Corporations are a mess right now. They need a design pass, but eve does not exactly support their existence in a healthy way.
Take for example stations. In most games, it takes a considerable amount of effort to build a station. this is highly important for the corporation, and community, as this is one of the best forms of content to unify, and help people have purpose in a corporation.
It may be better for eve, to look at changing corporations so they can opt out of pvp entirely but still build stations. The reason is, the purpose and unity that comes with it, but this pve corp style should come at a cost, like isk fee’s (maybe the corp will cost 5m/toon per month).
Corporations have no value, no substance between you have no reason to interact with them. They are people that live together, but are not family. similarly, its like trying to compare a corporation with people, to a corporation that is a family.
We are social creatures by nature, and we seen to fill the disconnects our society has with corporations. Thus, designing the games war dec around stations is a bad idea, because it removes one of, if not the most significant form of communal progression.
when we talk about the inactivity of corps, it is largely due to this disconnect.
When we define “activity” as “interaction” we change the way we develop our games, and when we make that interaction personal, deep, and friendly, we better the lives of our players.
When it comes to feature upgrades in eve’s system for the recruitment side of things, it may also be better to add some more upgrades to the gui.
For example “looking for corp in region: …” is a good option. or “sort corps by current region or near by region”.
additionally, the idea of players posting on a board, with a sec of variables that can be demonstrated in the gui, which results in a “list” to the gui (like corporations have a list) that corporations can search through would be good.
more importantly, you can take this a step further a patch later and end up with a new, innovative recruitment process where both players and corporations are matched to each other, demonstrating to each their match rate. These sorts of changes to that system will help hone in on the corporate building process more significantly.
Lastly,
we should probably talk about changes the corporation itself. some smaller features, like “auto kick on __ days” or “auto promote” options would be a great move in making corp management better.