Pretty sure SICO was linked to Brave like ICANP was. Don’t know about the other.
@Brisc_Rubal As the main person pushing both the social corp idea and the structure based wardecs idea in the years leading upto the December '18 changes; I’d just like to say CCP took two great ideas and royaly screwed them.
When i had the idea of linking wardecs to structures it was to take away some of the focus on station games, create meaningful choice and allow for defenders to force a fight. But that was with only the attackers having a structure. The decision to link war eligibility to structures was in no way made to generate conflict, content or meaningful choice, it was just more safety. Now you’ve got complaints from wardeccers who are getting tired of grinding structures, no one to force a fight at the deccers war HQ because the defending side is a holding corp and complaints from Athanor owners because people are taking their ore.
The other thing with wardecs was the cost to wardecs. The 100mil/cost plus the requirements of a 500mil structure put wardecs out of the reach of pretty much anyone that isn’t PIRAT. The whole argument that 50% of wardecs are done by only 5 groups…well that looks stupid now doesn’t it?
CCP also completely missed a trick where you could have contracts for destroying structures.
Regarding social corps, the whole idea is that a social corp would be a social corp and nothing more. They’d still get npc taxed and have no assets, including no corp wallet. The point was that a social corp would be a place where people could get away from npc corps (known for their toxicity) and play with their friends without worrying about decs. It wasn’t meant to be anymore incentive to a social corp than that because that’s when people spam invites to hoover up corp tax and spoil the experience for other players (see ICANP). Social corps have become the norm, and the term ‘social corp’ has become ironic. The reality is that very little happens in a corp of a thousand players in hisec. Most players are inactive, and the ones that are active hardly talk to eachother let alone are flying together. Leadership sometimes suffer from megalomania. There’s little to no camaraderie or emotional attachment. The old saying of friends made in eve are closer than friends made in other games no longer applies here. Why did CCP have 11% corp tax on npc corps in the first place? I’m pretty sure it was to get people out there into the sandbox where bad people can do bad things, but good people become good friends.
You suggest a corp of 1000+ players is doing something right, but they are just spamming invites, taking corp tax, abusing new players and occasionally trying to start a cult (I encourage you to check them out with some alpha alts). They rarely provide, support and lead their members.
The whole situation of hi-sec is boring and with little agency, not just for deccers but miners and mission runners aren’t invested either. The whole meaning of being in a corp is all but lost. It’s hard to imagine how CCP could have done it worse.
If we don’t find a way to bring more of the pvp sandbox back to hi-sec, where the majority of our players are, it’s always going to be boring and unengaging. And that’ll continue to be the first impressions of the vast majority of our new players.
Suggestion (part 1):
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Change the threshold of social corps from structures to renting an office, and change the corp wallet such that it activates on the creation of a corps first office. Corps also pay 11% npc tax until they have rented an office.
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Structures automatically have a corp office. But there may need to be a change regarding POCO’s such that the owning Corp need an office to anchor one.
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Corps cannot close their last office until the corp wallet is empty and all structures unanchored. Failure to pay office rent will put a timer on your POCO’s where interbus will repossess them.
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Renting an office also allows friendly fire (cause eve was more fun that way).
Suggestion (part 2):
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Lower wardec fees and/or create smaller structures for smaller groups. Aggressors still need a structure.
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Make a better ally system that allows both sides to call in friends where allied logi works and wars are less compartmentalised.
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Contracts for destroying structures. Payment triggered on destruction.
Suggestion (part 3):
- ACL’s and mining ore that doesn’t belong to you. See thread below.