Hey CCP,
I think you might be missing a trick here, why haven’t you released Ship characteristics stat modification mutaplasmids?
You could charge a little plex on the side, similar to the new skinner feature to get players to buy more plex.
Hey CCP,
I think you might be missing a trick here, why haven’t you released Ship characteristics stat modification mutaplasmids?
You could charge a little plex on the side, similar to the new skinner feature to get players to buy more plex.
If you want to modify ships, you should use modules.
And if you wish to have randomised modded stats, those modules can be randomised with mutaplasmids already! I see little reason to let people randomise ship stats twice, because that sounds like a balance nightmare to me.
Balance would go completely out the window.
Someone likes pay to win games I see.
It’s fine to charge PLEX for cosmetics, because they don’t have gameplay implications. It is not okay to charge PLEX for extra stats.
As to the crux of the op:
I don’t really have issues with this, even though people could buy PLEX and sell it on the in game market to achieve those stats, at least it uses the game market to do so.
If CCP does something like this though, it should be a part of a rogue drone expansion. Mutaplasmids for ships to turn your ship into a rogue drone. And a quirk of it, would be if you leave the ship unoccupied in space, it’ll fly off and do it’s own thing.
If it’s not broken with the current mutas, then it would be fine with ship hulls too.
How so?
With current mutaplasmids CCP has direct control over the range of random attributes they allow by changing one variable.
If they were to also allow players to roll ship stats players can stack both rolls.
CCP now has to balance a system with multiple randomized rolls stacked on top of each other, which is a lot harder to balance than a single system.
For example, imagine rolling some modules for reduced powergrid usage.
Next, you get the ability to roll the amount of powergrid on your ship.
Suddenly oversized modules aren’t an exceptional fitting choice anymore, but the norm.
Muta modules will never be the norm. I’d be interested to know how many people use muta mods, but I’d bet not even half the player population even knows they exist.
That said, if fitting over sized became the norm would that really be an issue? If all ships can do it, then it all balances out.
My guess, is any positive impact you’d get from pg / cpu would mainly allow players to remove fitting modules and rigs to make use of more practical items. You’d not likely be able to upscale beyond what’s already possible to upscale to.
So, 50mn retributions become possible to actually get guns and tank on w/ a relatively small increase in base PG. Same with 800 plated retribution.
Little changes to hull stats make a LOT more viable if people are willing to roll.
I also like the idea of permanently “annealing” the hull with a new set of bonuses or attributes, ie: T1, T2 and Faction (Pirate). Caveats being you can’t use an existing bonus already on the hull, it’s permanent and cannot be removed.
One bonus per hull:
As an example, you could add a +25% explosion radius (Faction) to a Golem for +35% of the base hull value.
Ccp could add special bonuses that cost PLEX to switch one with a current ship bonus
You’ve seen the amount of crying over the new skins?
Were you around for the crying over skill injectors?
Now imagine the crying over a real pay to win mechanic like that.
I much prefer the current system. For example, I recently finished Heavy Assault Cruisers 5, and holy ■■■■ did that make a difference in my HACs. I can apply t1 cruiser DPS with half the launchers on my Cerberus.
At the end of the day it’s just ISK (or PLEX), which is hardly pay-to-win. Unless we’re talking about a direct offering from CCP for $ only.
Whether PLEX is PTW is up for debate. Since cash for isk is something that happened long before PLEX, happens to this day, and caused many problems, I see PLEX as a less evil alternative to the unofficial cash for isk process.
That said, Geo’s idea that I was referring to there, using PLEX to modify the bonuses of a ship, is blatant pay to win.
That’s a fair point.
I dont see how. Plex can be bought with isk. And its just swapping bonuses. Treat it like attributes and only once a year you can change bonuses
FYI, if you have to put an arbitrary time limit on something while still in the idea stage, just to keep it from being abused, it’s probably not a good idea in the first place.
There are exceptions, but as a general rule this is a good policy.
Mutaplasmids for hulls is still an interesting idea, though. I envision this would include +/- CPU, Powergrid, Capacitor and Recharge. +/- hull, armor, shield, shield recharge, velocity, inertia and warp speed are other considerations.
This could be similar to drone mutaplasmids, in that you’d have 3-4 different types that would specialize/guarantee in one area - although you could see gains or losses in all other areas.
not ships but mutaplasmid, pirate, navy, t3 or other faction rigs would be cool though!
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