War decs should cost 10m additional isk for each outgoing war

Of course they used what they could to continue with what they were doing before.

When a Corp anchors a structure, if they do it at a safe, not on grid with anything else, and don’t provide public access to it, it isn’t going to show in overview.

For the most part, anonymity gives it protection. PIRAT would need to actively look for it to find it in the first place.

So either your corp pissed them off so they did go looking for it, or you have it setup so it’s in their face and an easy target.

Neither of those conditions are PIRAT’s fault.

Otherwise, you have in corp haulers flying to trade hubs or blingy missions runners, etc. in eligible corps operating in the same places PIRAT operate, so that they dec you because you are war eligible, and not for your structures. Move the haulers out to non-eligible corps and it’s easy these days not to even be war eligible at all. Have the structures in a holding corp and use access lists, then put everyone else in a separate non-eligible corp.

You’ll have near complete war protection, even for your structures, but definitely for the members.

See, I just always thought that The Game in EvE wasnt markets, or pvp or mining vs evil tritanium, but a series of puzzles that varied in complexity from simple (How do I make 1m Isk) to Insanely Hard (Founding a multi thousand player Alliance). Using the tools in the game, the thoughts in my brain and a little bit of McCandless Magic, anything is possible, just figuring out how is the playing of it.

For me, protecting what Ive accumulated, whether it be ships, stations, isk, or even friends and allies from those who have greater force, resource or grey matter than me is a continous puzzle I love to work out as I go along.

But the puzzle could be anything, mining in Null when you arent in any organisations welcome in the area, WH diving, transporting Billions securely, setting up a POS in Delve just long enough to give a Bee a finger as you safely extract it again, or just collecting vanity items and hats.

Thats what I think makes EvE great.

Dealing with a Wardec is simply one of those puzzles.

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Completely misses the point of the thread and clearly did not read. Pirat does not usually war dec for structure bashing. It’s only to get targets to kill most of the time.

Thats completely stupid.
Since almost all allyance lost structure, that means according to you that everybody is stupid and should not put up a structure.
The amount of stupidity …

It’s the opposite : until you brought argument, your claim is rubbish.
Because the definition of “small corp” as being “a corp that does not own a structure” is nowhere to be found.

That’s not possible.
There is an important part for wars : they must be possible. If you want to be the only one with structures in a system, it must be doable, at a price.
Which means, if it’s possible for the defender to create 50 holder corporations, it must be possible for the attacker to attack them all. ATM the price is fixed : to destroy a structure, you need to pay X in bribes. If the price increased with each wardecs, it would not be possible.

Now you still can fight against those people that are wardeccing : just go away from Jita/Amarr. Don’t ever give money to their bosses, that is TTT owner&co .
Fight with your brain, not with your tears.

You didn’t read the last paragraph clearly.

And early on you were very much bleating on about new player corps and access to toys, and all of the post is relevant to that - being decced because you have war eligible members flying where PIRAT play, or you have structures easily found and in their face. Don’t do those things.

You can’t get better than complete war immunity and it’s easy to do. Then you don’t even need to worry at all about wars for anyone in the corp.

It’s as simple as this, and even if wars were only 1 ISK, your members would still never have to worry about them:

Making wars more expensive isn’t the answer. Just sort your corp structure out so your members are immune.

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I genuinely love this line

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Why do new players and noob player corps need structures in high sec? There is only one thing you can do at a player-owned citadel that can’t be done at an NPC station, which is compress ore. Compression of ore can be done at any other player citadel with refining capability that is public. Simply take your ore and compress it at one of those other player-owned citadels for free. You can research/copy blueprints at an NPC station, you can manufacture at an NPC station, you can invent at an NPC station, and you can refine at an NPC station.

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Why do they need to play the game ?

No, you can also have much less expensive corporation structure, free repair, and the services you want (which is not the case eg in system that don’t have a station)

Which is not present everywhere, far from it. And so requires to move uncompressed ore… to reduce the price of moving it ?

Except that industry production takes more time, same for research, costs more, is not present every where and actually very far from that (like 15% of the systems in HS have a laboratory station, 50% have a factory, 10% have both)

Ho and yes, of course there is the refinery that is 30% in some stations.

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That’s why smart players that want to be immune to war decs find all of those services in the same system BEFORE they commit to creating a corp. There are plenty of systems that have industry, research, cloning, and 50% base refine. They may not all be at the same station in that system, but between the various stations in that system you have all of the services.

I’m sure most of the complaints about being war decced because of owning a structure come from the owners of small player corps that fielded an Athanor, which comes with it’s own unique set of problems aside from war decs.

As I said, less than 10%. that’s not “plenty”.

So “smart” player check before they talk on the forum, claiming BS.

again : less than 10% of the systems have have TWO services. Just, no.

But that’s the thing though.

If we agree, and CCP adds a 10 mill fee on any additional wardec, what happens if nothing changes? Are you going to ask for an additional 10 mill?

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10 million ISK per war would do nothing to deter them anyway. That’s pocket change to these merc corps.

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Omg do I have a story to tell you.

I found such systems, so can they. It’s not that hard to do…

PIRAT have 134 active wars now at 100mill per week each, for 13.4 Billion this week for their war cost.

The proposal of the OP would take that cost to 102.5 Billion this week.

That compounding 10 mill adds up and that would have an impact, but be such a huge nerf that isn’t needed at all.

BS. Just becaue you happened to find one does not mean that there is one decent available to anybody.

BTW

labor=198 facto=629 repro=973 clonin=621 fact+lab=183 fourservices=151 total=1212
I was wrong, 13% of all HS systems have the fours services - not saying the reproc level.

This will just incentivize hisec corps to splinter into 2 or 3 smaller corps. Do you know what happens? You get less interaction because corpmates are no longer corpmates and you dont have as many players communicating anymore. What good would this change do, other than incentivize multiple small corps?

Two changes.

The first one, +10m isk added to the cost for declaring war, per additional active war. Only wars it doesn’t count for this is wars that were decared directly against your corp. Wars you have joined as an ally will count for this fee.

Second. Increase war dec fee to scale with number of players in your corp/alliance. The more players you have who will be able to fight in the war, the higher the fee should be.

This will make it incredibly expensive to declare war for a 500 man alliance of mercs with several dozens of active war decs. They’ll still find it worth warring major alliances. But will it be worth them declaring war on many tiny corps at 2-3 bill per week per war dec? No, and they won’t pay it either. Not 2-3 bill to war dec a small corp. They’ll want to save their decs for targets that matter to keep their costs down.

Then you also need to prevent wardeccing entities from accepting players, otherwise people wil just leave and join after the fee has been paid.

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