War decs should cost 10m additional isk for each outgoing war

According to economic reports, almost none. PLEX is tied to real world currency and is hardly an indicator for in-game inflation.

Wasn’t there a recent chart showing the liquid isk in game is massive and increased 10% in just a month? Are you telling me with the state of how easy it is to earn liquid isk in null these days isn’t resulting in players being able to earn larger amounts of isk than they ever have?

TL;DR:

  • Any corp or player can be the target of a war, no more structure requirement.
  • Any player under 30 days old is exempt entirely even if their corp is at war, unless they enable war PvP in their account settings or do veteran-alt-only things like buying injectors, etc.
  • Aggressive wars are limited to 3 per corp, 5 total per alliance.

So, complete immunity for new players while they learn the game, but PvE farmers can’t opt out of PvP.

Who cares? EVE still costs the same $15/month that it did when I started playing back in 2006.

Once you factor in just how much isk players have and earn today, war costs are cheaper than they’ve ever been, by a lot.

You do realize that wars used to cost (IIRC) 5 million ISK per week with no scaling, right? Be glad that they cost as much as they currently do and stop demanding more PvP nerfs when you aren’t bothering to use the tools you already have.

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Consumer Price Index is stable for the last ten years. So either it was already easy back then, or it is not easy now, or your logic is faulty.

I see.
But what about 5 year old newbies? :slight_smile:

Um, wars used to cost like 2 million, at least as a base cost, prior to 2012. They’ve gone up 50 times or so in cost over the last 10 years.

PLEX has maybe gone up 8 fold over the same time period.

But regardless, cost is a terrible balancing factor. Why should only rich veterans be able to afford to declare a war?

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Because the goal is to encourage everyone to form up into large war alliances that can pool their resources and cover the cost of having tons of wars.

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That will totally destroy that big merc alliance the topicstarter is talking about, right?

On the contrary. With the suggested changes, wars will be cheap for those who don’t declare dozens of wars at a time or bandwagon masses of people into one entity and much more expensive for larger groups and those who declare hundreds of wars per month.

4900% increase compared to the cost before the change in 2012, way outstripping any inflation.

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Its a good example of what you are arguing for, certainly.

So why change EvE into ED?

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Dude is still typing…

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Well do you think that how ED handles Non-Consentual combat is something EvE should have?

It has 2 main options:

  1. Out fly the interdictor initially and/or drop and high wake away instantly (Now they have removed Mass Locking in most cases, this makes PvP pretty much always inconclusive.

  2. Play in Solo Mode or in A Private Group.

Do you feel EvE would be better to have these as options?
Technically, option 1 exists, stratgically speaking, already.

Inconclusive is the wrong word. Its insta-win for the defender

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No not really.

What is it about ED that is more evolved than EvE that you think it does better?

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We’ve made the offer before for new players to have a handful of systems where they absolutely cannot be ganked, bumped, or otherwise harassed, and mine and mission to their hearts content. The tradeoff for this would be that whatever ISK they earned and whatever they produced in those systems could never leave those systems to be sold on the “live” market or used outside of those systems. They rejected it, of course. Having complete safety wasn’t enough. They want their cake and eat it too…

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Fair does.

Id have to say I totally agree

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CCP could make all of high sec 100% safe and players would still complain about being locked out of content in low, null, and wormholes by gankers and PvP’ers…

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I was friends with a PvP group, which consisted of 30 players which had been doing PvP for 5 years in a row,every day.These 30 humans are now all gone from the game.|t was the most hardcore type of players you can imagine,they got tired of the game.These guys loved the game to bits,but after doing the same again and again and again they had enough of it.

Whatever the reasons where for these players to quit and never come back, it had a snowball effect.
One of the reasons they left was that more and more accounts,friends,quit the game.

What I want to point out is that perhaps someday loosing 20% to 30% of game accounts can have a major impact on to other players. I don`t want to say that the game is dying, but it is important trying to get people in to the game and to always give them a reason to log back in and do stuff, even if its only sometimes.

There is lots of games on the market which fight for market share,
so the various successful companies do come up with new things and ways to keep people in a game.

If a certain change is good or bad can often only be analyzed in hindsight.
So to experiment with changes is surely a good way to go.
Some will like certain changes,others not.
Catering for all players does not necessary mean to remove existing game content and mechanics.

The issue here is content and lack thereof. Let’s say you’re in a small group 5-10 players or even solo multiboxing a fleet… Since wars are now structure centered the potential for daily content is incredibly barren.

Back in 2013 when I was doing solo and small group wars we’d keep 5-10 wars and we would use a combination of the watchlist and locator agents to hunt, stalk, and setup traps for targets. Wars felt infinitely more healthy back then.

I don’t mind the structure meta as long as it’d result in the same kind of opportunities for daily content without having to blanket dec all of eve online. If you look at the Pirat killboard you’ll see that if we didn’t blanket dec the mega null blocs then there’s be no reason to login apart from when the timer board says it’s time to get into a Rattlesnake / Leshak fleet to bash an empty home.

Lol I know I’m a monster but I have a soft side at times. What’s neat is to have a target mail me and ask how I did X, Y, and Z. I totally don’t mind sharing trade secrets and giving advice. There’s plenty of fish in the sea and who knows maybe later down the line he will be the newest member of Pirat.

Pretty sure we have like 90% of Nullsec war dec’d. Is it our fault that Highsec isn’t home to many other PvP groups?

It’s not a manual, although one could be written in sure… it’s like a series of google searches that you can indulge in while on break at work, riding public transportation, being quarantined at home from all this Coronavirus madness, and/or whenever. There’s a lot to this game and I would never expect CCP to be able to teach us through any amount of UI elements. It’d be constant and overwhelming lol.

An official CCP EVE Online manual would be the size of the New York City phone book, and I wouldn’t have it any other way…

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