Was just going over an old BLOPS setup we used featuring a bridging redeemer with a viator in tow for extra fuel. Another motivation was a thought on how caps currently enter grid nearly instantly without counterplay options besides shooting the cyno before jumps/bridges are initiated.
The inital idea would be that the exit cyno would also require fuel to keep the cyno alive, and require a small amount of fuel depending on the mass of the ship jumping (and insufficient fuel would cause the cyno to enter like non-functional beacon-only-mode)
Since regular cynos can now only be fit to select ships, and haulers are not among those, I want to ask about potential consequences of such a measure, taking inspiration from wormhole encounters, where you do see smaller ships to support your FAX/Dreads out of necessity, the connection doesn’t allow for more to come through.
While arbitrary, as nothing would prevent 20 pilgrims from lighting 20 cynos to call in 20 titans or alternatively having the cyno pull extra fuel from a hauler or a can in space, I am wondering if that would do any good to the k-space meta, where a single cyno being lit neither indicates a specific maximum number of ships entering at once, nor any limit on who eventually drops out on your end exist bar the offensive fleet’s numbers.
A gang of supers without notable escort can be denied gate travel by a handful of dictor pilots, small groups without a notable cap fleet however will, in case of a contest, be inevitably dominated by a stronger force still, one super doesn’t “win” against ten. But a bunch of caps with an escort fleet marching towards your system is a different beast than “suddenly cyno, suddenly supers” entirely.
Your thoughts on that topic would be appreciated.