What's Holding This Game Back?

It isn’t hubris to say that a tool exists for the user.
EVE is a tool of entertainment for gamers, just like Microsoft Windows is a tool for information and the PC to relay and use that information. They exist for us not us for them.
What does “holding the game back” even mean?
The game is what the devs intend it to be, whether it is liked or not makes no difference. It is also a tool for CCP’s revenues. It exists for CCP, not CCP for it.
The title of the thread makes no sense to begin with. Any approved implementation will be decided by devs at CCP/PA. There is no “holding the game back”. There’s just an environment maintained and manipulated by CCP for intended and assumed benefits of all players.

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You are NOTHING without Eve Online.

You have no purpose outside of EvE Online.

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:rofl::+1: :shortcake: roflmfao

What’s holding the game back is that there’s so many things that seem obvious once you understand them, but are not at all obvious prior to that. Eve is a game where you simply don’t know what you don’t know…and I suspect this is the cause of a lot of player irritation. For example it was only today that I understood what tethering is…I’d seen it mentioned a lot of times and assumed it was some complex thing, had no idea it was automatic.

How long have you played? I try to read up on what’s coming out in a new patch.

-10’s should not be allowed to tether in HS. It’s ridiculous.

It would be fun if one could bribe the owner of a structure to “electrocute” those with low security or a kill right on them when they are tethered. In theory that would lower the sec status of the owner or the structure itself.
But I should slap myself in the face for suggesting ANYTHING that adds more complexity to this pile of Jurassic code.

The most we can do is block corps and alliances that are full of criminals.

It’s also ridiculous that extremely large corporations and alliances are able to derive full benefit from citadel ownership without having any of their members being exposed to war, but them’s the breaks.

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About 4 months. I’ve picked up a huge amount on some aspects…but there’s always gonna be stuff that just slips past.

How are the -10s getting into highsec in the first place ? Don’t they get blasted by the gate guns ? Or are they entering via wormholes.

I agree that its absurd. I have to rat for hours to get the security points a ganker loses from a gank. In fact I would not be able to hang around in most of the systems I frequent, even with a status of -2. It makes a mockery of all that if they can still get into highsec despite being -10.

-10 can get past the gate guns etc FacPo and FacNavy can be avoided or destroyed unlike CONCORD so if a ganker/-10 pubbie is in a ship fast enough they can hang in hisec for a few minutes.

When someone performs a criminal act they get a criminal flag / timer that lasts for 15 minutes, during this time they are flashy red and CONCORD spawns and kills them unless they are in a pod.

(Each such act incurs a security penalty as well to their sec status.)

Aside of the above someone can have -10 sec status while not currently under a criminal flag / timer, thus are not hunted by the CONCORD only the faction police.

(Note that in some regions the faction police is called CONCORD police as well but are like regular NPC police not the overpowered CONCORD that kills criminal flag / timer player ships which even in such regions only spawns as a response to criminal acts not criminal sec status.)

Gate guns only react to aggression.

Eve has always been an MMO for people who have S.T.E.M Degrees. That said for it to go more mainstream it needs to remove some of the unneeded skill hurdles early on in a player’s life.
Like things that affect meta ship fittings being used. It can take almost a year before a pilot can fly even 1 ship to its max potential. these are skills like power grid management, mechanics, navigation, and warp drive operations. Much like the old learning skills you use to train to boost training speed. They are just a hurdle that can make people leave EVE before ever getting to the fun.

Secondly. There are pretty poor in-game communications between players. Nothing really makes players talk to each other. This can make it hard for people to form friendships and thus not have people to play with. So they get bored and leave.

Thirdly. There are some QOL improvements that need to be made. Especially in light of changes in nullification and warp stabilization. Now they require active use. There is an argument that the shuttles that are already actively immune should also have a warp to 0 autopilot.
Also, mechanics need adding. Like “recall drones then dock” or “recall drones and warp to…”
There is also some argument for more semi-passive/passive income. If a player needs to play 24 hours a week to afford a ship to fly with a fleet doctrine they may not have time in life.
There becomes a point when Eve activity requirements exceed average people available time.
With real-world cost of living increasing you will find less and fewer people have time to play.
So making ships expensive forces them to stop.

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Me : Comb hair
Eve : You don’t have a comb…nearest comb is 87 jumps away
Me : Buy comb…pilot to GodKnowsWhere system…Moon 2
Me : Pick up comb and apply to head
Eve : You do not have ‘Hair combing skills 1’
Me : Purchase hair combing skills 1
Eve : You do not have ‘Parting your hair skills 1’
Me : Purchase parting hair skills 1
Eve : If you are going to go out looking like that you need ’ Doing up shoe laces skills 1’
Me : Purchase doing up shoe laces skills 1
Eve : Shoe laces need shoes…you need ‘Using shoes skills 1’
Me : Purchase shoes skills 1
Eve : Ah…now you need to purchase ‘Walking Skills 1’
Me : Purchase walking skills 1
Eve : Now you need moonwalking skills…like Michael Jackson
Me : Huh ? Purchase moonwalking skills
Eve : Now you must buy ‘Disco Dancing Skills 1’
Me : Purchase disco dancing skills
Me : I simply wanted to comb my hair !
Eve : Skills queue 285 days…but for 650m ISK we’ll reduce it to 270
Me : Aaaargh

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I miss people talking in local LOL.

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No it hasn’t, LOL.

A sample of the EVE population will be virtually invariable from a sample from any other video game, or the population at large. And if you sample the population at large, you’ll quickly find that most people can’t even add simple numbers together. Start talking to people in EVE, and you’ll quickly find that that’s the case here as well.

EVE being a video game for the ultra-intelligent nerds is nothing but marketing spin and baseless self-gratification perpetuated by people who think that playing a particular game makes them special somehow. Most EVE players got here either because they saw a banner ad, got intrigued by some gaming news article about a big battle, or one of their friends messaged them one day and said “hey I found this new game lol come join!”

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Maybe its just me personally, but I don’t find EVE all that complicated.

Granted I’ve been playing MMOs and vidya games for a long time.

But honestly, it isn’t that hard?

Wait, so you mean to tell me that you’re not a Silicon Valley venture capitalist with a rocket science degree using EVE as a novel collaborative feedback loop to spitball ideas for innovation in the emerging zero-G propulsion sector?

Get out.

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im a massage therapist, far from a rocket scientist :stuck_out_tongue:

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What blows my mind is Google exists. Like you can literally just google it and find an answer usually.

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