On the D-Scan topic……… Gerards point on relevance is a good one. If you try to do/learn everything you will burn out. There needs to often be a reason to learn something.
And this last week CCP have given us a perfect reason. An event thats core mechanic relies on effective use of dscan. In our corp that means checking to see if pilots understand how to use it and even if they want to. And for those that want to spending some time “teaching”. And by teaching i mean me warping between random moons and using chat in game to talk them through how to find me.
But again………where do pilots learn this if not from other players in their corps? To be fair to CCP they did do a class on their twitch channel specifically on dscan. And the recording is available somewhere.
I had a Caracal sitting in dock for over 2 months, waiting for Heavy Missiles V to finally get to the top of the queue ( which I only just gained yesterday ) because nothing, anywhere, had given the notion that the Arbalest missile launcher could be pretty much as effective. This was another of those ’ didn’t you know that ! ROFL ! ’ moments on the forum. Well, no, I didn’t know that…and nothing in the system makes it stand out or be obvious.
Magic 14 is trivial compared to things like that. It took me months to discover sensor enhancers for decreasing locking time. Nothing was obvious about it…there was just some odd ‘I wonder what that is’ number in fittings but nothing that related that to any specific module.
Just like some PVE. Every ship has its uses at different skill levels.
It was described as being useless without Drones V. I pointed out it wasn’t and could still be useful. That doesn’t mean its useful for everything now does it?
Yes. But this is where your claim that you are representative of the new player base falls down. 99% of players would be out flying that ship and blowing things up with Heavy Missiles at L3. I remember the discussions around this well. You seem to be unwilling to use anything without having near perfect skills. You are sacrificing so much in game fun and learning because you are so fixated on what things could be in 3 weeks that you are letting “now” slide right past you and making it CCP’s problem.
Sure there are some helpful people…yourself included on many occasions…but the fact is that by and large I have encountered the ’ don’t you know that ! ROFL ! ’ sorts…or Aiko with ‘stop crying’ like the dormouse in the Mad Hatter’s Tea Party popping its head out of the teapot. It is not in the least bit disingenuous to point this out. Heck, I recall for months here I was accused of not being a noob at all…in some paranoid conspiracy that Robespierre would have been proud of. And then people wonder why few noobs post.
Why do other ships have bandwidth that limit the amount of drones that can be fielded.
Why do we have skills at all.
Because CCP says so. Look i don’t have a strong opinion on this either way. I even said above i like the idea of being allowed to field 5 and for the drones skill to be changed to a damage modifier. I can see pros and cons for both and if pressed would probably agree that 5 drones regardless is best.
I was just responding to a claim the Tristan is useless without Drones 5. Not the case. It might not be useful for everything. But certainly not useless. Something which could be said about every ship in game.
I think you can use it’s full bandwidth faster if you field a medium drone and three lights. Or two medium drones and one light, which can be done with drones level 3.
It may be sub-optimal more smaller drones means faster better application, but is usable.
(Or do medium drones require drones 5? Don’t recall and cannot check)
My perception was that I wanted the maximum DPS I could get. That comes with Heavy Missile Launcher II. Nothing in the system made it clear or obvious that I could get about 85% of that DPS ( and a longer range, in fact ) using the Arbalest launcher. Bear in mind also that the Arbalest launcher is actually considerably more expensive than the Heavy Missiles II launcher…and I really didn’t want to have to fit my ship twice. But due to the sheer length of time its taken to get the skills…I’ve had to.
Not undocking before you reach ‘maximum dps’ is honestly a stupid thing to do.
I don’t have maximum dps in any of the ships I fly, as amongst other things it requires training specialisation 5 skills in specific skills that get you less than a 2% damage increase for a month-long train. Expensive implants, boosters, overpriced modules, lucky abyssal rolls…
Imagine if I waited docked until I had perfect skills to fly anything. I wouldn’t have undocked in years.
The main thing you should do in EVE is to try get by with what you have.
Its a tool for balancing DPS and utility of a ship. Which only makes my question even more pertinent.
If a ship has been balanced to use a specific amount of drones, why put such a hurdle in front of it?
It doesn’t, and you can do what you describe, however, medium drones are less efficient for DPS/drone, they cannot keep up with other frigs nor track them.
Ok in a mission, but they are actually a liability in PvP. You’d be better off with 4x smalls than 3x smalls and a med.
Might be teaching you to suck eggs. But if options and understanding options is important for you. Select show info on any item. Select the variations tab and hit the compare button. That will effectively show you all the alternatives available and allow you to compare fitting requirements, damage stats, resist stats and any other stat you want.
Instead of the default position being to wait for the best that would allow you to look at alternatives you do have skills for without needing to be told what they are.
Hey, this is not wasted SP.
Heavy missile Specialization levels 1 and 2 are very cheap and you unlocked them. Factor that into the price of HM 5. Just don’t bother with specialization level 5. You can also skip 4 for a long time.
Consider Heavy Assault Missile Specialization as well. Cheap T2 ammo, with good performance.
Contrary to what all the party poopers are saying, get ALL the support skills, fitting skills, basically anything that works on your current ship and weapons. ALL OF THEM.
Knock out levels 1, 2 and 3; low hanging fruits first. Just don’t beeline to levels 4 and skip top levels, unless there’s something useful behind level 5.
There’s no downsides and only upsides to getting better skill performance out of the same ship. You’ll get more for less. Game the system if you have to, but get those skills.
Well, therein lies the problem. And I suspect other noobs have this. My ship DPS was increasing at such a rapid rate due to the skills I had added to the skills queue that on an almost daily basis I was seeing an increase…which sort of incentivises leaving dock tomorrow. This pic was 2 months ago and DPS has levelled out since then…and all my ships now leave dock regularly.
Yeah, I can’t recall too many people in my early days who waited til T2 launchers(guns) to undock a ship. I do remember more of the opposite though, do to a very early war dec in my Eve life and our deccers asking about me as a character cause I was old enough to have T2 drones where we were all pretty much too young as characters to have T2 guns, etc.
“…if the Sister of EVE arc would get replaced/remade with modern MMO’s in mind, they could simply add SP rewards for players doing content. You could either lock this to specific newbro skills, preventing abuse by people just spamming characters, or could give out SP outright like login rewards.”
Over my cold dead body do we go down the mission route for experience points. Eve is unique. Go and play those other games and watch as players race through the missions; demand everything in three days and then complain there is no end game content.
Play the game; earn the points and stop demanding instant gratification. When I started you had to train EVERYTHING, even learning the basic attributes of the game. You have it so much easier and you still want everything on a platter.