On the premise that people can agree that F1 fleets are boring, it would be interesting to make anchoring not work on a large scale.
For example, what if one were to multiply the repulsive force of a bounce by 25% of the ships within 100 meters. 200 cruisers properly anchored to someone, for example, would amplify your bounce by 50x. ■■■■ would bounce like a motherfucker. (I’m aware exploit options exist here, polishing is needed)
Assuming the most effective mitigation was smaller groups, we’d end up with different anchors and squads or wings of ships. With different anchors, you’d invariably have different broadcasts, once the ■■■■ hits the fan and anchors are going in different directions… no plan survives first contact with the enemy, and while voice comms would help, any situation where yuo’ve got a fleet that size fighting another fleet that size, nobody’s going to be looking through their overview for a pilot by name.
It needs a LOT of polishing, but what do you think of the overall concept of decentralizing fleets into smaller groups, each group effectively a small gang fleet.