Where did you get that idea from?
All I was seeing is how people always bragged that average EVE player is smarter than average WoW player.
Unsubstantiated in my opinion. I have never seen any, even quasi-scientific research being done about it.
Where did you get that idea from?
All I was seeing is how people always bragged that average EVE player is smarter than average WoW player.
Unsubstantiated in my opinion. I have never seen any, even quasi-scientific research being done about it.
I am sorry I’m not in the scientific community. I suggest from now on in every aspect of your life outside of a research institution you should assume all communication as anecdotal & not peer reviewed scientific analysis.
Case in point Nana Skalski " I am very smart".
Spot on post, and while I walked away from Eve due to the way these forums are administered the reason I am not coming back is due to what you said in the first post. Well said…
A few hours with a shadow priest would change their view for sure. SL is better than BFA (bfa was jsut an overcomplicated mess with no real gains to justify it imo) but yeah…its not target, press f1. well it can be…if you want crap dps. And I ain’t talking falloff dps drop. thats simply not being in falloff range lol.
Never thought you may be.
But you claimed something I never imagined may be true. Thats why I ask.
Do you feel offended when someone asks why you think some way?
The way I read it is that the flood of changes, each with their own shortcomings and new (perceived) limits on gameplay variety has become overwhelming for OP. Anything from red dots and panels shifting from left to right, to resource redistribution and a scarcity “phase with no end in sight”, now upcoming changes to nullification, cloaks and w/e else demands continuous flexibility and backup plans of backup plans. In return we got … marauder buffs ? Everyone has a limit on one’s ability to cope with change and will drop out eventually - the smaller the change usually the more annoying it is. Granted, it’s not always easy to see new opportunities in the changes, and the ability to pursue these. Sometimes there may not be new opportunities, just the feeling that something is lost forever and one increasingly alienates from the game. As to me, I’m too happy to be back in the game, ccp can still throw some stones at me, I’ll dodge them for now.
I read paragraph 3.
Then I read it all again.
Im just gonna go with “profit reduction made me see I didnt enjoy playing the grindy game”
Am I in the right ballpark?
Heya friend. Just reading this, and one question keeps jumping out at me: what changes have been announced that have had such a significant impact as you suggest?
(I’m not asking this as a troll by the way, just trying to understand where you’re coming from…)
As far as I recall, the only really significant thing that’s been announced since the industry changes went live was this testing phase for changes to stabs and nullification - important to remember that - if not uniquely then very rarely - these changes are announced as being in testing phase on Sisi only, there’s no hint that they will be deployed as-is, unless you take the cynics view.
There’s some new pve content coming down the line too with the new gates thing, and the reserve bank keys being deployed soon… but I don’t think either of those two things are fundamentally altering the sandbox in any way.
Anyway. I’ll give you space to reply rather than waffling on. I’m genuinely interested to find out what’s caused the concern.
Bots. Mentioning bots will get it locked
This is EvE
Things this particular troll thread taught me:
EVE players all used to be Nobel laureates back when Firmus Ixion was a thing.
The troglodytes who live in null continue to ruin this game at an alarming rate.
More nullified pixels are about to make an appearance.
CCP hate you, hate the game, and hate themselves.
Did I miss anything particularly crucial?
Yes you missed something about toxic masculinity and some nonsense about patriarchy but you’re in the right ballpark.
Outstanding. I’ll go back to brainstorming nullified Astero fits and trying to figure out why interceptors having to wait 75 seconds to bust two consecutive bubbles is somehow game-breaking.
I wouldnt pay too much attention to @Nascent3ch0 and his ranting. Known troll griefer in the solitude area probably upset there may be consequences to his gameplay soon.
You do that. I have better things to do with my time, like frying some ham, making sunny-side-up eggs without breaking the yoke and baking bread to perfect crustiness for a fantastic egg’n’ham sandwich.
I guess that’s just another whine thread. Whine whine whine… anyone want some cheese with that whine?
Why you gotta go make me crave eggs n’ ham, huh? What a monster.
Sorry no TL:DR for this one. I’m not monitoring the thread all day so I have to address as much as I can at once. I could go on at further length about more aspects of the problem, but I’ve already written a novel…
Your character name removes all credibility from your opinion, in my opinion. That being said, as for being a griefer…all you need to do to see this is completely false is look at my (rather embarassing) killboard. I hardly pvp and the most ‘griefy’ thing I do is kill unattended MTUs. I don’t know where you get your information, but when it comes to me you’re literally vomiting actual nonsense.
People seem to think this was a troll post and nothing could be further from the truth. Just because my opinion doesn’t agree with yours and you say I’m trolling doesn’t mean my opinion isn’t genuine or that I am. Everything I wrote I actually believe.
A lot of these new gates (there’s another thread a few lines down that goes into this in more detail) have never been asked for, and at least speaking for Solitude, nobody who lives in the region full time actually wants it. If there’s an event that we can actively prevent to avoid that gate’s creation I imagine the locals will do everything in our power to keep if from materializing. We probably wont be successful. It’s change for the sake of it, and in the process a unique region is destroyed. Why cant CCP force the hunters to do what we did when we moved here, and come in to get us? Why do they have to destroy the entire Syndicate tunnel environment and the people who get their content there? This gate change was seemingly made with no regard for the negative consequences and it reflects a doubling down on the design philosophy that large blocks and pvp are the end all be all of Eve content and anyone who enjoys playing the game differently can go choke on it. SOLITUDE IS NOT STAIN! People actually live here!
Nullification and stabilization changes also demonstrate this kind of philosophy. Anyone who talks about bots, pve players, solo players, and small pve/indy gangs only wanting to be completely safe simply isn’t being honest. We don’t want perfect safety and we have always accepted risk of pvp as a part of the game. We want to be able to make choices on how we play. All the advanced intelligence in the world is worthless if you have no tactics for even attempting to counter what you encounter. A chain of gate camps, as often exists in Syndicate or Aridia, is now a impassible brick wall because the only remaining tactic we can employ is the cloaking device, and that is no protection at all to a well set up camp chain. It provides the campers an instant I win button at the expense of people who once had the ability to make an informed choice to risk running the blockade and who will now not even have that choice. As things stand now, sure you can’t blow up the interceptors or strategic cruisers. You can still catch and kill literally everything else with minimal effort. The choice now (for players like me) will be ‘don’t go there,’ ‘run with a massive group you can’t trust,’ or ‘hope for a wormhole.’ That is a shitty choice. The mechanics as they exist at least give you a shot, and you can make a choice based on intelligence and experience.
To make a more specific example, every few months I pile some gear in a strategic cruiser, nullify it and cloak it, and go off to the other side of the map to live in a different region for a while. This kind of unsupported wandering will no longer be possible. Why would anyone use an expensive ship (and potentially provide a hunter a juice killmail) when the deck is so stacked against it UNLESS you play a predetermined and narrow way!? How can you have a cat and mouse game if the mouse has no choices? This change gives far too much power to one gameplay style and removes almost all the agency from another. My premise is that is not what I thought Eve was, and I don’t believe that is what Eve should be.
I actually love that Eve has criminals and pirates, because it makes the world more real. Some of the most fun I’ve had in Eve is getting places I shouldn’t be because pirates are on all the exits. Sometimes they catch me, sometimes they don’t. That’s how it should be. The deck should never be so stacked against me that my only real choice is to not even try. Spare me the ‘get desensitized to loss’ nonsense. I am and I have lost plenty, again go look at the embarrassing killboard. The chance of loss is not the same thing as a certain loss. I refuse to believe that supporting pvp gameplay means destroying pve gameplay. I refuse to believe that making changes for the massive null empires means solo players and small groups must be screwed. This is garbage design, which brings me to my last point from the OP: all of this is feast for pvp players and famine for pve players. Most of the CSM, every CSM, is overloaded with representatives of massive blocks, and most (but not all) of them are pvp alliances. Did the last CSM even have a wormhole rep? The mechanics of the CSM process lock in a massive voice for one playstyle and next to no voice for others. CCP should have the sense to counterbalance what they hear from those groups against the thousands of unsung players who DON’T play that way. Also, spare me the ‘organize a campaign against null interests.’ I have only been playing two years, but in that time I haven’t seen any attempt at something like that, in any aspect of the game, even approach the stadium of success. What was the closest in recent memory? SICO’s campaign for this past CSM? People like me should have a place, and as it stands all I’m seeing is that place shrinking dramatically. Like… 0.9-1.0 shrinking. If this game ever becomes a choice ‘be a pirate or die,’ or ‘join a massive empire or die’ I probably wont make that choice, I’ll just stop playing. A world like Eve should have room for both, even if it’s not an entirely even playing field. After all, Eve never was.
All I’m seeing is a doubling down on eliminating that place in favor of whiny self important players who refuse to see that THEIR way to play isn’t the only way. At least it wasn’t. I’m starting to think CCP is taking the game to where their way is really the only way, and it breaks my heart.
And yours in mine.
Really, bit of a glass house stone throw there, buddae
I wasn’t talking about your name?