?What is possible with Lancers?

“These ships will be equipped with new area-of-effect disruptive lance beam weapons derived from titans’ lance doomsdays that are designed to disrupt and manipulate the battlefield. This includes temporarily preventing a target from warping, tethering, using their jump drive, while also causing a 50% reduction in remote repair.”

So what exactly does this mean in game?
Does this mean it can untether a currently tethered ship?
Does this mean you can stop a ship from tethering as its landing on cit after warp?
Can this module stop you from docking in an NPC station?
Can people with working knowledge share what is possible when trying to kill Jump Freighters most likely in lowsec on cits or dreads warping to NPC stations?

If you are warping a cap across a system to dock in a Fortizar. Does this mean Lancers will be ready and waiting when you land?
Taking a Freighter from Soityo to Tatara will now be greeted with lancers?

Theres only two places left in game that can compete industry wise with the blue bubbles in nullsec. If any of this is possible… its simply nullsec or feed kills.

It means they shut down the test server so you can’t find out.







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Thanks for the info.


So if you can do this, how come you said later that landing a dread on an npc station or dread/Freighter on a Citadel, that you dont to have worry about a lancer ready and waiting as you land? Cant they just fire the weapon as you land?

Ships struck by the disruptive lance beam will have their warp/jump drives disabled, tether/docking disabled, and experience a 50% reduction to incoming remote repair, all for 60 seconds

Sounds like a good thing. Especially since its AoE, placement will be key.

Be shame to get wrecked by friendly fire

It can do it, but you should not warp to 0 to such a location. You should warp to a docking spot that is out of line with other warpable things.

And don’t forget to burn the spot once used. :wink:

Assuming you time the 15 sec spool up correctly…
Otherwise you’re simply locking a 14 bil isk ship in space for 5 mins…for nothing.

I’ve heard this problem was mathematically solved already. Since you can’t rig JFs, they always have the same warp speed and warp acceleration/deceleration. So if you know the station from which they are coming and the gate which they warp to, you can simply spool-by-stopwatch and will always hit if you got their warpin-bookmark right. Others created a tactic with timed-bookmarks (the warp animation just looks fluid, but for the server you are hopping in jumps by serverticks, so they have a scout at the spot where a JF would be just 15 seconds before he lands. Spool once you see the JF in your overview, will always hit if aimed correctly). Might need some training, but both sound promising that an incoming JF has barely a chance, at least when going for a gate. Citadels might be large enough to make different docking spots.

HG-Ascendency Implant Set might be the new MustHave for JF pilots :slight_smile:

Can it be used to stop a jump freighter from jumping into a system?
I.E. they jump to a citadel in low-sec and then warp to a gate leading to high-sec, and someone lances them just as they land. Can they then jump or are they stuck there?

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