War decs should cost 10m additional isk for each outgoing war

Sorry I may have missed something, but what stops the 500 man bloc splitting into 50 10 man blocs?

There is already a one week delay on rejoining a corp you were previously in if you leave during a war. I don’t think there will be a problem here. If there is, they could make it two week delay.

Long story short, don’t deploy what you can’t defend. Most new players corps couldn’t even defend their structures against a 10-player Merc corp, much less a 500-player…

Does not change a thing.If you have three alts, you can circle them in the corp to allow your corp to wardec whoever it wants with the same cost as if it had 1 player.

Nothing. But they’ll need to issue 50 sets of war decs to achieve the same result as they had before. 50 lots of 100m is 5 bill plus per war, starting from 0 active wars. Not such a great idea for them.

Yeah, no. I’m not the one who started this thread, complaining how big wardec corps are wardeccing small corps made of new, less experienced players.

The claim of small corps being made up of less experienced players, was made by Namtis first, not me. I dont care if we consider them small corps or not, but if the argument is being made without any credible evidence to back it up, then the opposite should be stated as just as valid.

BS.

Just, complete BS.
You don’t know if you can or not defend. People believed they could defend and were evicted. Before TTT it was hord that was racketing people in perimeter.They thought they could defend.

History just says this point of view is complete garbage.

They wouldnt need to spend the additional war fee to have 50 wars though, right?

actually it was :

that was rubbish.
And called as such here

Yup, and when this fails, he will be back with one more nerf™

Actually it was:

Notice the timestamps.

At the moment, two things:

  1. War HQ benefits larger groups for defence
  2. Smaller individual groups can only shoot targets of their individual wars, not the targets of the other corps wars, so the content becomes distributed, rather than concentrated like it is now. At the moment, every member of PIRAT can shoot targets in 134 wars, giving them access to enough content. If that was split into 10 x 50 member corps and the wars split, then each corp has only 13 odd wars with targets. Most might not see any target all week, which would be pretty boring. If it was split into 50 x 10 member corps, they are down to just 2 wars each, without significantly increasing their overall war cost.

I wish there was incentive for the smaller groups (eg. Break A Wish) to come back.

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I’m fine with my opinion being rubbish as long as Namtis admits and acknowledges that his argument up until now that involved this small corp rhetoric was rubbish too.

Cant they ally?

And ok, didnt really think about the HQ. Still, 50 HQs all scattered would be good defense if the “Find the HQ” game was to be buffed in some way/make relevant/possible

Only defenders can call in allies I believe.

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Only defenders have access to allies, not attackers.

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Ah ok no worries.

See, and now I know

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I’m just going to point out that the cost of a basic wardec is 2400% higher that it was in 2012, in short it has far outstripped any inflation or deflation and already represents a significant investment on the part of wardec groups running multiple wardecs.

(It looks like my figures are a little out of date, according to Eve Uni the base cost is now 100M not the 50M I remember, which makes it a 4900% increase in cost since 2012; if someone will be so kind as to confirm this I would be grateful.)

Not only that, but potential wardec targets have been significantly reduced to the point where corps essentially have to opt in to becoming a target.

But hey ho, the wheels on the nerf bus go round and round. I doubt people will quit whining about them until wardecs are no longer possible due to crippling costs and game mechanics.

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Since the most recent structure changes, fueled structures have an extra timer and low power structures go straight to final timer once reinforced.

So if they wanted to maintain some defence for their HQ’s, then the 50 HQ compared to just a few, becomes a signfiicant fuel cost that they would need to account for too.

The only way to avoid significant extra cost would be to just treat each HQ as a throw away item, which might be ok if the total number of wars each is really low. They might not be worth defending because the risk of losing wars isn’t that great for each one.

I’m not sure that’s going to work very well. They’d have to cycle every one at the same time, issue all the decs they want, then issue no more decs for a week before repeating. Just seems hard for them to do well or efficiently.