So I haven’t played in several years, just checking back to see what’s changed, and after reading various forums posts (both old and new), I’m under the impression that this clearly undesired mechanic is still here. For anyone too lazy to read the title, I’m talking about entering another player’s mission zone and stealing the mission item.
There’s plenty of evidence this isn’t even a desired mechanic. After all, any experienced player will know better than to fight the thief (probably), and basically have to just wait until the next downtime to complete the mission again. Worst case, they just get a GM to reset the mission. So the griefer gets nothing and the victim is slightly annoyed. It’s mainly just a problem for newer players, who might be smart enough to get away, but won’t be expecting their mission item to just be gone. I remember having a terrible experience in this regard, bad enough to turn me off of EVE entirely (who wants to play a game where everyone’s an asshole?)
If it were a desired mechanic, there’d be no reason for the downtime or GM’s to reset the mission.
Looking at the forums, there’s been various ideas floated around, and (as usual) everything is shot down instantly by others, with arguments ranging from “you brought it on yourself” to “I don’t see how this is a problem”. I don’t expect much else to happen here, but figured I’d throw my hat in the ring.
So that brings us to my thought: if attacking a mining ship or a freighter in high sec causes Concord to vaporize your ship, why doesn’t the same apply to stealing mission items? You can make the argument stealing in general is a crime, but mission items in particular are basically the highest of value loot in these sectors. There should be very real consequences for stealing them, not a reward of getting to ransom it to the poor soul.
This would also give the mission runners real counterplay, as, just like with mining and hauling, the thief would basically need to kill the runner before Concord kills them in order to get even a chance at a reward.
And, of course, this would basically just affect high sec. Concord won’t save you elsewhere, so this feels like an appropriate balance against an otherwise broken and unfun griefing mechanic. It would have no effect on general looting, just the mission items.
But let me know in the comments how I’m a carebear, EVE is harsh and cruel, etc., for wanting missions to suck slightly less for newer players. Let’s just drop all pretenses on that one. I know you want to. It’s how all these other topics have gone, after all