CSM 12 Summit 1: Minutes Discussion

Yes please!

For starters: A button for launching as many extractor heads as power allows (no more clicking 10 bloody radio buttons)

Take the damned buildings out of their menus. The biggest menu is the processors one, and that usually only has two items (basic and advanced).

When you route over a link and the capacity would be exceeded, then put up a more helpful box. Autofill with the current max (eg 125 000 m3) and, if grid and cpu are sufficient, put a button that can be clicked to upgrade the link.

That sort of stuff. Multiple building selection maybe? Storing templates for planets or extractor heads? Fewer increments in the cycle times, perhaps?

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BTW @Steve_Ronuken @Jin_taan was there a discussion with Quant about his idea for standardized loan contracts he posted some months ago? I really would like to see that in game.

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Why are the resource wars skins character bound?
This goes against the free market eve is so proud of and makes it feel like Random mmo X with “bounds”.
Also limits both sides- vets don’t want to go to hs and farm newbean pve content, while new players could make isk selling those skins but they can’t…

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You probably recognize that a lot of development lately is going in that direction … making EvE a mainstream MMO.

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Having read the CSM minutes in detail, I see a lot of whining going on about this and that.

For instance, the complaints of “abandoned citadels cluttering space” how does one know whether or not it is actually being used?

The complaint that it is “to hard to catch a ratting carrier or super” . Get real!.. Zkillboard is FULL of ratting carriers and super that die daily. So much so I had to laugh at that complaint. Dictors and points are your friends to kill carriers. Even Zarvox with his fleet of ceptors killed a Super. Its not that hard. The hard part is staying alive when your hunted.

EvE is a game of Adapt or Die. If you cannot Adapt, you Die. Please for the love of Bob, Die QUIETLY.

As to the CSM Reps out there reading this, Please push the appropriate team members of CCP to fix the bug of seeing ALL citadels in space via the map. This bug defeats the stated purpose of requiring non blue members to scan them down to find out if they have hobos living in their basement. It defeats the purpose of being able to place a staging citadel from which to launch a offensive without being readily seen by anyone in system just by looking at the map,

Thanks

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In the just over 3 years I have had a character in the starter NPC corp CAS, I can confirm this.

The other most frequent reason would be the inability to rejoin your starter corp after leaving it.

I would wager, that if players could return to their starter corp, the numbers of players prepared to ‘try’ a player or FW corp would drastically increase.

Weather they stay in the player corps, well that’s up to other factors.

atm, there is very little appeal to sov bashing, CTA’s, specific doctrines, player politics/drama and F1’ing, with a overall feeling of loss of freedoms as opposed to gains.

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will miss the o7 show in it’s current form, but I understand the logic in spiting it into components.

Jin did a tip top vid on sov distribution, titled spheres of influence, It would be nice to have something monthly tracking the movements in null, more on the alliances involved etc… and FW progress.

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Likewise, having talked to many players over the years in null, many of them, myself included, are loathe to touch faction warfare, not because of how rapidly it can destroy your standings with a main empire, but how insanely miserable it is to repair faction standings. Nothing of value would be lost and fw would likely see a heavy uptick in participation if being in a faction warfare Corp modified your enemy empire standings to - 10 while in fw, but didn’t cause the actual value to drop for participating in fw activities, and the - 10 modifier vanished the moment you left fw.

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That’s a good idea, and makes much more sense both thematically and from a gameplay perspective.

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Afraid not, at the moment.

That devil prioritization.

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I actively try and do Monthly (ish) updates, which I swap over to weekly during wars on that channel, as well as pretty much any other content I feel like making. You can take a look at some of the content here!

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I’d also love to have Standings repair in general made vastly more obvious in the client. It’s something people on the forums have done an admirable job maintaining, but the fact that it’s not official really grinds my gears, as there’s so many new players who won’t think to check the forums :frowning:

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Any way you could have CCP ad a new part to the NPE that “forces” them to come to the forums and run through the forum tutorials? I mean a better informed player base should help make the overall game better and help reduce communication problems both up and down the chain.

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The problem with FW as a new player experience is that it’s currently 100% player driven (which is a good thing for established players, not so much for new players) and there are several issues with FW right now, especially when it comes to finding groups and finding fights, the UI needs to be revamped with better intel which is currently provided much better by 3rd party tools, however new players don’t have access to those tools, they have to download them, the ingame FW UI needs to be significantly better, currently you can see plexes captured in the last 15 minutes using a 3rd party app which is possible since map data is updated every 15 mins and you just look at the changed contested %. But there is no good way ingame to see this.

New players are not going to have the fitting knowledge, skill, and SP to be able to win fights in FW. I’ve tried several times as one of the most veteran and experienced PVP pilots to PVP in FW with new characters and it’s usually a negative experience for myself. Since you’re going to be dealing with Faction/Pirate frigates on average, piloted by veteran players with near maxed skills, and occasional implant sets which will make them unsurpassable walls even if you outplay them (And genuine new players aren’t going to outplay them).

Teaching them to farm in 5 WCS punishers, or defensive plex in ships designed to run away, which is probably the gameplay genuine new players can perform outside of FW fleets. is also horrible gameplay. You need to 100% rely on FW corps picking these characters up if they ask in militia and teaching them the ropes by flying fleets with them and relying entirely on player interactions is the same NPE we have now.

The new resource wars put new players in a structured, group environment where they can interact with players who are at the same level as them, bond together and hopefully socialise and create groups. Veterans can fly alongside them in these sites and recruit them or teach them the ropes. it’s much better suited than FW.

As for Victory Points for the same time, I actually want timer normalisation (Reduce all plexes to 10 minutes) so you spend less time with your dick in your hand in the bigger plexes if you don’t get a fight, and you’re more likely to get a good fight if you’re in a site for 10 mins in a ship like a battleship (Where players have to hastily form for you), instead of 20 mins which gives significantly more time for hard counter, racial ECM and carriers to find their way to you. This makes it easier to offensive plex the bigger times because the enemy has less time to form for you.

As for timer rollbacks, currently you trade time 1:1 with stabber farmers, which is what makes them frustrating to fight against, hell, in some cases, a stabber farmer just warps between the medium and large whenever you come in and theres nothing you can do about it, even though you are willing to actively fight and they aren’t, you can’t win. I personally am someone who prefers a sped up reset for FW players over a timer rollback (I don’t want neutrals or pirates to be able to influence or defend a warzone while being outside FW, but I also understand that those guys are angry because they want more incentives for the guys in the plex they’re invading to fight). I.e. if a stabbed amarr WCS punisher brings a novice down from 10mins to 5 mins, a minmatar player comes in, the timer will reset much faster towards the neutral position (10mins), such as 4x speed. so the minmatar player will have to wait just 1m15s in the plex to reset the WCS punishers progress back to 5m, so you can win a system against stabbed farmers if you’re the only one fighting there.

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More links to the forums could be a good idea in the NPE

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The current standing mechanics and repair plan are demoralizing; on a level only reserved for things like dropping your toast butter side down when it’s your last slice of bread and the last of the butter. Or the light bulb desiding it’s time to die in the middle of changing a nappy.

Rather than encourage, it dissuades from engaging in other areas of the game.

Talk about learning implants causing risk aversion, I’m sure I am not the only one who would prefer loosing a full set of +5’s to having to grind standings back up.

Someone can usually provide a link to it or the tldr in chat if asked. Putting the repair plan in client would be great ofc, but won’t be enough, sadly, it needs to go back to formula… :microscope: …and that’s just crazy talk.

You do indeed, not knocking it, but it could also be done by CCP in house as part of a recurring theme.

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I can get behind this. This is a much better idea than timer roll back.

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Yes and no, covering or not covering of space entities and their activities could be seen as taking a side at the worst and unfair “advertisement” at best.
Something players can do but GM’s shouldn’t

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well, I read that and thought, yeah valid point, this chap is probably right. Nothing wrong with players doing it at all anyway. Their was a guy doing it regularly for the o7 show. Tantric Handlebar. Good vids, short and sweet, not as in depth.

Then I thought some more, and I asked myself, am I ok with that? Should we be ok with that? I genuinely ask.

Should CCP or the NEC be restricted in providing up to date news bulletins to it’s player base because some may see it as favouring one over the other? Or should Information on current events take priority?

Are we saying we have little faith in CCP providing, or being able to provide impartial coverage? Or that it will inevitably get abused for a source of Intel?

Is the whole idea just pony?

More importantly, who are these players that would make such malignant judgements to the detriment of synoptic inclusion and should we or CCP give a quack what they think?

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It’s certainly true that standings repair options don’t see much exposure in game, but I can’t help but imagine part of this is because ccp would be embarrassed to show how bad repairing your standings are when you’ve tanked them pretty far. I’m not saying it should be trivially easy, but under the current system I’d rather mine a Moros in lowsec using rookie ships, because it would be less painful

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