Before I finish the question, let me tell you why I am asking it :).
New players who join eve get overwhelmed with an insane amount of options and choices to make. And a lot of them are joining the game before reading any guides and to be fair, if you start playing a game this should never be a requirement.
While the new player experience teaches them some basics and gives them a few free ships they quickly end up with the question: What do I do now? Some will try out things on their own, maybe they even enjoy it. Maybe they succeed maybe they fail.
It has often been stated that player interaction is a big factor for player retention. But people don´t really seek out to join corporations right away. Some just might not feel ready to join a corporation yet, others do not even know where to start looking. And the ones who try are faced with a huge load of options and for a new player it´s almost impossible to make an educated choice here.
In the worst case they even end up in a corporation which takes advantage of them but does not really teach them anything.
So now we get to my question:
What if CCP would hire a hand full of people to actually control the starter corporations and turning the corporations into something like a light version of a corporation.
The corporations can not join alliances, they can not put down structures and won´t be able to be wardecced, just the way it is now.
The job of the people in charge of the corporations would be to:
a) assist new players with any kind of assistance in terms of game knowledge
b) organise events and fleets for new players to participate in
c) set goals for the corporations and if the goals are met reward the players
d) help organising logistics for fleets and events (either by transporting stuff or hiring ppl to get stuff to the location where it´s needed.
e) hand out prefitted ships for events
I am sure there are even a lot more useful things they could do to make the early days of new players easier and more engaging. I feel like this could help a lot of players to actually experience a light version of corporation life within the game without any commitment. It would also make the chat channels of the starter corps feel a lot more alive.
Of course this is just a small start and many additions could be made to learn different things, like an area which is only accessible to new players and the starter corps fight each other for dominance there. This could introduce them into structure mechanics in a fun and very relaxed environment.
Of course limitations would also make sense to a certain degree to prevent ppl to stay in there for years to bash newbies of opposing sides. So something like moving players to other npc corps after a 3 month period or something like that so at least there is a somewhat level playing field maintained even if more experienced players sneak in there to farm easier kills.
Now this could maybe belong into features & ideas, but I don´t feel like it´s fleshed out enough with all the details.
It´s mostly just a random idea I had.
Feel free to discuss