1/4 earnings call TL;DR

It doesn’t matter where TQ is. Companies are susceptible to the local laws of the places in which they do business. This is why I can’t move into your podunk third-world favela and start whoring out your sisters; I’d have to pay eleven dollars and bribe a few local officials with 200ml bottles of bottom-end gin for a permit first.

I’m willing to begin my EVE P2E career by betting 17 ISK that he is.

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I’m laughing, and literally bursting with anticipation for P2E.

But yeah the Texas lawyering mongs are tiresome, they will soon all be gone :joy: off to nonce around in some kiddies games instead of a real stakes 30yr+ MMO.

“You blew up my ship, I’ll sue you.”, Reeeeee.

Oh that will be so bitter if you realize you will get nothing out of it but a worse game than it already is.

I see the same talking points here I have seen since the 2000s since eq and ultima were a thing and at the end of the day, those games are still up and the player trading has been going alongside it the whole time unimpeded regardless of what they, ccp, blizzard, or countless other mmo companies done to them. Their operations never ceased across multiple games regardless of efforts from each individual company. At the end of the day it makes sense for game companies to get in on that action since it is their ip that those websites are profiting off of from player trades in a game they don’t even play themselves. Remember, the websites are differnt people from the buyer and seller but they still take a cut of the transaction and these things have been going on alongside all the major mmos out there including ones before y2k. They still exist and at the end of the day they see daily log ins.

It’s literally natural human behavior in action in a virtual space.

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Well said.

TL;Dr

The only people who will feel the negatives of P2E are current RMT’rs & botters as CCP will actually be inclined to ban botting now.

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No one has to feed negativity to make P2E look and be a negative experience. It does this all by itself. To this day, there is not a single positive aspect about P2E in games and no developer nor user seems to be inclined to change this because changing it would result in financial losses.

REDNES

Near all the top 10 games played on steam all have highly paid tournaments & all are rivalled in income by the smallest of online casino.

P2E is a no brainier for this storied MMO, Hilmar as always is way ahead of the curve.

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Profits before player satisfaction. I’m sure that’s going to end well for gaming companies.

Considering the record profits posted from game companies of late, I’d say “end well” is exactly the right phrase.

Mr Epeen :sunglasses:

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Shame CCP did not get on the competitive bubble, a competitive E-Sport version of Eve would have been an instant hit.

I mean don’t get me wrong, P2E is clearly the correct way to got but I still have full faith CCP will screw it up, likely with their super entrenched corruption.

The competitive E-sports are a success because:

  • easy to get in to games, so any people watching can play that version as well
  • large playerbase to draw players/watchers from
  • fair team versus team fights are the main gameplay
  • simple clear gameplay that even a player unknown with the game mechanics can see what’s happening

… which is pretty much everything EVE is not. EVE would never get in to the competitive E-sports bubble and to think otherwise is silly.

Alliance tournaments are what gets closest to the fair team versus team fights, but a very small part of a very small playerbase participates in such battles and pretty much no one without extensive EVE knowledge knows what’s going on in those fights.

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:heart:

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Surely all such considerations are easily sidestepped by the game owner by changing the EULA so that users must consent to the risks of the game to be allowed into the game, no?

The main hurdles for P2E will be gambling commission laws and where CCP ultimately chooses to host TQ, currently London but other jurisdictions nearby offer excellent law, Gibralta & Jersey for example, however London is still a great location to base from as UK gaming law is very friendly.

Ignore the Texas space lawyer “you killed my battleship, I’ll sue you.”. But if many of the existing players balk at p2e you gotta ask is it worth the risk? Will RMT commission revenue cover the loss of subs?

My feeling is right now, no but as the PCU declines, eventually yes a P2E monetisation policy will have a definite future in TQ eve.

There must be more- and less- game disrupting ways of introducing p2e.

For instance, it might be minimally disruptive to tie it to the LP system … you run missions, you get LP, every LP store has a method to trade LP for cash … you get paid out. Obviously there would be repercussions on the economy (more mission running ships/modules sold, less regular LP store items on the market), but there wouldn’t be mass gankings to steal people’s ISK and cash it out, because that wouldn’t be possible. Maybe a bit more griefing of blingy mission ships, but the mission runners still couldn’t lose LP from it, so essentially the same risk as now.

We’ve already seen events come with their own LP stores, so it’s a small leap to imagine that event LP stores could be given a higher cash-out value than the regular stores to attract participants. Missions even scale almost 1:1 with mission-requests, so there wouldn’t even be increased competition for mining sites, anoms etc.

Anyone who wasn’t interested in p2e could avoid it entirely, even the mission runners - they could just keep buying whatever they’re buying now from the LP store - and people who turned up purely for p2e would just stimulate the economy and increase the active people in most highsec starsystems.

Anything other than full universe RMT will be a laugthing stock. Anything other than easy payment and not some Cyrpto snake oil that makes it impossible to liquidate into real world currency will be a laugthing stock.

NFT’s are a joke, no one on Eve is even talking about them in the remotest of good lights.

>shilling this hard
You’re trolling.

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