse
-
Skills
- tracking - skill increases the number of lightyears far you can see or how close you need to be to activate tracking module
work - diversion - the number of redirectors you can launch
- hacking - (already in the game) the amount of time it takes to hack gates and stations. Stations
would take considerably
longer and this would also work for people who want to see downtimes of structure - trapping - the amount of time a trap is inside of the Jumpgate or station would also require
hacking the set structure before planting
- tracking - skill increases the number of lightyears far you can see or how close you need to be to activate tracking module
I made it this far, not sure if i missed some aspects or not, if i think of anything else i will add it
if you see any problems point them out and try to solve it instead of pointing out that this will not work
I now that this entire message is an unorganized mess of ideas but i took me quite some time to plug the loopholes 1 by 1
I Want To Hunt So Like And Upvote Share It everywhere So CCP Can Not Mis IT
Let us make Bounty Hunting Finally Possible
#EVE_Wanted #Bountysystemoverhaul
lets make this as popular as #bosgacog
bye everybody and safe flying