As mentioned in the title, this set-up can handle all of T3 manufacturing, and successfully has on several occasions in the past. Everything under “Included” must be sold as a package deal.
3 T2-rigged Tataras, all in different systems. This lets you handle the entire T3 reaction chain while keeping cost index under 8%-9%.
4 T2-rigged Raitarus (each one with different rigs), all in different systems with Amarr outposts. This lets you handle the entire T3 manufacturing chain while keeping cost index under 3% for comps and under 5% for cruisers/destroyers.
About 30k Ancient Relics w/ datacores and decryptors. No useless ones, just the ones that make profit.
(assorted subs/destroyers/cruiser blueprints that are left-over from my last batches. free of charge. they’re worth something, but less than 5bil so screw it)
420 Reaction formulas, in the correct ratio necessary to handle full game demand.
Many (something like 320) component blueprints, fully researched to 10/20, in the correct ratio necessary to handle full game demand.
And most importantly, the software and toolchain that turns this set-up from requiring 50 hours of daily gameplay to only requiring about 2 hours of daily gameplay, much of that doable over the phone.
24 characters skilled to make comps and subs (and invent). All are necessary in order to handle the full demand. They will run their manufacturing lines 24/7 if you handle the full game’s demand, and you will go crazy running their invention lines every hour.
84 characters skilled to make destroyers and cruisers. Not all are necessary in order to handle the full demand, but each set of 14 characters is able to produce a different ship, to account for the flow of popularity and allow for easier multiboxing.
42 of these characters also handle reactions.
8 JF characters and Nomads.
All characters are fully optimized for sp farming.