An idea to increase the stakes when attacking citadels could be a claimable token worth a certain amount of ISK available upon destroying the structure. The token would also be required for anchoring,cannot be removed without de-anchoring the citadel,andit would prevent structure spambecause clearing unused structures now becomes lucrative.
What a load of rubbish. Citadels already give you in the hundreds of millions in reward for their destruction in the form salvage and loot. All this would do is create more frustration.
Incursions … A suggestion was to flag players running them as suspects.
That worked so well for Abyssal traces that CCP had to remove the flag so that people would run them at all. Good idea. You can already blap these incursion ships easily with a few bombers or Throaxes/Taloses. Blackbirds also work really well. Just a few things that make Incursions dangerous from a PVP perspective that are easily possible already. That people don’t gank these instances more often has other reasons than missing flags.
Sort Dragon mentionslevel 5 and burner missions being low-risk high reward with Venal burner missions being incredibly broken.
Goes to show what kind of an incompetent fool Sort is. All it requires are a few campers to intercept the Daredevils running the burners. That he is not competent enough to do it does not mean it’s not possible or effective.
CCP Rattati thinks about introducing depleting bounties to stop people from staying in one system forever
Great idea. That works really well with the infrastructure that literally anchors you in one place. Not to mention that smaller groups with fewer systems are much more impacted by such a change than bigger groups with swaths of space and ample protection. If this is the line of thought that CCP follows, we will be in for truly amazing times.
Olmeca Gold would like to see some diminishing return implemented tied to the number of Rorquals on grid.
Not diminishing returns. Rorquals outright need to be hard limited to 1 per resource field so that barges and exhumers have to do the bulk of the mining again. Anything else is not going to help in a sufficient manner.
CCP Rise says that capital EHP needs to be addressed. The exact design hasn’t been set yet, and there are several angles that could be used to approach this.
And that is why all resists of all ships were nerfed. Good to know.
Muninns could see more changes as people are tired of flying them
Who said that? Muninns are one of my favorite ships. I can shoot tackle that threatens my fleet while still being able to whore with one gun on actual targets. Not to mention that Muninns do not cause as much lag and load as missile ships, which is particularly important in tidilagfests. Whoever said they are tired of Muninns have no clue.
We have that already. It is called sensor dampening and ECM.