EVE has updated so many versions, and I always believe that every update adds new content and items, places to brush monsters, and so on. But I think this kind of update really cannot attract those old players to return to the game. The game has not undergone any revolutionary changes, and PVP remains so dogmatic without any intention. If given some advice, how would you change the rules of spacecraft combat?
Let me boldly imagine a process for PVP that I imagine should be closer.
Firstly, most battles occur near buildings such as space stations, stargates, outliers, and so on. This is logical. I don’t think it’s necessary to change.
The rules for warp disruptors.
I think the rules of the warp disruptor are a bit too boring. Generally, ships must be within 24km to prevent opponents from escaping the battlefield. In the end, most battles turned into close combat, where numerical advantage was clearly more important than operational skills.
What if the battle is conducted in a different way? The range of warp disturbance should be changed to a distance of about 150km. Ships cannot initiate space jump flights within a range of 150km, which naturally creates a battlefield in space. Ships must rely on their speed advantage to get rid of their enemies. Slow ships must rely on long-range advantages or drones to attack your enemies.
Then the ship can be equipped with warp core stabler, and the number of points can be cancelled out to zero to fly out of the battlefield.
That is to say, if you encounter an enemy, either eliminate them or stay 150km away from them.
This distance can give more long-range ships an advantage.
Compared to the increase in distance, the warp disruptor will consume more electrical energy or have a cooling time of 30 seconds after one round of use.
In this way, if hijacking continues to disrupt the battleship, uncertain factors may arise.
Or keep the old warp disturbance and add a 150km disturbance equipment that requires cooling time. And this equipment should be equipped on battleships, against small ships.
In other words, the range of warp distrub should be proportion to ship sizes. The bigger ships with bigger capacitor disturbs longer ranges.
笔记