Why abyssal space needs disconnect protection

This is the business information I referred to. Where in this does it say the time would be wasted? That you aren’t worth developing for? That any person’s concerns are invalid? Nowhere. That information of business decision making is accurate and I restated the same concept in a neutral post specifically to separate my comments from any of the rest of what you and Derath discussed, as that wasn’t relevant to my post.

Only if a minimum threshold of impact to CCP (in complaints, loss of revenue, or loss of face/reputation) occurs. At this point in time, it doesn’t look like that threshold has been reached; Abyssal content has been around for over a year and no changes have been made, and as Brisc noted in the other thread on this topic, CCP’s staff have indicated they find the current handling of disconnects in Abyssal sites to be an acceptable state of affairs.

So with that information, recognizing that at this time CCP isn’t poised to make changes, you can decide what is the actions that will net you the best return for your time and energy.

Will probably quit out of boredom.

And that’s a perfectly valid decision to make. If there isn’t other engaging content for you in EVE right now, it’s entirely reasonable to say ‘I’m done’ and find something else to do.

The content is fine, the players are not.

Entitled carebear quits out of boredom because it can’t farm the best PvE content. Nothing of value is lost.

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Entitled carebear is as ignorant of English as it is of game design.

(Hint for the clueless: “depression” and “contempt” are very different things.)

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Ok miner.

Crawl back in your hole.

The Stages of Grief: How to Understand Your Feelings should be a useful resource in helping you come to terms with the fact that CCP is not going to give you a massively exploitable “get out of jail free” card just because you are unable to farm the most profitable content with zero chance of failure.

Seriously, read the link. You’re clearly in the denial stage, starting to move on to anger as you realize that CCP is not coming to save you and all you can do is lash out at the people who have told you the bad news.

you can’t you don’t get suspect for doing even lvl 5’s I tried to gank a few people and they came out of a lvl 5 none flashy, it’s already a super safe activity I would suggest upgrading your internet.

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Players suicide gank all the time so I don’t really understand that point. Your suggestion to upgrade internet is compeltely ignorant sorry. There are many reasons why connections can be unstable that are totally unfixable if you live in a certain geographical location. It may also not be financially viable for people to pay for a better service. You may mean well, but keep that sort of advice to yourself because it’s never helped, nor ever will help anyone.

The sites have been around for a while, over a year, and just now we are starting to see a very small select few, complain about the losses on disconnect. CCP has stated, and Brisc reiterated, that they will not reimburse ships lost on DC in the abyssal sites. IF it was something on their end, I think they said they would, but the risk of losing a ship due to mechanics outside of their server, was put in place. They have made changes to how the sites work, IE no flashy upon exiting the sites.

EVE is a dangerous unforgiving game… Not every activity can be safe, and not every activity SHOULD be safe.

You can get killed on exit though. Either through a suicide gank in high sec, or just regular killing outside high sec.

This thread seems to forget that there is more in this game than high sec and that these sites can be ran in all sorts of space.

I haven’t done a lot of abyssals, but I have tried a couple (in null sec) and have killed other people doing these abyssal sites in null.
Me, and these people most likely have a fleet nearby that I could ask for help if I see people camping the trace.

And now you’re giving these people 10 more minutes to form up a defence? That’s a lot of time. That’s like almost twice the time a Rorqual gets with their panic module to form a defence, except now you get that panic module for free by disconnecting from the game.

I think the issue is that playstyles differ and that you are looking at your own playstyle as if it is representative for the rest of the players.

It may not be worth it for you to put an alt next to the trace and to organise a rescue. And for you the chance of doing so is close to 0.

For other players who already have that alt and rescue party nearby for other reasons, do you still think it is unlikely that people will abuse this to gain 10 minutes extra formup time?

I say it’s extremely likely.

Where did 10 minutes come from? Most of the disconnects I have had simply disconnected a single client and can be reconnected very quickly. Maybe 30 seconds or 1 minute would be sufficient. This would change very little for the gankers, they probably wouldn’t notice as they won’t know when the run started exactly.

I don’t think an extension of the timer for frig or destroyer abyss is a good idea at all though.

It started with an unlimited ‘freeze’ period in the opening post, allowing abyss runners to avoid enemy ships at the trace indefinitely:

And then later on a maximum of 10 minutes delay was proposed, as if that’s nothing:

After that we didn’t get further into time details as the discussion derailed into how unlikely it is that anyone would have a fleet and alt ready and would use those 10 minutes extra time to form a defence against campers at the trace.

Its too much to ask from CCP.

When they didnt add what was asked of them, but the sites were in fact overhauled to make people die more, then you know… Abyssal sites are finished content and its done the way CCP wanted.
Its done.

After reviewing the thread and seeing the back and forth arguing it’s devolved into, I’m closing this thread. Thank you.

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