We should attract the old players back to space battles

EVE has updated so many versions, and I always believe that every update adds new content and items, places to brush monsters, and so on. But I think this kind of update really cannot attract those old players to return to the game. The game has not undergone any revolutionary changes, and PVP remains so dogmatic without any intention. If given some advice, how would you change the rules of spacecraft combat?

Let me boldly imagine a process for PVP that I imagine should be closer.

Firstly, most battles occur near buildings such as space stations, stargates, outliers, and so on. This is logical. I don’t think it’s necessary to change.

The rules for warp disruptors.

I think the rules of the warp disruptor are a bit too boring. Generally, ships must be within 24km to prevent opponents from escaping the battlefield. In the end, most battles turned into close combat, where numerical advantage was clearly more important than operational skills.

What if the battle is conducted in a different way? The range of warp disturbance should be changed to a distance of about 150km. Ships cannot initiate space jump flights within a range of 150km, which naturally creates a battlefield in space. Ships must rely on their speed advantage to get rid of their enemies. Slow ships must rely on long-range advantages or drones to attack your enemies.

Then the ship can be equipped with warp core stabler, and the number of points can be cancelled out to zero to fly out of the battlefield.

That is to say, if you encounter an enemy, either eliminate them or stay 150km away from them.

This distance can give more long-range ships an advantage.

Compared to the increase in distance, the warp disruptor will consume more electrical energy or have a cooling time of 30 seconds after one round of use.

In this way, if hijacking continues to disrupt the battleship, uncertain factors may arise.

Or keep the old warp disturbance and add a 150km disturbance equipment that requires cooling time. And this equipment should be equipped on battleships, against small ships.

In other words, the range of warp distrub should be proportion to ship sizes. The bigger ships with bigger capacitor disturbs longer ranges.

笔记

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The new warp disruptor come with different sizes, small, medium, large, captial.
The module consumes batteries, and need reloading time when batteries depleted.

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That would make gatecamping so much cheaper and easier.

Do you think old players cares about these small mechanics you mentioned? The problem is the game has become boring because your only choice is become a pet of big blocks or stay a puny band of bandits without an SoV, while the big blocks keeps snowballing.

The solution is to set a diminishing return of growth like what we see in Warcraft III. As your empire keeps growing, you will suffer more and income penalty.

Then there’s tidi, a war is about who gets bored first, the ■■■■ is unplayable. Find a way to limit the number in engagement.

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As a old player returning I’ll tell you what we hate. We hate the null care bears, we hate the pretend pvpers like gate campers and the groups that randomly declare war and camp jita. We hate the multy boxers. We hate the HS chicken shits.

Basically we hate the little bitches. Sadly eve devolved into a game of who can be the biggest ■■■■■.

I have been back for 2 weeks or so and I’m already regretting it.

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If we categorize all players into three types—feeders, feed killers, and feed killer killers—then any buff to feed killers will inevitably strengthen feed killer killers as well because feed killers is feeders for feed killer killers, and so on.
Although CCP wants us to undock our ships and risk losing them, the reality is clear: if there’s no reliable way to protect our farming capitals from being destroyed, we simply won’t undock them.
And the way to protect our farming capitals seems straightforward: study those who break through our defenses, adopt the same doctrine they use, and bring even more ships to overwhelm them.
At the end of the day, why do we even undock and fight? There has to be a reason—one beyond just hunting feeders or overwhelming others with numbers. It has to mean something more.
What do we fight for?

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For fun? I mean, thats the purpose of a “game” right?

I don’t get all this “protecting our farming ships” bla blubb… Cooperate? Farm in a PvP-ready FLEET? Share the profits? Yeah it’s less efficient broken down in ISK/hour/head but you can take engagements if you find them or they come to you. It’s good fleet-training for your members and if nothing happens, all of those who took part get some ISK. Nobody needs idling for hours in a “standing fleet”, waiting for some solo guy in his capital or some massmultiboxminer crying for help because he has been tackled. It’s a self-made problem.

Scan yourself a goddamn WH, I bet you find one within 5 jumps from wherever you live. Form a rattingfleet of 1 Commandship, 3 Logis and all the rest in PvP ready BS and HACs. Go grind C5/C6 sites with the drifters all evening long. You will make billions over billions in ISK and maybe even get a good fight out of it where some of your guys can try to FC or the logibros can hone their skills and newbros can learn how to broadcast and anchor and follow fleet commands. It’s basically win-win-win-win.

Stop minmaxing everything for ISK and the game becomes so much better.

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Have you ever farmed in nullsec with a capital ship?

CCP needs to fix T1 cap ship industry. They f*cked it up without any good reason. T2 and faction caps should be crazy expensive, but regular T1 dreads and carriers should have a balanced and relatively low cost so that people can afford to lose them. That’s what will make cap fights fun again.

Hello. I am one such older player. Haven’t played in about 10 years.

You cannot get me back to PVP because of a problem that plagues society as a whole: systems that reward the already-rich demotivate the poor. In other words: I am not doing any PVE just so I can PVP, and after so many years of play the game has simply become too boring to sink actual money into.

You can change the meta all you want. It won’t bring me back because I am no longer paying to sit in a queue. Especially if I am the one making the queue (FC) and waiting for it to be filled. You’d have to sponsor me. And I’d have to find the time in a society that keeps shifting goalposts and devalues my labor every year.

I started to collect and paint miniature spaceships. I don’t want to deal with subscription models that don’t suit my real life anymore. Life goes faster now and I have time nor interest in grinding for a ship or paying for a ship, only to hunt for 30 minutes and get blobbed because my friends were not online in the 60 minutes a day I’m willing to engage with video games.

I’ll paint one. If it blows up I get to keep it and field it again. I no longer think loss adds depth, it adds a delay at trying again and a speedbump on the road to mastery. That’s market PVP. Not my gameplay anymore.

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I’d agree with most of this but I’d add that when my alts went to a null corp I tried to get involved in the war but was basically left behind and ignored.

And the crazy part is that they also didn’t want us “crabbing” mining or otherwise engaged in reasons many go to null, and were EXPLICITLY told that if we did we would be pod killed and kicked.

What a turn off, as far as I thought it was that precious “killboard” or points or whatever gives corporations and alliances internet points.

Then there’s the usual drama…just became a chore to be a good little boy, so I ended up in high sec again, BUT now you got to watch out for reds, sigh.

Null is for people that enjoy that sort of pencil-pushing nonsense like expecting people to fleet up without allowing them to crab. I dunno man, we were lowsec / WH scum and we owned our space more then any Nullie group I’ve been with. That was a time when passive moon mining kept us PVP-ing 23/7. But I’ll control myself and not go on yet another tangent on how the changes to moon mining killed our corp. That story has been told a million times.

I started in Eve by surrounding myself with homicidal capsuleers frothing at the mouth for combat, we went to a place, and we made it ours. I can do this again. But I won’t. Because the world has changed and by now you’d have to pay me (a subscription, at the very least) to herd a bunch of cats.

We had a mentality that rewarded invididual piloting excellence. Sponsor me, and I will bring it back. But I am not paying for the losses I need to git gud with a decent ship. It’s just a matter of other people having seemingly endless pockets while I mentally have a hard time spending 10 bucks on a video game I don’t love to death anymore.

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I believe the issue is where players are canyoned into bigger groups tbh, ansiblex allowing easier and greater distances from which a large group can easily redeploy, the fact that there is no real incentive to go out solo for the most part for older players (poor rewards etc)
I mean there is a big list but one of the main gripes i hear is that everything is bubblewrapped and asset safety is dumb..
Big groups souldnt be penalized for sure but i think if the content were different that may help some, for example if rats in sov areas werent just belt/anom rats; imagine they actually had incursions to retake their space in which it could escalate into huge rat/player fights inside or nearer capital systems…. and of course in this day and age a more indepth sov system that would include ‘‘blackout’’ in fringe systems…

Though also i believe a.. possibly extra type of wardeck system designed around smaller groups and constelletion/region based… think npc corp based where they want a capsuleer corp/alliance to to do something but theres a rival… or npc corp files a contract for a certain mining area to secure and then mine; like the players would have to mine it also so it relly wouldnt be for campers…

Lots you could do… dynamic missions that were never really the same.. similar but not exact… fringe/deep exploration for high skilled players… anyway…

150km warp disruptors would be too much unless maybe the item could be blocked by freindly or enemy ships on grid (i mean if there are over 5 there would be some sort of penalty)

You shouldnt have caps if you dont want to undock them tbvh

these words are simply meaningless. no alliance wanna jump titan/supers/caps into a battle that is doomed to be lost.

Now you know why most small groups have given up. Now you know why thousands left this game. Why should they roam or build anything, if - inevitably - a cyno will go up once they engage one of the dozen baits or put down a station anywhere? For them, a bunch of Battleships or an Astrahus is as valuable as Capitals for a large group.

Power projection needs to be nerfed into oblivion in this game. Like it was in 2010 and before. Big guys can play in 0.0 with all their shiny jumpdrive toys, Lowsec has to be a small- to medscale area again where cyno warfare is mostly blocked out or delayed so significantly that hotdropping isn’t an issue any more. You can still move fleets, but you can’t interfere in ongoing fights without a huge delay.

I completely agree with you that power projection must be nerfed into oblivion, but I also believe that finding the right degree of nerfing is extremely difficult. The EVE we hope for is one where “alliances make you stronger, but having too many people in one alliance makes you weaker,” and that’s very hard to achieve.

Power projection is being nerfed for years already (10 or more years?). And it is still not enough?

You guys want null-seccers to not be able to undock i guess :laughing:

It hasn’t. At least not effectively. All that has been done was spitting into a burning house. And the fire has grown much faster than any countermeasure.

Just trim the space and force players to fight over resources. We have too many systems so every player finds his quiet pocket where to farm with little to no interaction with other players.