My only point has been that SP and stats alone are not the sole deciding factor. I never said it wasn’t a factor at all.
Hmm. Then why link the Massively O article you did? It lays out what changes have been made and you can readily map those changes to the vague plan.
What, specifically, what parts of the plan have not been touched? New space/mechanics…what else?
The main condition to become a better player in every game is by losing, especially in EVE. By losing ships, ISK, stuff, corporations, political standings and etc. Reading Wiki, watching video examples helps a bit, but it’s not the core factor. Even after all that I managed to lose stuff, until I practically optimized my skills.
For example, lets talk about Superior Sleeper Caches. I lost many ships and assets there, after reading about that, by optimizing my actions there. I know what type of damage doing every thing there. Previously you was able to jump from room 2 to room 1 and back without problems. Like last autumn CCP made changes to those sites - on cloaking attempt the entire site blows up and disappears. This January CCP made new unnoticed changes there - jumping from room 2 to room 1 and back will result in a boom. These movements will trigger guardians alert. Moreover, the Solar Power plant not doing any damage anymore after the power is stabilized.
Lets talk about markets. There is a very dangerous ‘Button’ in eve - Modify order. In a hurry you can put one zero less in a price and OK, which will result into auto sold action to Buy Orders. This is why those Buy Orders exists with 1000% lower price on expensive goods. It’s no sense even to point to those pathetic scamming contracts.
Lets talk about combat. The T2 Logi frigates, with speed lock rigs and implants, can point a ship with a 1,8 sec align time! Especially if your clients have latency. How to do Burning Talos in a cheap T1 frigate - easy now. Wolf is the most underrated frigate in EVE currently. Never use Warriors vs Ammar or Galent T2 ships. Always shoot drones while fighting vs respective drone ships. Use Arti fitted ships (with painters and Disruptors) to engage those kiting opponents. You can repair your drones and you can Web opponent drones. All these things to perform fast and correct in every situation requires practical skills and by losing a lot.
Which is the type of thing they usually only address at fan fest.
Pedro is frustrated they have not said anything since last fan fest.
If you are frustrated for the same reason, you have only yourself to blame. If you are not frustrated for the same reason, then my post has nothing to do with you.
We have no new space and there is no promise of new space to colonize anytime soon. New structures aren’t finished, and there isn’t a hint of what is next in terms of structures on updates.eveonline.com, and reading those CSM minutes and listening to the council members that were at that meeting leaves the impression CCP isn’t actively working on Seagull’s 2013 Rubicon plan anymore, or at least it is not a priority.
We aren’t there and it has been (almost) five years as the MO article observes. Delays are fine and to be expected but we are long overdue for an update on the progress and ETA on the plan and some more concrete vision on its final form. So much so, that I don’t believe it is a priority for CCP anymore, and whatever Jesus feature is going to be announced at Fanfest referred to in the CSM minutes is not going to be related to the space colonization vision they said was their long-term goal.
They appear to have lost focus and are flailing about with whatever short-term feature they think will stem the DAU decline and it does not give me much hope for the long-term health of the game.
I am not sure why you think CCP has completed what they set out to do. They have only partially replaced POSes, and have come nowhere near their goal of opening new space for the players to colonize. Further, I cannot articulate another long-term vision CCP seems to be heading towards (other than maybe free-to-play). Perhaps it is time they tell us what they hope to add to the game in the coming years, no?
I don’t expect a private email with all their secret plans or anything, but a look at an update long-term development roadmap at Fanfest instead of trotting out the same, still unfinished one from 2013 is a reasonable request. I really don’t think I am asking for too much.
But we know structures are in active development. Evidence: what has been done over 2017 & comments regarding hitting snags wrt Observatories in CSM minutes.
Perhaps you formed an impression that is erroneous.
Some might call new space + mechanics a Jesus feature. So wildly speculative conclusion on your part
You agreed that your frustration stemmed from them not giving updates in the time between fanfests.
Speculative, perhaps but not wildly or unreasoned. There is a general lack of communication from CCP on what they are planning and working on and has been for years, so yes I have to make judgements on from second-hand sources like the minutes and discussions with CSM members, and the behaviour I have observed in recent years.
Integrating all the data at my disposal, and I have reached the opinion that there is better than not chance that whatever is announced at Fanfest isn’t going to be directly related space colonization, and further, we are unlikely to see that feature in the mid-term, if ever.
But you’re right, this is just my opinion based on what I can see. Feel free to make up your own mind based on the limited information coming out of CCP and we can all wait to see what they announce at Fanfest in a few months.
No, my displeasure with CCP is for their failure to communicate any substantial new information on their long term goals for the last two years. The long-term road map shown in the 2017 keynote was unchanged from the 2016 one and essentially the same as the one presented in 2013. Given it was originally a 5-year plan, don’t you think we should have some updates on how they have progressed and how their plans have changed and are solidifying as we near the end of the window of the original road map?
I don’t expect anything substantial outside of Fanfest, except for perhaps Eve Vegas. Fanfest is coming up though, so I will be tuning in to see what CCP has planned for their development direction of their game and hope there is something concrete there on their future plans unlike for the last two Fanfests.
Those are my exact words to you, in response.
I challenged you to a skill vs SP faceoff, as an analogy of our arguments.
You chickened out.
That’s all there is to it.
You bark, but have no teeth, and ran away with your tail between your legs.
Well, back when CCP had the 3 part Tourist Screenshot Landmark Contest, one of the challenges was to get a screenshot of your pod on fire. I asked an experienced PvP friend to help me get the screenshot and also to show me some PvP tactics. We both got into Reaper’s and fit them both exactly the same. We then went to a secluded system and he proceeded to show me a few tactics.
While that was happening, it soon became apparent that he was taking more damage than me and after investigation, we both discovered that I had way more SP’s than he did which made my ship produce more DPS, better tank, go faster and have more agility. Basically I was hitting him hard in falloff while he could barely hit me.
So yeah, I gotta agree with @Salvos_Rhoska and say that having more SP’s will give the advantage.
vs
NB: The “at all” statements in both quotes above.
Which is it?
Is SP a factor or not for new players?
Make up your mind instead of backpedalling and chickening out.
PS: I have never claimed SP is the only factor.
Lack of communication is not relevant evidence for the claim “jeasus feature is unrelated to plan!!1”
I did not say it was unreasonable then (just wildly speculative). Now, though I think you have no reasons either.
So CCP gives you information about what they are working on… To which you claim CCP does not communicate what they are working on.
So why did you say ‘pretty much’ when I asked if that was the cause of your frustration?
Exactly.
The whole point of SP, is to improve your stat based performance, in all activities that involve them.
The whole reason to skill overheating, drugs, or implant skills to slot them, or any other combat related skill no matter how peripheral, is to give you an advantage.
Same also applies to economic PvP, in all its forms.
This also includes investing SP into ship classes, so as to IMPROVE your capacity for advantage.
As is said of most ship classes, if you fly them with only lvl I, you WILL perform like crap cos your stats are crap. That’s why people invest MORE SP into the ship class, to improve performance.
His argument was he is an alpha/husky/established/proven PvPer, and that his skills/knowledge are much better than mine, and more important that stats.
So I challenged him to fly a brand-new account with a corvette, with his superior PvP skills, against my full V account corvette, with my crap PvP skills.
He refused and yelled excuses over his shoulder while he ran away.
See what I mean?
Actual skill > sp
And @Ima_Wreckyou
Do what feels best, imo EVE is in a bad place atm, CODE. is as well, and anything I used to do (which you also did) is also in a bad place (or just gone… RIP actual hunting)
So no matter what you do, keep in touch with all those you know
Don’t dissapear from the map <3
Prove it.
Fight me in your brand new toon in a corvette, vs my full V toon in a corvette.
If skill matters more than SP, surely you can beat me, eh?
To remove the isk element, you can fit it with whatever you want.
Or, we can fly exactly the same fits, so that only skill vs SP matters.
I have cited the reasons I believe what I do above multiple times.
I have no problem if you look at that information and come to a different conclusion. I think you are wrong, but time will show who was correct.
They provided no new information for the last two Fanfests on the final form of the Rubicon plan. They have failed to communicate how their plans are progressing, when they expect to finish things, or what is up next to get them closer to their goal. Their website that lists what is coming is near empty, and has never been more than a few months ahead for years now. Many eve blogs, and even industry websites, have noted the apparent lack of progress and information as well.
They are not communicating well or effectively. They have admitted it several times, including in the minutes and the famous Mea Culpa video from Seagull last summer admitting there were communication issues. This is not a radical statement.
I am not sure what you are trying to accomplish with this faux white-knighting for CCP, but the forum software is responsibly reminding me not to engage with you any further. You, and everyone else, are free to make up your mind about how well CCP is communicating with the players and what you think about the features they say they are working on and have released. There is no point in debating opinions as you seem want to do. Do and think as you will.
I agree, it is and has been poor.
But this is nothing new. Its been that way for years and on many issues.
For many of us bitter vets, our concerns in regards to content and game play is exacerbated by CCP’s slow, but steady, decline in communication with the community. Where we once had a vibrant and informative flow of information between CCP/devs and the players on a reguler and frequent basis, we now have infrequent posts, many of them of the “emergency response” type trying to reduce some widespread or growing dessent within the community. The gutting of the community group didn’t help, either.
For many of us, there has been a growing frustration that EVE has become adrift in the development planning stage; that CCP may have all the data, but rarely reach a correct conclusion. This feeling is exacerbated when concepts and plans introduced years ago disappear silently, communications dry up, and we are told as a group to wait a bit more because a feature is coming SOON. In the past, CCP at least communicated if there was a change in plans and why, now days it’s either a small heads up time or nothing.
We want CCP to succeed; to make a profit, to hire and pay well for people to make a great game. We are willing to pay for the enjoyment, both in remuneration and time, but we need evidence and reassurance that the ideas and plans that made EVE so great in the past will continue into the future. Most of us don’t want to give up on EVE without waiting to see if positive changes are going to be made. However, we need concrete and implemented changes in the game, not ideas and plans from long ago that silently disappear.
We have been told if you are not having fun, then leave. Yet, like any good relationship, most of us are willing to weather suboptimal conditions in the hopes we return to what made the relationship begin. It just doesn’t help when one side becomes relatively silent and deviates from what they said in the past. I don’t always mind if CCP occassionaly fails or drops a planned feature, but it shouldn’t start to become the norm for us.
Being ambiguous isnt going to help.
Lay out concise points you want CCP to address.
Has to be same ship that’s fit with exactly the same modules.
Then you’ll see which performs better.
I had way more SP’s and very little PvP experience compared to my PvP friend who had way more experience and way less SP’s. My ship performed much better and I actually won the training engagement.