I live in null sec and am looking to make products in industry. I have all the minerals needed but am curious what would be some really light (m3) products that bring in decent isk. Reason I ask is because I’m looking to jump freighter into Jita and the isk per m3 can be pretty taxing ranging from 500-800isk per m3.
People will rarely share their jackpot with you, it means less ISK for them. Try and search it yourself
And if they do, it’s very likelt it will be a random generic answer.
“build cap modules lol”.
My guess is ammo…
Don’t need to worry as much about volume if you sell locally
you understand that your question is like asking to a gold digger in Klondike “hey man, where can i find a large gold mine?”
T2 rigs, except I don’t know how well they can sell in null, I’ve only been making them in HS.
And you need science skills, both for making them and inventing blueprints needed to make them.
Salvage required to make them may be the lightest material in the game in terms of m3.
Oh and there’s more - I don’t know how much you know about invention but you’ll also need data cores for inventing and BPOs of t1 rigs to get steady supply of blueprint copies for inventing.
Be prepared there’s a lot of science skills but 2 good things here are
1 they overlap to some degree
2 level 3 for science skills is enough for a start, I think it’s up to a day of training per skill or not much more.
Prerequisite skills for many science skills are CPU and Powegrid management which also help in fitting any ship.
The other 2 are Mechanics and Science.
All of this 4 need to be level 5 if you want to make any rig but at the same time no rig needs all 4 so you can 1st train part of them and get the rest when you want to expand your industry.
Just Science needs to be 5 for all science skills.
As you can see it’s all complicated so double or triple check before you go into it. Check local market and alliance doctrine fits to get to know what you want to start with.
Be prepared t2 stuff takes a lot of time. And you need both science queues and production queues. However even though training into it may be complicated, it doesn’t take that long - 1,5 months to get all prerequisites, about 2 months to get quite a few science skills, taking character neural remap into account for intelligence and memory skills. So you can add alts on the same account to get more industry queues within not a bad time.
Of course you’ll need Advanced Mass Production and Advanced Laboratory Operation. If I remember correctly these are calculated in this 1,5 month training.
Also for inventing small t2 rig blueprint copies I recommend Augmentation decryptors because if invention succeeds with them you get t2 bpcs which you can set to produce rigs with for the whole day because you have I think 10 runs on them.
I also recommend this site to learn what you need for what http://www.eve-cost.eu/invention
I mean they are needed for science skills you need for invention and production. Sorry about confusion in this part.