Why abyssal space needs disconnect protection

You don’t represent CCP. As far as I’m concerned, I have already heard everything you have to say, and I’ve already told you exactly what I think of it. It’s trash.

Now you’re making the mistake of assuming that I’m a ganker.

I’m not a ganker.

Neither am I against gameplay options that involve making the lives of gankers more annoying. But if those gameplay options involve ‘disconnecting’, it’s bad game design in my opinion. Luckily this flawed game design be easily avoided by not increasing the timer during a disconnect.

Only in your mind does such a scenario exist. Stop talking absolute nonsense.

That’s because my mind is smart enough to come up with ways to abuse disconnects to gain an advantage in a competitive pvp game like this.

CCP is aware of this possibility and attempts to avoid such gameplay where possible. Have you ever considered what the purpose of the capsuleer log-off timer is? (Hint: It’s to stop people from abusing disconnects to remove their ship from space while in combat with another player.)

What you are suggesting introduces a new way to abuse disconnects to gain an advantage in a pvp situation. And that’s why it’s a bad idea.

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And what would my agenda be?

(I can tell you my agenda: it’s to keep this game a fun environment where disconnects cannot be meta gamed into a pvp advantage)

The pvp capsuleer log-off timer has nothing to do with abyssal sites, it was merely an example.

Edit: Although I do think that abyssal sites give a capsuleer log-off timer. This may have been a confusing example.

I’ll go away once you come up with a good idea instead of a bad one. If you keep repeating a bad idea I’ll keep critisizing the flaws.

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Well you should love my idea then, because it doesn’t give anyone an advantage in PVP. If I’m the kind of player that’s going to bring my corp to come and kill you, then you aren’t getting close to my trace in the first place because I’ll be doing them under a super cap umbrella.

Yeah - a bad example, as usual, because I didn’t say anything about abyssal sites being related to log-off timers either.

How about you come back when you have something useful to contribute. I’ll be more than happy to talk to you then.

False.
I already explained how your extra timer would be used for an advantage in PvP.

And nice assumption to think that anyone in a pvp corp has a super cap umbrella. (It’s a wrong assumption by the way).

I agree it was a confusing example, so I don’t blame you for not getting it. I don’t think explaining the example any further will do any good, given your attitude, so I’ll leave it at that.

In my opinion it’s useful to give feedback about bad ideas. If the poster of the bad idea has the right attitude, this can improve the ideas into something that would be an acceptable or even good idea.

Yeah, and it was a stupid explanation.

Not confusing, I understood it. It was just bad.

Do it then instead of crying about a fabricated scenario.

Keep calling arguments against your idea stupid, that will certainly make your idea worth implementing. :roll_eyes:

Given your response, no you didn’t understand what I tried to say. My bad.

I’m already giving feedback about your idea. You just have the wrong attitude and attack my concern as ‘stupid’ and ‘fabricated’, rather than taking that possible form of disconnect abuse into account when improving your idea.

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First of all, your argument was mine. I have already explained the balance between the benefit and detriment of the idea, and it is a small price to pay for implementing the idea and making abyssal space accessible to those with unstable connections. You don’t like it because you obviously think ideas can only be implemented if they benefit gankers. You are biased and after this reply I’m ignoring you because you haven’t said anything new or interesting or realistic.

Whatever. I don’t care what you think any more.

I already acknowledged it as a detriment. But I’ve explained that the benefit far outweighs the detriment. Also, there are tons of far more abusive mechanics that already exist in game. So this is a pretty stupid hill for you to die on if you think the idea would suffer from abuse. Go and complain about the fact that alliances can save trillions in ISK by logging off their capital fleets mid fight. Stop crying about a small amount of DC protection that would stop players like me losing multi billion ISK ships and a month of work for disconnecting as little as 30 seconds. For once, gankers can get f**ked.

Sorry, I already told you I’m not a ganker and not concerned about hurting or benefiting gankers.

What I’m concerned about is that you’re introducing a gameplay mechanic that encourages players to intentionally disconnect to increase their survivability in pvp.

I will totally support DC protection if it’s in a form that does not allow players to abuse the system. I’ve seen and responded to multiple decent alternatives being posted by other players, but maybe you were too busy telling me that my concerns are stupid to notice.

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Exactly. Let’s not ignore the fact that the person trapped in the site is going to be yelling for help in every channel they can find and even a 10 minute disconnect timer gives significant extra time to organize a rescue.

Burying your head in the sand and ignoring all of the PvP players telling you how your idea will be exploited doesn’t make it any less exploitable.

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What we need to fix abyssal farming is for us to only be able to run them in w-space

The standard PVP player advice to PVE players has always been have a rescue party on standby ready to come and hlep you in the event of a gank. So the extra time would be irrelevant following that advice anyway.

It’s quite funny how the advice is only given by PVP players when it suits their own agenda.

Yeah I’m ignoring it because the chance that the scenario comes to fruition is tiny. What you are ignoring is player psychology. It’s not worth it to me to organise a rescue party, or have a scout at my trace exit. I accept that if I get ganked then I get ganked and I don’t really care because I pick a quiet place where there is very little chance I’m going to be ganked in the first place. That alone lowers the risk enough for me not to care. I very much doubt that I’m in the minority there, meaning most other abyssal runners are probably taking the same attitude as I am for convenience.

Like I’ve said many times. These scenarios where all abyssal runners are abusing the brief amount of DC protection to rally against your camp is pure fantasy and you have to be completely delusional or flat out ignorant to think that it would result in a wipe spread problematic issue.

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And back in the real world people don’t always follow that advice and 10 minutes of extra time to organize a rescue is an unacceptable exploit.

I accept that if I get ganked then I get ganked

Now you can move on to accepting that if your connection drops you might lose your ship. Acceptance of losses is a good thing.

Stay ignorant.

You can accept your losses of being killed by a rescue party, how about that.

I think that’s exactly what you will do.

I’m not the one living in fantasy land basing my argument on completely unrealistic scenarios. You are the one doing that. If you had a valid argument, you wouldn’t need to do that.

All solutions have downsides. PVPers can go eat s**t for once. I want to play difficult abyssal sites and lose my ship because I made a mistake, not because I had a bad connection. My real need far outweighs your imaginary need for safety against PVP players. The game must be terrifying for you as a PVP player who is scared of other PVP players.

Ok, just continue being ignorant.

I want to play difficult abyssal sites

Then get a better internet connection. You aren’t entitled to PvE farming.