250mil a day. How many planets?

Hello lads, I am new at PI and I dont see real the possibility reach at least 100M a day and not a 300M :slight_smile:
What I doing wrong ? I make normally 200M a week / character.
At this moment I am specialise at P2 ( mostly mechanical par)
Can someone give me a friendly advice how to do PI corect please ? Because honestly I am a ā€œnabā€ at PI.
Planet what I have at system are Baren, Gas, Temperate, Ice and Oceanic.
Gas planet is the most common planet at system.
Look I know you dont give me any plan how to become rich man at EvE, but anything what improve mine ISK/day from PI will be help a lot :slight_smile:
Thanks for.any help and advice:)

Regards
Romie R.

@Romie_Rossa - depends where you are doing PI, yiel is best in WH and worst in High Sec.

I am in WH space doing 30 planets, making P2 materials so i can make another product, last month my wealth went up buy about 3b ISK but that was a number of different things, selling exploration loot and selling the end product I make. I dont sell the PI itself.

there are others probably better placed to answer, I dont do the maths on mine, the planets vary in yield slightly and I really dotn want to give much more time to PI than I do already

Profit and loss statements typically subtract the cost of inputs from the total income. Net Income = (Revenue + Gains) ā€“ (Expenses + Losses)

If you donā€™t calculate your statement this way and are only looking at revenue then the answer is surely 10.

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I make that with 2 accounts in null sec running 25 extracting planets and 6 factory planets.
And its a full time job so no 7 planets is impossible to achieve 250m per day.

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The answer is wormhole or null sec. If you can earn 200m per week per character that is pretty good, i have 6 characters running pi in null sec space and i earn just about as much as you do.

I was running 12 factory planets a few jumps away from Jita for about 3 months. I think I was averaging about 100-125 Million per day in profits. I think I was putting about 2 Billion a week in PI sell orders up in JIta (might be less, as I wasnā€™t consistently running 24/7). Factory planets have a greater potential Net profit (per planet) than extractors planets do but there is a challenge in sustaining the input supplies.

Keeping those factory planets required purchasing ~ 300,000 units of multiple Tier-1 PI every three days. Winning those .01 battles on Buy Orders was exhausting. I was also fortunate that my Freighter never got ganked. While I could have cut down on time investments (and risk) by purchasing from Sell orders and contracting out my shipping, it would have cut my profit margin % almost in half.

Null Sec and Wormhole space THEORETICALLY have better potential profits, but the drastic reduction in local market activity serves as a major ā€œbottleneckā€. I recently moved operations down into a ā€œblue donutā€ nullsec. My potential profits have increased by about 50%, but I am only able to keep the factories running about 33% of the time, so itā€™s actually a reduction in monthly profits.

There are consistently sold Tech 2 items with substantially better profits / per hour. My advice to anyone looking at Planetary Interaction is to use it as a stepping stone for larger scale projects. Donā€™t make it your sole income source. Using the PI from your planets in products you make yourself, helps to shield yourself from market fluctuations.

https://www.eveonline.com/my-year-in-eve?id=3507/88375/0597670a33fe4966b1f6bac57cd8064e5dad0b230889479d8be039eb23180342&utm_source=newsletter&utm_medium=email&utm_campaign=endofyear2019&utm_content=cta

Based on the video, I have finally gotten a sense of where I sit in the overall economy. Thank you for that CCP.

Ultimately to answer the OP question. You would need multiple accounts if doing pure extraction, or access to larger corporation ā€œbuy back programā€ acquisition rates to sustain the input requirements for factory planets (or be an incredibly skilled/devoted station trader). Having sufficient planets is pointless if they are not actually be used.

Edit: overestimated some of my math

Ttldr
Using my setup design , achieving 250 miilion per day would require 30 factory planets (5 characters with max skills)
For those who are curious, here is the math from my old network.

At one point, Gel Matrix Biopaste was selling for 115,000 / unit. so using that as a baseline:

Planet Design.
3 Launchpads
2 Storage
1 Command Center
3 Advanced (converting P2-P3)
12 Advanced (converting P1-P3)

I wouldnt actually make all of the P2. The lowest value P2 would be purchased from the market. Buffers would be used to let the thing run for almost 3 days.

12 Planets
3 End Step Factories (per planet)
3 Units per hour (per end step factory)
24 Hours per day
7 Day Per Week

= 18,144 Units Gel Matrix per week

18,144 units * 115,000 / per unit = 2.08 Billion Isk in Sales

Profitability would fluctuate, but since I stopped making something if the profit margin (after taxes) dropped below 30%, that will be the baseline as well.

2 Billion * 30% = 600 Million isk profits per week minimum (using 12 factory planets) . ~ 100 million isk / day

Edit: the planets actually had more advanced factories (including a 4th end step) but since that fourth factory was only running 50% of the time, Ive reduced the output in the description above to keep things simple.

Blockquote

Does that 2 hours including the time spent hauling and updating market orders, or is it just the time directly interacting with the planets?

The majority of my time investment was sitting in jita updating orders. time at custom offices was relatively negligible.

I do strictly factory Piā€¦I donā€™t extract anything.

Itā€™s specifically time hauling. I estimate 90% of my time is haulingā€¦if I could (or would be willing to) eliminate the haulage, I think itā€™d take me 15 minutes.

But Iā€™d have to sacrifice profits for haulageā€¦

I donā€™t know what it would work out to after PushX or other courier contracts, etcā€¦the haulage is definitely the most time consumed.

I just did a full haul-run between Jita/Amarr/Dodixie, and it worked out to a full hour (almost on the dot).

I think I can shave off 15 minutes by fitting for speed ( taking off a cargo expander for a mid-tier low-slot hyperspatial).

but I donā€™t think thereā€™s much more savings beyond that except by buy-orders or by hauling-contracts.

I donā€™t find I need to update orders too much. I donā€™t ā€œbuy orderā€ though, which means I need to find ā€œdealsā€ and that is eaten up in haulageā€¦

But, as far as sales goes, most stuff sells without too much effort. The sales price is pretty fair, the input is where itā€™s competitive, not a lot of products. If we all were doing it weā€™d probably be stepping on each otherā€™s toesā€¦

@Mark_Remillard - i was thinking of doing that, i can potentially run 36 factory planets but my fear was the effects on my sanity of keeping that many factories supplied (plus the taxes on POCOs near jita seem t be insane.And your post seems to confirm that :slight_smile:

I am currently doing my PI in a WH on 30 planets but making a product rather than selling the PI. Last I do a collection once a week and my ā€œestimatedā€ value is between 100/120 million per 6 planets so I am massively under 250m a day (im making p2) so i must be doing something very wrong to be pulling 20m a day per 6 planets, (about 5 factory planets the rest are extraction) thankfully the end product is worth a ton more than that

@Giddy_McFee

Even under a best case enviroment, I am doubtful a pure extraction planet can produce more than 5 Million ISK work of product per day.

Factory planets can earn a percentage of up to 100ā€™s of millions of ISK (based on inputs). Thatā€™s why people claiming large daily income include them. Downsides are the massive risk of loss due to a gank and the probable neccessity of owning a freighter (if you want to handle all 6 planets in a character on a single undocking). By comparison, extraction planets can be done with tier 1 industrials and the loss from a gank is relatively negligible.

SInce, I am no longer there, I dont mind revealing. Josameto is less than 5 jumps from Jita and (at that time) the POCO tax rate, with max customs office skill, for most of the planets was only about 10%. Everywhere else nearby seemed to be 15%+ It might have changed by now, i stopped operating there about three months ago.

Its the tax rate that kills you in high sec factory planets.

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Another major calculation people use for assements are Profit Margins and Return on Investment (ROI). Each have their uses, and I suspect there are people here who have gotten the two equations mixed up when they talk about their business models.

Hi,

I used to run 12 factory planets (varying setups from P1->P4 to P3->P4) in Perimeter until two years ago or so when the POCO tax there was 6% after skills.
Back then money was quite good for the right chains and I never bothered with orders - just buy from sell orders and sell to buy to keep my sanity.

The main concern was not to crash the market by dumping too much of one P4 - I worked around that by starting to build large structures from BPCs and using my own PI for a vertically integrated setup.
Profits were really great with that but admittedly that was during the refinery craze after they were introduced when everybody and their uncle wanted a Tataraā€¦

A friend of mine used to do run factory planets until recently a bit farther away. But I think unless you find cheap POCOs somewhere close, itā€™s not so great atm.

Zoltan

I am also Kool Kid!!
i do Zizilion Gizilion on Every Planet!! and I have 40 planets!
I am KOOL!

If you wana be cool, write similar text here, like
ā€œi get p2 for free, i dont pay any taxes, that is why i get 2 billion ā€œprofitā€ on Gel Matrix Biopaste!!ā€

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