What is next for EveOnline

I think what Gerard said makes sense, but I’m having trouble trying to provide clarification. It’s late. Someone help me.

The devs are humans too. I have a theory that some or many of the Devs have RL issues that need medical or experts attention. Problems RL have a great impact on a persons jobs or viewpoints. Like CCP Rattati. Either His on crack or Has a behavioral or medical problem that affects His job and viewpoints.

there you see that CCP has no vision where to go…

On the one hand - scarcity, because people farmed too much and were too rich, then remove the ability to kill those farmers who actually were the reason for scarcity…

CCP ads says: get rich in eve.:man_shrugging:. This is what i don’t understand. Plex can only be bought through RL money and sell ingame. Plex is needed to buy omega time. CCP says nerf needed for eve healthy economy.

Eve economy is just an illusion. They should not compare it to RL economy that is driven by Credit.

Don’t forget to mention all the dormant whales, ready to log back in and inject supply at CCP’s command.

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I just sold about 15 bil in sub caps and 9 bil in mods.
I have about 120 bil in isk now with no desire to play the game.

I no longer have the time to invest that I used to in this game, and what I can do with the time I have is just laughable these days.

That’s peanuts compared the whales I was referring to, think “tril” …

Only a handful of people control the supply in this game, and are hand in hand with CCP, as they have the power to completely crash the game.

Think RL banks and money supply / market manipulations, it’s the same thing.

I’m not the only one in such a situation.
It adds up.

Those numbers are ‘plucked from nowhere’ because it’s an example. With example numbers showing the effect.

Let me elaborate:

First example player is an average casual player who plays 2 hours a day on a single character.
Second example player is an AFK cloaky camper with 5 accounts.

While the numbers are plucked from nowhere, the exact numbers don’t matter - it’s an example. I use these numbers* for the calculations.

EVE-offline keeps track of players currently logged in and everyone refers to those as if it shows the amount of players logged in.

For those numbers, the first example player counts as 2 hours logged in a day. The second example player counts as 120 hours logged in a day (24x5), due to the nature of AFK multiboxing and staying online all day. The second player as a result counts as 60 players of the first example player type.

So if we see a 60 player drop after a patch that makes AFK cloaking impossible, would it be 60 regular players who stopped playing or 1 AFK cloaky multiboxer?

*(With different example numbers, say 4 hours a day played for a regular player and the AFK cloaky player not multiboxing but having only one account logged in at all time, the AFK cloaky player still counts as 6 regular players.)

TL;DR: People who are logged in all day AFK cloaking have a significantly higher impact on the ‘players online’ count than regular players who aren’t online all day.

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And the current PCU is off as compared to 14+ years ago since multiple accounts which is fairly common now was actually a bit rare back then.

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We have injectors to thank for that …

lol, you’re really reaching now.

Eve Offline does a snapshot of the amount of accounts online, not amount of players. Eve Offline tracks that amount during a 24 hr period for the time with the highest amount online which is then averaged out with other 24 hr time periods.

Regardless if the account is afk (away from keyboard) for 24 hrs or atk (at the keyboard) for 2 hrs, each account is only counted once for that specific time period.

What does that get me?

Will I earn tickets that I can redeem for prizes, like in an arcade?

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What do you think other logi/boost ships do?

If that’s how you think then don’t use one. But plenty others will. Orcas were used, on grid, before they got a mining bonus.

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Yes, I know EVE offline counts number of accounts, not number of players. Yet EVE offline presents that ‘number of accounts’ as ‘players’ in case you haven’t noticed:

We both know it’s counting accounts, not players, as there is no way to tell who’s multiboxing when looking at those numbers.

So when I say that multiboxers have a significantly higher impact on those numbers than a regular single account player, am I wrong? Or am I ‘reaching’? Multiboxers count as multiple accounts towards the EVE offline statistics. Period.

In case we’re comparing ‘peak accounts online’, which EVE offline does, the only accounts that are counted are the ones that are online at the moment of that peak. For a player who only plays 2 hours a day, there is a large chance he isn’t online at that moment and isn’t counted. For the player who is online all day long (afk cloaking) that player is certain to be counted.

If the distribution of players online was evenly spread (which it isn’t - as we can see from the peaks and dips in the distribution) the chance for the player who only plays 2 hours a day was 92% chance to not be counted in the peak accounts-online statistics. Of course the chance that player is playing his 2 hours during the peak is a bit higher than outside peak time, but is still very likely to be missed in the statistics of ‘daily peak’.

Can you agree that accounts that are logged in all day are much more likely to be included in the EVE offline ‘peak- accounts online’ statistics than other accounts that only log in a couple of hours a day?

If we combine both:

Multiboxing AFK cloaky campers have a much bigger effect on the EVE offline statistics than the average player.

And it’s not a surprise to see a dip in ‘players online’ after AFK cloaking is nerfed.

While you’re technically correct not everyone plays at peak hours where the max number of players are counted.

If someone who normally wouldn’t play at those peak hours, who thus wouldn’t add to peak logins, keeps some afk alts logged in 24/7 for certain (cloaky) reasons that does affect the numbers.

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Some people like to help. My main has usually flown logi in fleets because someone had to, and I seem to like helping. Weird, I know.
(I know that seems strange considering what this character got up to)

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That is really weird, why would you ever waste your time piloting a ship just to benefit someone else?

Your self-respect.

Some players work as a team. Others simply enjoy helping others.

Take the magic school bus for example.

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