You’re on a roam with your friends. You die. You still want to pvp, but your friends are 30 minutes to an hour away and you have no way of getting to them.
Spawn on them in a fighter.
Alternatively: You log in. have 5-10 minutes to play. Want to pvp. Spawn on an NPC carrier in fw and shoot other people who are doing the same thing.
If you haven’t already, try to get your hands on a copy of Freelancer™. Microsoft did many things right with that title and the ability to “dogfight” with a mouse control was pretty good.
When in a fighter, you probably don’t need the mouse for targeting, as the UI of fighters could offer hotkeys to assist you in selecting targets, weapon systems, speeds etc. pp.. A look back to the old Titles like Tie-Fighter that had a hotkey to automatically adapt your speed to that of the target you had in lock or a quick-shift button to just toggle through various targets within your range was very useful.
Have you played Star Conflict? If so, how close is it to that? (It uses mouse control.)
You make a good point, but that’s pretty contingent on how much effort CCP would put into the UI.
I suppose some of that could potentially be borrowed from EVE Valkyrie, if they still have those assets.
I recall Descent Freespace had target selection like that. It worked for that game, but I don’t think it would work for EVE because of how many potential targets could be on grid with the player.
Also, a separate game would cost millions of dollars to make.
The costs for concepts in this thread (assuming the tick rate isn’t an issue) would roughly be a UI team, and w/e it costs to create a few ships (if it got that far.)
Nope! I think the cost and investment required to implement this into EVE would be many times greater than just making a stand alone game.
Right now, it’s in no way designed to support that kind of gameplay. You’re missing a million things that fighter gameplay needs to work. We’re looking at UI, collision, weapon systems, physics, ping, synchronisation, visual fidelity, balance, and the list goes on.
EVE is riddled with technical issues, and the developers apparently cannot edit certain parts of their game anymore, because they don’t have any documentation for that code. Jamming fighter gameplay in there as is? It’s like taking an E-Bike to a motocross rally. This thing is just going to get torn apart.
So please, it’s not just an “UI issue”. There are fundamental aspects of the game with deeply layered issues, that need to be completely reworked and changed to make this work. EVE wouldn’t be recognizeable anymore.
If CCP went to the lengths to actually do that, would it be a better game? For me personally, yeah, I think so. But I think most people that get into EVE play it for a certain reason or another, and high-intensity, fast paced fighter gameplay probably isn’t one of them.
So as much as I like the idea, I think with EVE as it is right now, the devs should work on improving the aspects of EVE that the players are engaging with right now. But maybe someday, we can play battlestar galactica in EVE, who knows!
I use to play in Star Trek Online (STO) years ago, in my opinion this space sim is more 3D, although the ships don’t handle well in Eve Online (EO). STO is awful at attempting to dive or climb, you cannot loop, instead you must spiral up or down. EO would need to have better control to have dogfights in space. The original developers, it seems like they were more about the economy versus epic space battles. In my advanced years, I cannot react as fast, this type of strategy game appeals to senior citizens.
Meanwhile, I have seen others that do play more like arcade shooters. My son has shown me No Man’s Sky and others. CCP’s record for such games is somewhat bleak, after their failure with Valkyrie. I would rather see revenues and efforts placed elsewhere in this game.
That’s making the assumption that the fpv view as it is now isn’t good enough. Looking at the video I added to the OP, it seems smooth enough to make work (as long as you kept EVE’s locking system.)
Now, I can understand that the desire could be there to make Valkyrie gameplay work, but that game engine wouldn’t be able to handle the types of battles that exist in EVE Online. And while FPV view wouldn’t be optimal for a 1000+ person fight, it would still be doable to an extent since it would use EVE’s engine.
Now, if you actually wanted to add all the other bells as whistles like:
Then yeah, I’d agree that it would be better off in it’s own stand alone product. But I don’t think those are necessary to get a “good enough” product to the player.
Well, that’s kind of the thing. If you build it into the client as it is, then you are improving aspects of the game the players are currently engaging with, because fpv players could litterally engage with those players.
Maybe not overly effectively, I would expect it would always be more effective to be in a larger ship, unless there were fighter specific content (but that would come later if at all.)
It’s the blue button there next to the heath bar gauges.
It’s not overly useful as it is currently, but it is kind of fun to fly around with a frigate among some clutter.
I primarily made this thread to ask the question if adding UI to this flight mode (to give the pilot better situation awareness) would be a good addition to the game.
Something like Valkyrie would be better for sure, but I’m thinking the current fpv mode might be good enough to scratch the itch.
so OP… isicne fighter pilots are base liners…i can repeatedly create throw away pilots to attack their own carriers?? awoxing is an EvE thing…the very leasst you get to destroy the fighters being used when you pilot them.
Yes, I have, the ships lack reaction time (sluggish) using the arrow keys to fly around. The best you can do is target the enemy ship, and attempt to match speed, as the computer system navigates for you. Which is more logical when you conceive how fast you are suppose to be travelling.
Personally, I would like them to allow players to design the UI themselves, this works well in other games. I don’t see how it would do any harm in granting players the limited access needed. If you are only changing the UI and not the game mechanics, I don’t see where this is much of an issue.
Hmm, that might be more of an issue with inputs. For example, if you key bind increase speed and decrease speed, the game changes ship velocity at an increment of 1 m/s per key press… which is useless.
So, yeah if they were going to tune that to be useful, they’d have to alter those inputs and allow the player to modify them further.
I hadn’t really considered that as an option and maybe it could be a thing, but I imagine that would involve a lot of development time on CCP’s part to make sure it wasn’t abused.
Not really, the source she has cited is all on the players part. The game company just stated, you can use 3rd party software to dress up the UI, but they can’t repair the game if it breaks something. The tools in question do not modify or come into contact with any of the game files. Instead they have altered the DirectX to use player graphics library in place of the client’s graphics. One of the development team states here;
“In case anyone was concerned about this reply, keep in mind that alterations that people make to their own .dat files will not affect the play experience of others. All of that important data is stored server side, so any changes that would be able to be made are purely cosmetic. For instance, if someone re-textures their sword to look like a gigantic pickle, they will be the only one to see this change. You won’t start seeing people wielding pickle swords running around in random arena any time soon.” – Emily Deihl
Therefor the cost is zero for this company to simply have said, Sure, go for it! However they were clear on that page about modifications to take advantage in PvP and those are not allowed. I am not sure what you could do visually with DirectX to take advantage of PvP system in any game. This and other 3rd party tools operate on the DirectX, so I really doubt there is any way to detect it, other than a memory scan. Anti cheat engines operate from a list of naughty programs, when it scans your PC it is looking for known fingerprints. It is unlikely software modifying the DirectX on your PC would make the list.
limited only based on how many player fighters you have on the carrier. You don’t really need to worry about balance, because the alternative is those players are in a much larger ship. The benefit to the player is they can get immediately back into the action, rather than having to reship and fly back to the fight.
That’s actually not how fighter tech works in EVE. You played Valkyrie so I’d think you should know this, but maybe they didn’t go over the lore in the game. (They covered it in the comic.) Fighter pilots have chips in their heads and can be recovered from those chips. It’s a more primitive version of capsuleer tech.
Regardless though, it’s easy enough to just claim this new fighter is capsuleer compatible. (Which is why you use a new type of fighter [even if they look the same] rather than the game assets currently in game.)