Why Command Burst do not apply to Drones? + Modular stuff

I was checking the new Mutaded drones, the Orbweaver, the Huntsman, Arabella, etc.

Their Shield EHP is ridiculous, like on a Drone buffing ship, 350 Shield!!!

Then I checked wether my Shield Command burst had any effects on them… aaaand… nope…

Why??? Does it change something if I formed a fleet before???


Modular stuff:

I was wondering if some items like the Cargo Expander, could get a bunch more brother and sisters… That buff only ships that already have that special cargo space… Ore, Gas, Minerals, Ice, etc.

I don’t see any way these could unbalance the game in any way…

It’s not like I could fit 4 Ore cargo expander other than the Miasmos,

or 4 Minerals to the Kryios…

But some ships like the Osysseus… could use one gas module…

that’s it… or actually some t2 haulers could get modified to slot them in…

was thinking about it…


yeah- that’s all… just these two things

PS: I also discovered the new Drones can’t be “Mutated anymore”…

that got me thinking… why can’t we keep Mutating items… like… forever…

or at least three times… it’s addictive… but prices for higher tier Mutaplasmids are prohibitive…

how many consecutive positive Rolls should a basic T2 Damage Module have in order to get

anything near the 50% of the Officer modules???

I think we could try lift this limitation… for a trial period…

So even an Alpha with enough luck, could strike an Officer-like module with say ten consecutive - all green rolls… I think it would be fun, and scarcity would need people getting these Mutaplasmids themsleves, recycle, produce the higher tier ones… anyway…

It might not be a good for everybody…

o7

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You do need to be in fleet for boosts to apply.

However, command burst bonuses only apply to piloted hulls, and not drones. I.e. drone hitpoints, resists, repair amount, etc is completely unaffected. But your boosts will apply to your own ship even if you are in fleet alone.

Gambling tends to be for certain people.

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