I can understand that; itās surely not for everybody. I think I was so blown away playing Skyrim that I became suck(er)ed in to a spin-off that was nowhere near ready.
When I played it recently, I really enjoyed myself. But it did make me think of EVE, and it wasnāt a happy comparison. If you forget for the moment their obvious differences and bring it down to a simple level, both are MMORPGs, put out there by businesses in order to provide entertainment and turn a profit. Zenimax Online simply took the assets and whatnot provided by Bethesda (was it?) and turned it from a single-player game into an MMO.
Itās slick, gorgeous to look at, and a delight to play. Theyāre upfront about asking for money, but the DLC is mostly worth it. The other stuff, like mounts, player homes, etc., is gauged so that itās desirable but not leagues away from attainment.
ESO also has its player-critics of course, but nothing like those of EVE Online (that Iāve seen). Thereās no CSM; they just seem to get it right without needing such an entity, or patch when things go belly-up.
Maybe CCP need to be a bit more professional (sophisticated, restrained, cautious,) in their approach, and some of the players more realistic, less emotional, in their demands. Both sides could benefit from not treating EVE Online like a challenging lover.
The new Alpha skill-set is fine. EVE always feels like a work in progress. Some day weāll have a game whose structure is so reliable that all they have to do is pour in the content, sit back, and watch the money roll in. I hope the introduction of Alpha clones helps with that, but I remain pessimistic about the long-term health of the game.