WarDec System Change Failure

Thank goodness for those who call out others for dishonesty! :+1:

16 "you " 's…

You know I am not talking about me right. As I said a while ago, this isn’t about either of us but what CCP said they wanted and how that has not happened(so far).

All CCP said is they wanted to remove grief wars, which they did and made it so you had to opt-in to wars by deploying a structure, which part of this haven’t done exactly?

Do by all means tell me, and yeah don’t bother with your “x% of wars in high sec all belong to one corp” because that was never the actual issue, the issue was people declaring wars on targets that didn’t actually want to be at war in the first place

Remember this slide? the important parts are not the number of wars being declared but the targets of those declarations where only 4% of the defenders even got a kill, this is what CCP wanted to prevent, and they did that by making it so only people who think they can actually defend a structure can be valid targets of a war, now, CCP has no way to know if you can or can’t defend a structure so thats down to the individual corps to decide

But by all means point out the EXACT things that haven’t “happened” and we will explain them to you

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and yeah don’t bother with your “x% of wars in high sec all belong to one corp” because that was never the actual issue

Actually that was one of the big issues…

…declaring wars on targets that didn’t actually want to be at war in the first place

…because then they would run and hide for a week and most likely switch to a NPC corp.

To summarize CCP’s goals and methods…a bit more than “All CCP said is they wanted to remove grief wars”…which based on the daily stats I’ve posted might not be working too well.

  • first round of changes is to give player groups more control over their exposure to formal war declarations

  • want to avoid having the game’s systems push players into situations where avoiding social interaction in NPC corps

  • too many wars are lacking actual combat for either side

  • generate the types of wars that provide real value to players
    War Declaration Changes - The War Adjacent to Christmas | EVE Online

  • the goals of encouraging the sorts of wars that provide entertaining conflicts between corporations and alliances while reducing the number of situations where players experience a lack of viable choices or feel forced into avoiding joining player corporations entirely

  • we want to encourage the types of wars that will generate pvp rather than one or both sides staying docked
    *choosing to attack the attacker’s War HQ, hiring mercenaries to take the structure down for them, or banding together with other organizations to help them defeat the attackers

  • attackers, the War HQ can serve as a way to attract PVP engagements. They will know that the HQ will likely be a primary target for their opponents and can plan their defense appropriately
    https://www.eveonline.com/article/pnlesq/war-war-sometimes-changes

Only in relation to it pointing out that most wars were grief wars and that most of the griefers were 5 corps

Yup, and this was addressed in the first pass by requiring a corp to own a structure to be wardecced, so they actually met this one 100%

A grief war is picking a fight with a target that doesn’t want to be at war and had no choice in being wardecced, this no longer exists as such grief wars have been entirely removed, you literally have to opt-in to being wardecced now so that goal was 100% met

Yup, and they met that goal entirely so thats 1-0 for CCP

Which they did by making it so randoms couldn’t wardec small player corps who don’t opt-in to the system, takes the score to 2-0 for CCP

Yup, those were the grief wars and because wars had no actual “goals” other than to score kills and because the majority of the wars were corps trying to wardec everything in sight on the jita 4-4 undock in an attempt to get free kills, this has been massively diminished as you have to opt-in to wars and you need to designate a HQ meaning wars now have a goal and those who can’t fight don’t have to opt-in to the wardec system at all, i make that 3-0 for CCP

Yup, those were the grief wars that were mentioned, as those no longer exist and you did have to deliberately opt-in to wars the scenario they wanted to prevent has been prevented, and wars were never going to be about actual fights in most cases, this isn’t a failure as much as its literally an impossible goal as at some point you’re going to get decced by someone bigger than you, 3-1 but actually impossible to fix

And they did this, the HQ is public and its location is sent to the defenders so they can choose to attack it and end the war should they wish, there is no guarantee your attack will actually be successful but they never claimed it would be, and the HQ does serve as a PvP goal so thats 4-1 to CCP

So the only thing you listed that they didn’t actually meet is the one thing that is actually impossible in the first place, seems like they met as many of their goals as they could so i’m not seeing the issue here

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Which is literally what this whole thread is about…

Wait, what was addressed as I haven’t see any data on either a huge drop or huge rise in NPC membership. What are you basing that claim on?

Actually that was just a process to farm ships in which is exactly the same thing that is happening now and what this thread is about (with the caveat that the actual amount of WarDecs might have dropped…I don’t have that data). Go look at some of of the war reports and you’ll see the same things is going on as before.

again, still happening…

Great. Others aren’t so positive.

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Tellin ya, skill points based wardecs should be a thing.

It would keep it simple enough for the nubcorps to dec each other or even greifers to deck other corps but should keep it relatively even sp wise.

If your skillpoints are in mining thats a you issue, not a me issue :wink:

The problem with that approach is, that older players will just make alts within specific skill ranges in order to access content on lower skill thresholds. The understanding of the game is a skill that is not reflected in numerical skill points and thus, we will still have a group of newbies getting wrecked by older players.

Think back to twinking in WoW battlegrounds.

still more even especially when you consider neutral logi cannot be used.

Ive never played wow…

Its more fun and engaging when the other people at least feel like they’re on your level…

NOT 100 paces ahead.

Sure it would probably create some niche groups and gameplay but that is exactly what made or has made eve great; what were constantly seeing atm is the nerfing of all niche styles in favour of blobs - its not going to keep players interested; people dont want to wait an hour or two for fleet form ups to get content everytime, people on the whole would rather log in, and be able to do somthing… that doesnt actually have to involve 100+.

The problem solution is simple and was allready told: keep the flat 100 mill isk per war and increase the cost of new ones proportionally to Corp/alliance current ones still valid.

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Added a reference since I figured not everyone would know what twinking is.

Anyway, people will always try to stomp on newbies. Just look at smurfing, i.e. creating new accounts or demoting in ranked play in order to play with newbies or players of lower skill than yourself, in games like Counter-strike or MOBA games.

So having decs be skill limited will not help in this, since older players will just make/buy characters within those limits. Game knowledge will have the older players win anyway and then you will have people coming back to the forums whining about smurfs.

ALso what this ‘blob’ game ccp seem to be pushing is or will just push people into joining the bigger blob, 9 time out of ten… so what will happen; is in fact happening - one coalition is getting bigger and bigger, content is not being created (not many people want to fight 10x their number oddly enough) and so content is stifled, boring and well; incredibly limited.

add 600 mil for a raitaru hq chap.

I agree with you on this one. At least, if I understood you right.

I believe, the “blob” content CCP keeps pushing, highlights the problems with an open unrestricted system. The strong will always take advantage of the weak.

However, if people actually had lots of solo/small gank content and spread it out all over eve, i.e. a lot of smaller skirmishes instead of huge fleet battles, I think it would be easier for newbies to find “balanced” content.

Anyway, I’m kinda biased having used to be a solo pilot myself. I get the feeling, CCP don’t want to go in this direction, so I just gotta accept that reality.

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So would a formula (everyone groans) for that look something like:

Aggressor’s SP / Defender’s SP * base WarDec cost (100M)

So if an attacker has a total pool of 140,000 and the defender 90,000, that would mean a Wardec fee of 155M.

So gaslighting and tired rhetoric to keep me in check, no proof against my points. Got it. This is why people don’t want to play the same game you do.

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IMO that still seems like the best solution that adheres to KISS…

oh no no i was thinking literally a 170 sp player in a corp with two other 50 mil sp player could not deck any alliance or corp that has less than 270mil sp, period.

War deck costs should be something else entirely, and no, i dont think it should be tied into structures at all.

OH…humm…that might be easy to game though with minimum SP toons…and then just ask for allies when WarDec’ed and presto, your high SP PvP guys show-up to save the day…

Interesting though…

game this game that, tell me whats more oppressive to fight.

Ten people in leshaks with nestor support.

Or some guy in a well skilled caracal?

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