Salvaging is a neat option to gain resources to build rigs as static bonus to be equipped on ships.
It is a for me welcomed income when ratting or doing combat missions, and it fits a certain „cannibalistic machine narrative“ (machine feeds on dead machine to get stronger).
Then again I feel it has not yet reached a kind of final form.
In a way it might not have evolved far enough as we could possibly cite a zerg scientist.
It is a closed ecosystem, with wrecks, salvage, specific blueprints and rigs.
Wrecks come from ship destructions and if not salvaged they disappear into thin air, which means they have a certian harvest window. That in my opinion is fine.(And does mean the eve server doesn’t get cluttered.)
Basically it doesn’t necessary need an incrementation unless one thinks about piracy and violent looting. One possible question is how do the lawless aquire resources for their massive fleets if not mining asteroids, „enslaving“ asteroid miners or bribing asteroid harvesting corporations?
There is a different narrative picture related to salvaging in the movie Titan A.E..
Slavaging for possible industrial resources.
If merging this picture with eve salvaging on might end up at something amusing, pirates shoot ship, pirates destroy ship, pirates loot ship and salvage a pre form of industrial minerals to retrieve minerals for their own fleet production.
Now if following this picture one would wonder what could that pre form of minerals and funnily there is already something among all items in eve.
They even refine to a small amount of tritanium.
Now I do think the current salvager should stay the way it is as he is doing precise chirugicla extraction of damaged components.
However a second kind of rough salvager might be introduced only available on pirate faction stations (perhaps at first). And requiering a specific interface that only pirate faction ships have.
Additionally the item metal scraps get’s expanded to a whole section of the market like ores, minerals, salvage and so on.
For each mineral type metal scrap type is introduced to which they refine.
Each wreck when salvage with the rough salvager has a chance to drop a specific ammount of metal scraps, the type depends on the minerals required to build the original ship.
For example:
Wreck of a t1 frigat type ship: metal scrap types for either tritanium or pyerite or mexallon or isogen.
Wreck of a t1 cruiser type ship: metal scrap types for either tritaniun or pyerite or mexallon or isogen or noxcium or zydrine.
Overall this now provides salvaging with an additionalo machine cannibalistic narrative – out of the perspective of machines »we kill or own to feed on our dead to give birth to our own«.
Now at an advanced stage after introducing this salvaging new type of exploration sites or missions could possibly introduced „salvaging missions“ those lead into ship graveyards populated by rogue drones up to rogue drone swarms.
Overall it is not that of an important idea, a bit can be read through and forgotten afterwards.
In so far I wish all a good time in eve and have fun.