Well, as I said, mass, inertia modifier, speed and align times are all linked.
Presumably, F=m x a still holds in Eve. So a = F/m, but in Eve it’s m’ = mass x inertia modifier.
Then it stands to reason that we can integrate to get speed:
v(t) = F x t/m’ + v0.
Align time is starting from rest so v0 is zero.
We want to know t_warp such that v(t_warp) = 0.75 v_max, warp off velocity. With a bit of rearranging, we get:
t_warp = 0.75*v_max x m’ / F
So to reduce align time, we could:
1 - Nerf v_max (bad)
2 - Lower m’ (OP as it buffs combat maneuvering too)
3 - buff thrust (!!!)
So… hum… I guess yeah, we could buff align time without really impacting agility or speed, maybe. Now on to the question of “should we?”.
Obviously, everything comes with a disadvantage. It is good that logi cruisers can’t keep up with frigs and destroyers, that’s what logic frigs are for.
Now… given that they have T2 resists profiles, small sigs and T2 warp speeds, they need some disadvantages too and align times really doesn’t seem like the end of the world.
It’s slow, sure, but on average, rounding up because of server ticks, many frigs align in 4 seconds, so 5 or 6 seconds is not that much slower. Similarly, cruisers align in 5 or 6 seconds, so 7 or 8 isn’t that bad either. “Healers” generally aren’t and probably shouldn’t be able to keep up with some of the most maneuverable/quick ships of the fleet.