Terribad idea, every time.
Plus a dash of removing edencom gate guns in HS
putting a definitive end to stream sniping, griefing and botting.
This is 100% correctâŚ
And I agree 100%âŚ
Under new golden age you understand?
Getting rid of the forums - less communication
Getting rid of Alphas - less players (possibly omega in the future)
Not allowing anyone to shoot anyone until skills are over 5m - less fighting
No access to markets until skills are over 10m - less trading
Only allowed to access markets if in a corp - no solo players / less players
Hmmm, I donât know.
If new golden age means more active players and rising economy, then:
ALPHA / OMEGA
- I think this was a good step to attract new players (like me)
- Alpha should have unlocked full skill tree and removed skill point limit - to let even alphas progress
- To fly anything bigger than Cruiser you need omega, or buy some license
- omega subscription should get better bonuses (extra PLEX/month, âŚ)
Think about it like subscription is not for everyone (causal player), but even Alpha can sometimes buy some PACK, or PLEX to support the game.
It is not about playing for free (as some people thinks), it is about different financing (value for money)
HI-SEC
- better protection of hi-sec (more NPCs protecting the space?)
- good for new player, to learn the mechanics
- fighting is not fun for everyone. Let miners mine, explorers explore and traders trade.
- for everything else low-sec and null-sec is here
GATE PROTECTION
- add automatic gate protection system
- it is lame tactics to catch ships coming out of the gate
- even in real world something this strategic would be protected
- maybe the protection could be destroyed, but NPC would come to protect and repair such a gate
[new player suggestions]
Youâre such a bad troll DestinyâŚ
Go run some missions or something.
But what if you could retain your apparel items and maybe SKINs too?
People love my ideas. Do they love your ideas? Thatâs right, they donât.
Oh wait, you donât even have any ideas. All you have is following me around the forums and spamming baseless accusations of me being a troll, without providing a shred of evidence to back it up.
Reported.

It is not about playing for free (as some people thinks)
It is about people who payâŚsubsidising those who donât. There is no free lunch. Someone is paying for that lunch.

fighting is not fun for everyone
Thatâs why games like Farmville exist. Can I have all your stuff ?

even in real world something this strategic would be protected
I hate to break it to you, but Eve isnât the real world. Do you write to Bethesda and tell them dragons arenât real ?
Promoting Corporations over Alliances when it comes to game perks would dramatically increase eveâs player count.
The only entity in the game that doesnât need artificial bonusâs are the large alliances. They also happen to be the only oneâs to get them.
Jump Bridges
System Upgrades
Custom Logoâs
Sovereignty
Just to name a fewâŚ
Eve FORCES the player to join an alliance to actually participate in many of itâs features. Alliances are not bad; they just get all the enhancements when they need them the least.

Thatâs why games like Farmville exist. Can I have all your stuff ?
It is not my stuff, it was just general. I like exploration + a bit of fight.
If you build a ship, donât you need resources? Mining is important as well, you should not describe other people what is fun and I believe, that this game is not only about fighting, or?

I hate to break it to you, but Eve isnât the real world.
The keyword here is strategic. Iâm not talking, that eve is a real world, but IF in real world where Stargate, than it would be protected, especially in hostile environment. Same as airports are protected, military bases are protected, âŚ
Protecting gates in Eve makes sense.

Protecting gates in Eve makes sense.
Gate campers are protecting gates. Just not necessarily in your favour. That is part of the same âstrategicâ that you talk about. Groups lay claim to areas of space, gates, etc. Feel free to go fight them in the name of honour, etc.

Gate campers are protecting gates. Just not necessarily in your favour. That is part of the same âstrategicâ that you talk about. Groups lay claim to areas of space, gates, etc. Feel free to go fight them in the name of honour, etc.
Hmmm, if you say it like that, then it makes sense. Protecting own space area.
In this case its fine.
Worse is it if the only reason to camp at gate is to catch everyone and the only sense is destroying other sips.
Maybe some kind oh hacking device could hack the gate and all approaching ships would get the message, that this gate is protected and you need permission to access.
For pirates, they would have to destroy the gate defense and the time, till itâs repaired would be their. With lover sec it will take longer for NPCs to come. Pirates could stop even those NPCs. Some Risk for pirates to control the gate would be fine.
You need to realise that Eve is not some perfect universe like the Star Trek Federation. It is a dystopian placeâŚa world more akin to The Expanse or Blade Runner or something like that. Possibly even Deep Space 9 is closer. It is the very dystopia that allows for much of the gameplayâŚas weâd all otherwise have âThe Federationâ breathing down our necks 24/7. Bear in mind that most of the major NPC empires are at warâŚand piracy inevitably arises. The collective police forces of Concord and faction police are stretched and are reactive only precisely because they are a collective force and have to avoid partiality.
Understand, good point.
Itâs fine if it doesnât ruin game experience of many for a joy of few

Eve FORCES the player to join an alliance to actually participate in many of itâs features. Alliances are not bad; they just get all the enhancements when they need them the least.
CCP decided somewhere around 2010-2011 that the âbest future directionâ of EVE was huge alliances getting in huge battles. I assume their metrics showed them something like, big alliances had the highest income-per-player, the most alts, and tended to interact more with the game. Plus CCP got to set world records and make the gaming news due to large alliance battles (and if something strokes Hilmarâs ego, you know itâs going to get major focus).
CCP completely forgot those alliances were made by people who joined EVE and fought their way up driven by the desire to âbuild their own empireâ and play their own way. CCP also forgot the Microsoft lesson - that huge entities that absorb or eliminate all competition become ridiculously stale, inefficient and boring.
As you say, today the reality of EVE is, âJoin this massive sandbox âplay it your wayâ game⌠and join an already established mega-corporation where you can be a number and do what they tell youâ.
Yes, thereâs still places you can solo and do your own thing and be successful in a very âsmall fishâ way. The reality is that the EVE is designed and advertised in a way to attract the mavericks and rogues and players who seek âelbow roomâ - but then they fairly quickly learn you need to be a good little alliance line-member if you want to do much more than poke around in odd corners.
The wild west wasnât so wild anymore once everything was fenced in and controlled. Golden ages depend on a certain feeling of âanythingâs possible, and I can make it happenâ (even if thatâs more perception/hope than reality).
Best way to bring about a new Golden age is to break up the current âRusting Iron Barsâ age.

Best way to bring about a new Golden age is to break up the current âRusting Iron Barsâ age.
What one needs is new forms of player union that can overlap the existing rigid corp, alliance, system. This could be in the form of secret groups, actual unions, semi-religious affiliationsâŚwhatever. The point being that players from competing alliances might be in the same player union group. This allows for all manner of intrigue, subterfuge, and cross-alliance new groups to form spontaneously. And who knowsâŚmaybe even rise up.

Worse is it if the only reason to camp at gate is to catch everyone and the only sense is destroying other sips.
What? Why would that be a bad reason? The loot from people they can catch is often the base income of any pirate corp. A gate is a spot from which you know that it will attract possible targets from time to time, so it only make sense to camp there a bit. And it is by far not without risk, camps were busted in all times, thats what baits are for. Thats the strategy part of the game.
Resetting the server is such a horrible, lazy idea. Itâs complacent nullsec vets fantasizing about going back to a long lost past without actually having to do anything about the blue donut status quo they complain so much about, but which they created themselves.
Without any significant gameplay changes, the pattern of power consolidating and stagnating will just repeat itself in a few years. This is a natural process with human groups if theyâre allowed to form hierarchical structures and lay claim on resources, which is the heart of nullsec gameplay.
I know nullbros have a huge problem understanding this simple concept, but theyâre not the only ones playing the game. Just because you are bored and donât have the balls to actually stir â â â â up, bring out your capitals for a brawl, etc., doesnât mean the rest of us should suffer.
Disgustingly rich vets arenât the only ones playing the game either. A server wipe will destroy the achievements of all the little and medium guys who have already got a couple years of training under their belt but havenât explored all the options yet and for whom going back to being a newbie would just be a massive upset and a chore. Iâm not sure Iâd bother coming back only to train Hull Upgrades to V again.
âBut other games do it and it works!â, I hear you argue. One of EVEâs selling points was always its singular, persistent universe with its own player-driven history. I love the fact that I live in the same timeline and the same universe in which Sir Molle made his daring gambit to protect BoBâs first titan; in which The Mittani later destroyed his alliance with one brilliant political move; in which a statue immortalized Katia Sae as the first person to visit all star systems; in which The Guiding Hand Social Club carried out their legendary heist; in which the Titanomachy serves as a memorial to one of the greatest battles of New Eden.
All of this history would be lost forever and why? Because some bored null-dwellers were too lazy to actually do something about being bored in a game that is all about making your own fun. âB-but the bad Goons are too powerful and have won alreadyâ you say? Well boo-hoo, apparently theyâre better than you at the game, deal with it. Start World War Bee 3, create a new alliance that will try to carve out its own space, or even ask for some major changes that will make things more interesting and upset the power balance (judging by the reception Blackout got, I donât expect a positive response from nullsecâs playerbase to most such changes), or just go to wormhole space - no blue donuts there.
But donât ask for something that will be a temporary fix at best, while destroying what thousands of other players have achieved in a universe that was designed to be a persistent sandbox, not a seasonal competition. Fortunately, CCP will never listen to you, but itâs still annoying to hear this touted as some magic pill for the gameâs ills.