Maybe. Highsec mechanics do stifle player interaction and force certain metas which could perhaps be more interesting. I think most people will agree that there may be a better system for a high security space where you still are at risk to other players, but I haven’t seen any concrete proposals of how to make that work. CCP has spent a lot of effort on CrimeWatch and related mechanics to make a safe-ish space that still allows criminals to serve as some small amount of risk, at least to the richest players, and while I can imagine there is a better system, I am not sure what it is.
The one we have works pretty well. Most players are never attacked, or if they are they lose only something of little value, while yet it is still possible to profitably attack the rich and complacent who fail to protect their stuff. This protects newer players, leaving the pirates to focus on the wealthy. I think this works fine. I only wish there was more room for reaction and counter-reaction between criminals and their targets, as the current NPCs shut down things pretty quickly and only leave a handful of viable strategies to attack other players in highsec and almost no room for escalation.
This I don’t see, although I am not sure I fully understand your point. Do you mean outside of the game, like the CSM and such? Because in game, the large alliance have almost no effect on highsec. There perhaps is a little more than before, what with the market Fortizars, but even the highsec POCOs are apparently mostly owned by highsec entities, not nullsec groups. The highsec mechanics pretty much prevent them from using most of their might, at least in relevant ways, leaving them very little influence in highsec.
I agree. There should be iteration on local as an intel tool. It is too powerful as is. That said, there should be ways for sov holders to know who is in their space, but not in the free and perfect form it is today.
How can you have criminals in highsec to both commit crimes and for vigilantes to chase them if they can’t dock up? And besides, if I have good standing with some corporation, why wouldn’t they let me dock, even if I have a habit of shooting other capsuleers? CONCORD isn’t their boss.
Maybe now that there are public player-owned stations, this could be reconsidered, but ultimately there needs to be ways for criminals and non-criminals to interact in the same system if you are going to claim you have built a game where criminal is a viable profession. And you probably would still need some asset safety or other way to prevent people from being locked out from their stuff because they podded someone they shouldn’t have.
That makes no sense. How can they wear the consequences if they can’t even commit a crime in the first place?
Alts have been around for ever, and always will be - you are even given two of them for free with each account. This isn’t an issue and it is perfectly fine to have one of your characters be a good guy carebear, and one a dastardly pirate. Besides, alphas aren’t used by criminals, outside a few niche cases, largely because the multiboxing restriction makes them a poor choice for a profession so ably served by - actually pretty much requires - having multiple accounts. Locking their safety to green would accomplish nothing, other than perhaps prevent a newer player from fully exploring the game or playing with their friends who happen to be criminals.