What real world ethnicities/nationalities/etc. are EVE's races based on?

Yes, you do. If you complete a storyline mission, you lose derived standings with all opposing factions. For example, if you complete a Caldari storyline, you will gain standing with Caldari State and Amarr, but you will take a negative standings hit to your Gallente and Minmatar standings. It’s been like that since day one…

why is this thread racist? hmm

@QuakeGod from your posts, I assume you critizize the stereotypes used for the different races and their background in EVE?
While I can understand that, I also think CCP has done a good job of giving all of the factions a storyline that gives them some positive value. Yes, the Minmatars were slaves, but they fought bravely and gained their freedom (for the most part), they succeeded against a far superior military, even against traitors within their own ranks and have now established an own superpower that none of the other empires can hope to defeat easily. They are proud people in current EVE lore, and they can be.
On the contrary, the Amarrian history is full of harsh lessons they had to learn about superiority, narcissm and arrogance. And toned down their drive for conquest and crusades a lot, aiming more towards stability and cooperation. Even the disadvantages of having a religiously driven (and thus sometimes very limited) society and economy are part of many stories.

So, from a neutral point of view, would it have been the better design decision to, lets say, make the “white” races the slaves and the “dark” races the oppressing religious zealots? Or not having any skin color variations in the game at all? I somehow doubt that.

You don’t.

The Caldari State and the Minmatar Republic are no longer negative as of the Treaty of Airaken.

Tell me you don’t run missions without telling me you don’t run missions…

During a PvE round table at Fanfest a few years ago, it was said that the standings mechanic was extremely complicated, which prevented any meaningful updates.

It was also said during a lore round table, that it’s unreasonable to expect the lore to explain every game mechanic, or for game mechanics to be entirely consistent with the lore.

Both of these answers will be why the standings impact of running missions for one NPC group or another have not kept up with the storyline.

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First off, I hate RP’ers. Second, changes in game lore do not affect in-game standings. The current standings mechanics have existed as-is for 22 years now…

They aren’t going to magically make the various factions kiss and make up. That would screw with tens of thousands of mission runners standings…

Couldn’t possibly have picked a worst person to level that at lmfao

Just log in and look at State-Republic standings man it’s not that hard

L4 security mission Enemies Abound sends you against both Gallente and Minmatar ships. You will lose standing with both Gallente and Minmatar. Like I said, lore and treaties don’t mean jack squat when it comes to mission running…

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It is racist assuming all slaves came from one country

Weren’t you going on about storylines and derived standings?

Also why are you even here man? This is specifically the Lore Discussion section of the forums, did you get lost?

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Yeah, sorry about that, my bad. I thought this was posted in General.

Zaera will show leniancy as this is your 1st offense , further infringments will carry a 1 billion ISK fine.

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I can actually point at cases that contradict this, namely in various mission agents that were created over the years just as one example set(hell even ‘ethnic gallente’ in setting is a broad catchall for anyone in the Federation that doesn’t otherwise directly associate with their ethnic group, or the ethnic group is largely smaller and more limited, but if we want more specific lore as written example, the Mannar, who make up a significant proportion if the federation’s population, but are not represented in-game, are largely depicted as darker skinned. If we want to get more into the Minmatar, each of the eight Tribes are their own ethnic subsets[krusual, for example are often represented in-game with brutor characters but are not brutor] but the game doesn’t represent them as such even though lore as written it is that way because the game is old as ■■■■.) ….. that said, cluster of hundreds of Trillions with a Capital T Trillions. Even without express lore as written, no way populations at that scale are in ANY WAY homogenized. Even the ethnic groups directly shown in-game are numbered in the multi-trillions(except the Starkmanir Tribe which was mostly wiped out to a few handfuls if billions[though multibillions would still be massively diversified both culturally and genetically speaking] though notable the Brutor Tribe was an ancient offshoot of the Starkmanir culturally)

In some cases in CCP’s early writing it was incredibly… eugh… I will agree with that, including some of the ■■■■■■ up stereotypes one might expect

But largely my arguments are in cases of current lore.

22 years of development has made every listed ethnic group in game an extremely diverse set of groups in a cluster of hundreds of Trillions.

Agreed generally, CCP really does need to increase character design options.

Mission agents don’t support your position. I don’t recall any dark skinned non-Brutor agents, but I can’t say for sure. They would have to be made that way with deliberate intent. I say this because it’s clear the typical agent is just a character a CCP employee made by hitting the randomize button. There are thousands of agents. I highly doubt they were custom crafted with any individual attention. All races have a default skin tone and complexion does not change with randomization. This is evident in the fact all agents of the same race all have the same complexion. Any perceived differences in color are a matter of light settings. But that’s not actually what I was talking about. I’ve never seen anyone with dark skin who was not Brutor in any promotional material, trailers, official artwork or in any Scope videos.

Also, by Gallente I refer to the 3 playable races, not races we’ve never actually seen. I’m not referring to Ealur, Thukkers, Mannar, etc. They’ve been described but never visualized in any media to my knowledge. I’m saying there are no dark skinned True Amarr, Deteis, Intaki, etc. in official cannon material.

Edit: I checked Agents within a 16 jump radius (max) and no non-Brutor is close to dark skin. So I went into the Character Creator and found that this is because each race has a default skin tone. Amarr and Intaki have the dial pointed straight up North (N). Khanid are one tone lighter to the left (slightly NW). Deteis and Gallente are E, but slightly north. N-Kunni are SE on the dial. Only Brutor are SW and I noticed there are no pale Brutor agents in range. So if you found a SW dark skinned Gallente someone would have to have purposely made them dark b/c randomize does not change skin color. Any apparent differences in skin tone between members of the same race are the product of lighting settings.

It would be weird if you are still receiving negative Minmatar Republic standing for State standing gains that don’t involve direct aggression against the Republic. Maybe older characters are still on the old system? I assure you I do not receive negative Caldari State faction standing from Minmatar Republic faction standing increases. Yes, if you are given a mission against the Caldari (they have not updated the security missions) you will get negative standing if you destroy State ships/property. But you get no change if you complete the final Career Agent missions or storyline missions. I’ve never received a combat storyline for Minmatar/Caldari that wasn’t against Amarr/Gallente respectively. There is no indirect faction lose between Minmatar and Caldari.

And it would be nice if CCP stopping giving Minmatar missions against Caldari State and Mordu’s Legion. And stopping giving Caldari anti-Republic missions, especially those cut+pasted from Amarr agents. Those have never made sense even before the new treaty.

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And here I thought we Sebeistor were supposed to be Irish/Celtic.

I could see that perhaps with the women.

The starter face for males always has the nose sticking out in a way that reminds me of an anthropomorphic mouse man. That and I have this image in my head of them rummaging through junkyards looking for scrap and old discarded parts. “Rat people” comes to mind. They are generally weird looking to me (at default) and I can’t think of a real-life group they favor phenotypically. They don’t look like any Irish populations to me. They look like what I’d expect Belters from The Expanse novels would look like.

Interestingly the aesthetic of each group was completely reworked in 2010 with the new character creator being introduced for Incarna, and some changed quite considerably.

I’d say the Sebiestor are a good example of this, with the male characters becoming more rat-faced, as you describe, whereas in the past they were much more moon-faced in their look.

For my own Intaki character, the look completely changed. Gone is the gaunt look with a prominent bone structure, with log hair a defining feature for the males. Now, the Intaki have a distinct nose, and fuller lips.

The fashion changed completely too, with the old portraits suggesting traditional robes, or loose fabrics that would suit the lore description of Intaki Prime, whereas now the Intaki wear pretty much what everyone else is wearing, regardless of the themes of the bloodline.

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