Blaster-boats sound like your thing.
Blasters are the “close range” hybrid turrets of the game.
Very low range, high tracking (see: high accuracy), and face melting damage.
I will warn you though… the problem with blaster boats is that fall under the very general category of “brawler tactics.”
Being a brawler is kind of an “all or nothing” sort of deal… you go in, you do as much damage as possible, and hope your tank will outlast the targets’.
It is LOADS of fun if you like to get the adrenaline pumping… but tends to be a little weak in the meta-game at smaller ship levels (which favors medium-long range skirmishing tactics) and in high-level fleets (which almost requires range to function at all).
Consequently… sticking with brawling tactics can get a little expensive (you WILL be dying a lot early on).
You are looking primarily at Caldari and Gallente ships.
Caldari gunboats are innately slower, but have more shield buffer (see: HP + Resistances), range, and better fitting slot layouts to increase utility and damage potential.
Gallente gunboats are capacitor (see: energy) hogs, but they have very good active armor repair bonuses and some have bonuses to accuracy or damage.
I would suggest looking at the Merlin (Caldari), Incursus (Gallente), and Atron (Gallente).
All of them are quite nice in the role of “in-yo-face” combat.