Greetings. I’m bringing this rather popular topic to discussion once again. Up until recently, running abyssals has been my main source of income. I had a close call in T1 exotic with a Worm due to disconnection for the first time. Managed to escape but it really made me think if abyssals are really worth doing at all.
I’ve progressed to T3s with a Gila but it really would hurt to lose a 500 mil ship plus cargo. Takes a long time to replace a ship like that. I do know that the ship and cargo will be reimbursed if the disconnection happens because of a server related issue but not if the disconnection happened because of player’s internet. During that disconnection I experienced my internet seemed to work fine. I have a rather new pc and optic fiber net, connected with a cable of course. If that doesn’t work well enough, I’m really sorry for large number of players around New Eden.
I haven’t been around EVE that long yet but I’ve come to notice disconnection anxiety being a real phenomena. Wouldn’t it make sense to DC proof abyssals? There’s already all sorts of player induced troubles around and problems keeping new players around. Having that kind of technical issue isn’t helping at all. Besides, effectively blocking out players from abyssals due to seemingly solvable issue… not cool. Please do correct me if I’m wrong with that!
Possible solution:
"I believe I have a theoretical solution to eliminate any concerns over unfair advantages which could be gained from having DC protection in abyssal sites.
Upon a player disconnect, the state of the site would be frozen until the player reconnects. The player would then receive a short countdown (maybe 10 seconds) before the site resumes to make sure there are no issues with black screen or anything like that.
A limit on the maximum time for a single disconnection should be 10 minutes, after which, the site will be automatically unfrozen. This would prevent a player from disconnecting indefinitely upon seeing his trace camped by other players.
Each player is granted a disconnect time bank which resets daily, say 20 minutes. Disconnected time depletes the time bank. After the time bank is depleted, the player no longer receives DC protection for the rest of the day. This would prevent abuse of the previous bullet point by disconnecting and reconnecting in order to try to avoid trace camps. The maximum amount of time a camp would need to wait in theory is 40 minutes rather than 20 minutes.
For multiplayer sites, the players which are not disconnected can either choose to wait, or manually resume the site and continue without the disconnected player. The players in the site would use a shared time bank.
I believe this would provide a safety net for the vast majority of genuine disconnections and reduce the potential for abuse to an absolute minimum. As mentioned, the small downside is that PVP camps would have to wait slightly longer on average for their kill. But having DC protection would result in more players running sites, and so there are more players to kill for the hunters. Also, many players do not bother with scout alts. Therefore, it is less significant as a downside than some people may believe.
Whatever peoples opinions of safety nets may be, I think it is completely reasonable to expect that no player should lose assets due to a disconnect whenever possible, provided it is not open to abuse."
Credit goes to Kadia Kakki Sotken. Here’s a link to the original post: Abyssal timeouts because of disconnection - #9 by Kadia_Kakki_Sotken
On top of that I suggest adding a notification of some unexpected event that prolongs the time the portal is open to the signature info to even the playground in case of gank attempt. The ganker could inform their girlfriend that the trip to Ikea will be delayed by max 10 mins (if that should be the case)
Best Regards
Jesse Royal