I disagree with this, nevyn, if only because then it forces players to join a player-owned corp (the majority of which in the recruitment channel shout “COME TO NULL COME TO NULL”) and these corps aren’t aimed at new players at all, forcing them into doctrine ships and limiting their career choices right from the get go.
I made my own corporation because I started playing this game again with my brother, we didn’t want anything to do with a giant null blob alliance, didn’t want anything to do with a giant corp right from the get go, we started one for ourselves, for this group content so we could fly in space together and easily share our resources via the corporation we created.
We had war decs, if you’re not in an alliance you can simply take all your corp assets, disband your corp and create a new one, thus invalidating the war. We did this once to send a message to the corp who did declare war that we don’t care for their “elite pvp” we wanted to bum about trying lots of different things undisturbed for a while.
Granted now things are slightly different with the size, relations and content we run as a corp but that was the premise on which it was founded, a “party” for me and my brother to go run content in. So unless you introduce a grouping system that allows friends to fleet up, give you extra interaction options (like the ease of passing assets through a corp) then you can’t take away that quick training time to create your own corp.
What I was thinking the other day was what if war-declaring corps have to pay an increasing value of isk for every war they have active, so it increases exponentially when they get to say; 10 wars. That or perhaps, correlative to the size of the corporation have a cooldown timer in place following on from a war, a period in which no new wars are allowed to be declared against said corp (even if its just a day or two) to allow the more newbro corps to have a chance to grab some materials / ships even relocate if neccessary.
Just spitballing ideas at this point, but I think changing the skills to start a corp shouldn’t change unless a new better buddying up system is introduced.