I do have to agree with some sentiments that Wornholers tend to be treated as second-class citizens when it comes to game balancing and other mechanic changes. It seems that Null and High Sec get all the attention, but i have a couple simple ideas…
If your corp/alliance has a structure in a WH with a clone bay, allow it to be set as a home station, so if you get podded in the WH, you spawn in that structure. Outside of the WH, you would spawn at your starting school.
Asset Safety…If your corp/alliance has multiple structures in a WH, they use the same in-system Asset Safety rules as everyone else, were player assets transfer to nearby friendly structure in the same system