another quick thought here guys.
how about we make some changes to wrecks.
first of all something for the salvagers
make it so we can scan down wrecks in deadspace.
say someone runs a mission, doesn’t salvage the site and leaves, instead of the room de-spawning. let them stay there and let us scan them down, people looking to do salvaging perhaps could have a specific launcher on their ship which launches “salvage probes” which are intentially designed to find wrecks alone.
allowing people who salvage to come into a system, do some scanning, warp around, clean up and go home. it is literally what salvagers are suppose to be able to do and would be a lot less hassle than
having a specific scanning ship, warping into an active combat site, book marking a wreck, going and changing ship.
lets just bundle the concept of scanning wrecks from within a salvage ship as a new player feature for salvagers, new people getting into the game could easily turn to this profession and exisiting players who are salvagers would have an easier time.
regarding wrecks
I think all T1 wrecks should remain the same and despawn after a few hours (with new exceptions)
any faction, t2, dreads, capitals, supers & titans should remain on grid untill salvaged.
I personally believe that bigger wrecks should yield more salvage, but i’ll leave that down to better minds than myself to balance.
it’ll also be nice to see an alliance salvaging their fallen titan or fallen super carriers after ane epic battle went down.
with mineral shortages and the yet unreleased dynamic distribution I think every single scrap should count towards something in the game.