You’re right, a bug report is just a report until CCP confirms it. But when you see the same setup with mobile depots and alts sitting on spawn points every single day, the pattern is hard to ignore. If you prefer to call it ‘emergent gameplay’ rather than a technical exploit, that’s your call. I’ve made my point, and the community can see the situation for what it is. Fly safe
Was there a Mobile Depot of them at the exact spawn point when you were first in the mission pocket and tried to loot it? If so, make screenshots and report them for exploit usage.
While I have sympathy for your cause and understand your frustration: You have violated rule #1 when it comes to COSMOS misisons. Always aquire all items you need for completion before accepting the mission. Always. No exceptions.
Since you have only 1 day left and CCP Support probably won’t offer a solution until then, maybe your best option is indeed to just buy the item. Even if that hurts your pride. It’s paying for a very valuable lesson learned. Or screw it and get over it, don’t focus on wasted milk.
I agree with the ‘valuable lesson’ part, but the frustration is that I actually did take those screenshots. There were mobile depots and alts sitting exactly on the spawn points, and I sent all the evidence in my ticket. The problem is the Senior GM didn’t even bother to look at them—he just gave me the scripted ‘find some friends’ advice and closed the case.
I’ve already reported them for exploit usage, but since the mission expires in hours and support is clearly not looking at the technical evidence of spawn-blocking, I’m stuck. It’s not just about pride or ‘wasted milk’; it’s about CCP letting people use physical collision to break a 24-year-old game’s mechanics while their support ignores the proof. Lesson learned, but this is peak negligence on their part.
Even if it takes months and I lose the mission for good, I refuse to buy that item from a player who obtained it through exploits. There are only two of these items on the market, and both are sold by the same person who uses multi-boxing and third-party software to camp the site and bug the spawn.
Buying from them isn’t just “paying for a lesson”—it’s funding the very behavior that breaks the game. I’d rather fail the mission than reward a cheater who uses collision bugs and scripts to maintain a monopoly. If CCP won’t fix it, I’ll take the loss, but I won’t be their ATM.
Yeah, I understand that.
It still leaves you with the decision to either screw it or pay. No need to be bitter about it, evaluate our options. Make a decision and move on. Anything else is wasted time. 2B or whatever that implant you seek is worth can be earned without much hassle by other means, a lot faster tha bothering with those guys.
And the cool thing about EVE is: If you really want, you can make it your mission to ruin their business model. Find friends, form a crew. Do what they do, just better. Or interfere in any possible way with their farming, blowing up their MTUs, gank their ships, bump them out of Drone Control Range… whatever. You can really become a pain in their ass if you are just dedicated and persistent enough. EVE allows that. Your decision, fight over it or let it go. But don’t regret.
The implant is actually worth around 5-6 billion ISK, and it’s the final step of the chain. While I appreciate the ‘move on’ advice, this isn’t just about the ISK—it’s about the principle. I refuse to be an ATM for a guy who uses multi-boxing, third-party software, and collision bugs to hold a monopoly.
Buying from him doesn’t just solve my problem; it funds his next gank and his next month of subscription for those alts. I’d rather take the loss and fail the mission than reward someone who breaks the game’s mechanics to gatekeep content.
And you’re right about making it a mission to ruin them. If CCP won’t fix the bug, maybe the only answer left is to become a persistent pain in their assets until their ‘business model’ costs more in ships than they make in chips. I’m not regretting the loss, I’m just choosing my hill to die on.
I’ve already started a massive thread on Reddit about this and I’m spreading the word across every platform I can. I’m also pushing my tickets directly to the Senior GM with all the evidence. Even if it takes months and I lose this mission for good, I won’t stop until this exploit is fixed and these players are banned. I’m not here to fund a cheater’s monopoly; I’m here to make sure they can’t break the game for anyone else. If CCP won’t listen to a single report, they’ll have to listen to a public outcry."
I see no point in continuing this dialogue. The person is acting unreasonably—nonsense in every statement, from the mission reward to the number of ganking ships and the baseless accusations of multiboxing.
I will leave a screenshot of the chat from the local channel here. Everyone can draw their own conclusions and remain entitled to their own opinion.
Forum moderator, please take note of the repeated violation of the Terms of Service, section 18:
https://support.eveonline.com/hc/en-us/articles/8414770561948-EVE-Online-Terms-of-Service
Sir, you are getting your statements mixed up—just now there were 5 ships, and now only 3?
CCP can only act on verifiable issues. Complaining endlessly about perceived “monopolies” or losses without solid evidence won’t make them intervene—it just wastes everyone’s time. CCP’s support team isn’t there to arbitrate personal frustrations or to explain basic game mechanics or teach players—that’s what the forums are for. They respond to actual bugs, exploits, and violations of the Terms of Service.
This documented account from a year ago highlights a systemic, long-term exploitation of the Tolan mission chain involving a multiboxer who monopolizes the chip drop to sell for 900 million ISK. The player reported that the individual clears the path with Rattlesnakes and instantly destroys the structure with a 1400mm Machariel, shooting the container to prevent others from obtaining the item.
“Tolan’s mission chain has a different problem in that one of the items he needs, the chip, is heavily farmed. There is a guy who multiboxes a couple of rattlesnakes and a 1400mm Machariel. He clears the way to the final pocket with Tolan and the chip (in a Gurista Officer’s quarters structure that only respawns after DT) using the rattlesnakes (which then farm the spawns for bounties 24/7). He then warps into the final pocket with the Mach and one-shots the 10K hp structure that drops the chip with his ~13K alpha. You might be thinking you could just steal the chip in a frigate, but he immediately shoots the can to destroy it as he already has a substantial stash of them. You will promptly be contacted with an offer to sell you one for 900 mil.”
You’ve been doing this for years, and now you’ve added mobile depots to physically block the spawn point after downtime. This isn’t ‘arbitrating personal frustration’—this is reporting a persistent, intentional exploit of legacy code to maintain a multi-billion ISK monopoly. CCP’s logs will show the collision at the beacon and your ransom demands in Local. The community sees through the BS, and so will the GMs once they look at the technical evidence, not just your scripted forum replies."
Buddy, you have quite an overactive imagination, fueled by the deep frustration of missed FOMO profits.
My advice: before claiming complete nonsense for everyone to see, study the basics. There’s no point even trying to engage with such stupidity.
It’s funny how you resort to personal insults and ‘overactive imagination’ the moment I bring up the 1400mm Machariel and the mobile depot collision facts. If it’s all ‘nonsense,’ then why does your exact strategy match the reports from other players from years ago?
The only ‘basics’ here are the EULA rules against intentional spawn-blocking. I’ve provided the screenshots of your depots on the beacon and the logs of your extortion attempts in Local. You can call it ‘FOMO’ or ‘frustration’ all you want, but at the end of the day, you’re just a grifter exploiting a 20-year-old bug to gatekeep a 6-billion ISK mission.
I’m done engaging with your deflection. The Senior GM has the links, the screenshots, and the bug report (EBR-160934). Let’s see how ‘basic’ CCP thinks your setup is when they look at the server-side collision data.
I’m not really sure what your point is supposed to be. All of this is describing allowed behavior. Monopolizing a resource is allowed, using a 1400mm Machariel is allowed, shooting the container is allowed.
What is the big “gotcha” meant to be here?
Under the EULA and CCP’s Terms of Service, ‘Exploiting’ is defined as using a game mechanic or a bug in a way that was never intended, especially to gain an unfair advantage or to deny content to others. While PvP and gatecamping are legal, using physical objects like mobile depots to intentionally crash a server-side spawn script is a mechanical exploit. It’s a direct interference with the game engine’s ability to generate content, and CCP has banned people for much less than holding a 6-billion ISK mission hostage through collision bugs.
The notion that this is happening seems to be, at best, speculation on your part.
I don’t see what any of that has to do with the bit about the 1400mm machariel and camping the Tolan mission, either.
It is clear we have very different views on what constitutes ‘speculation’ versus documented evidence like the screenshots and historical reports I’ve provided. Defending a mechanic that physically blocks spawns doesn’t make the situation any more legitimate; it just highlights why these bugs persist for so long.
I think it is best if we end our dialogue here, as we are clearly going in circles. I would prefer to focus my energy on resolving this with the GMs rather than continuing a debate that lacks common ground. Safe travels.
Hey, I’ve been following Otomainen for a while and know all about the abusers there. Yes, they abuse this chip by spawning first on a structure with a super-fast Machariel or warping directly to the structure using a specific method, ignoring the site mechanics. They also kill the structure within a second when it respawns an hour after the first kill. However, I’ve never seen anything preventing the structure from respawning. I completely agree with you that the situation there is absolutely unbearable; for a solo pilot this content is completely blocked. Especially if their playtime is far from the downtime.
If that is true and actually work that way then that is clearly an exploit and they will be acted upon if you’ve reported them and they might even get banned for it if the GMs decide it is warranted. If not then you are spreading lies.
Did a GM verify if this is what they did and if it is actually working? If yes then carry on but if not I would be careful of spreading unconfirmed rumors as rumor mongering is against the forum rules.
And note that nope I will not read these long back and forth mud throwing between you two to see if you’ve answered this already so just cover all the possible scenarios in my response and done with it.
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