I think the equivalent would be if a cop saw a pagan god of death speeding
you would try to do your job but god help you if the pagan god decides he doesnt like you
thats also sort of why, in the lore, empires generally try to appease capsuleers, the absolute absurd power they represent absolutely outweighs any downside to letting them have genocidal levels of banter (especially between other capsuleers)
Right, which is why CONCORD was formed. But just because capsuleers are immortal doesn’t mean they can’t be killed. Especially by other players.
My main gripe with the easily reset Sec Status is that it complete invalidates the Outlaw mechanic. Which exist to let players proactively protect themselves against bad actors.
Jita undock campers, as an example.
It’s a lot harder to camp undock for 2 hours if you’re perma flashy and everyone is allowed to freely blast at you.
You’re connections and insights regarding Pochven and seagulling are certainly usefull on the CSM. Do you have more areas of expertise that would add to the CSM?
I’m asking because I believe you would be a good CSM but your current mentioning of Pochven and anti-cheater. Can you expand a bit on lessons learned inside Pochven that can be put to use in K-space?
@Drake_Iddon Do you support hiring (EVE Vanguard) Warclone Mercenaries as an attack/defense vector in Capsuleer conflicts? Like attacking/defending Planetary Infrastructure, Skyhooks/POCOs and Upwell Structures?
As a CSM would you try and pitch for CCP to make stack multi-split (splitting a stack of items into multiple stacks of same size in one go instead of just on split at a time) happen?
Last year I asked eight questions and then compiled the answers into a huge mega-thread. It was massive. With the exception of MILINT_ARC_Trooper, no one had a thread bigger than mine, to be fair MILINT_ARC_Troopers’ thread was so weighty and knowledgable it teetered on the edge of collapsing into its’ own core.
That catalogue of replies is now a time-capsule and encapsulated within are the hopes and disappointments that CSM 18 candidates considered worth speaking about during the year of EVE’s 20th anniversary.
The responses gave voters en masse an opportunity to test and compare each hopeful CSM 18 candidates commitment to their claims of being community oriented, knowledgable, responsive and representative of player values. Given that the CSM does not directly control any aspect of EVE’s development and that the successful candidates are those that can identify existing and future consequences, co-operate with other CSM members, and communicate issues -from a player perspective- to CCP staff one-to-one, I’ve formulated a set of questions designed to seperate the compressed ORE from the Long-Limb Roes in this years election race.
Year-on-year the Independent Representatives, Solo players with single accounts, Worm Holers, Triangle People, Semi-nomadic Role-Playing Sandbox Explorers, and Salvagers, have been organising and gaining traction against the self-secure Null-Bloc Empire Candidates and their vast hordes of leather-skinned, evil, flying-monkeys. More-and-more players are choosing to vote in members they believe can positively impact CCP’s approach to the game regardless of their in-game affiliations.
Exposure matters, who are you, what is your clue?
As was the process last year I will post each candidates reply in a super thread, first-in first-served.
This years questions:
What ONE identifiable consequence requires CCP’s attention?
What PROVABLE evidence can you supply to support your belief in this situation?
What practical, and balanced change can be made to support a solution if any?
What support do your observations have from other CSM candidates?
How will you present your findings to CCP?
If you have already identified and spoken about a problem in your CSM candidacy bio at the top of this thread feel free to copy pasta that response where applicable. I’ll copy paste directly from your response to this post. Choose your goblet…. wisely.
Let the games begin, and may the odds ever be in your favour.
Pochven’s ecosystem is entirely based around a single pillar of content (flashpoints), should that pillar fail then the entire region collapses in population and activity, multiple additional pillars of content need to be brought to the region to prevent this
The December 22 patch in pochven added a respawn timer to flashpoints, the result of this was not only a complete collapse of pochven’s population and pvp based ecosystem, but it also made the region’s unhealthy impact on the wider economy even worse
The above graph is a good example of what happened, you can see that the region activity dropped like a stone after december, but also the ratio between isk generation and ship destruction absolutely skyrockets above a ratio of 10
In terms of making the pillar less unhealthy to the game I have already been doing this which you can see on the graph there have been two patches introduced through my efforts (and from the input of those on the pochven roundtable, plus the help of some CSM members that helped amplify out voices)
For the multiple pillars of content side I have already mentioned it in my thread:
As mentioned above and in my thread, I have the backing of multiple current and former CSM members of the work i have done so far
Many of these findings are already presented to CCP, they are present in the roundtable that I organise, we have produced white papers that have been read out at CSM summits, plus I (constantly) poke devs to keep pochven fresh in thier mind
I support the idea of it, I loved the concept that Dust 514 had and it was a shame that it was hampered so much by the choice of putting it on the PS3 and not the PS4 initially, It is also a shame project legion never got off the ground for the PC
I would however prefer vanguard get on its feet and get a solid playerbase before any critical eve integration
Can you expand a bit on lessons learned inside Pochven that can be put to use in K-space?
Pochven’s PvEvP design lends itself very well to something that is N+1 resistant (not immune, but resistant), I personally feel that there is extremely limited pve in k-space that is truely lucrative that is both not a solo activity (abyssals, level 5s), or something that isnt fought over at all (nullsec incursions)
combining elements of pochven’s design with a temporary, highly lucrative, pve area that can pop up anywhere in lowsec/nullsec would draw in people from all over to get a chance at the grabbing the potential income, which would naturally also end up with fights
On the anti-cheater front, i’ve spent a large portion of my time in the last 1-2 years of pochven helping players from all groups with gathering and parsing data that can help identify and ban botters/input broadcasters, during this I have also learned quite alot of nuance and pitfalls that people have when reporting suspected cheaters, I feel like this nuance would be extremely valuable for the GM and ISD team to learn so that the reporting system can, at the very least, be alot more accurate and responsive than it actually is
@Drake_Iddon “Pochven Highway” is cancer and should be removed because it makes bringing extremely valuable stuff out of the most remote corners safely to highsec extremely easy and fast. (DST Filamenting to Pochven, cloaking, Filamenting to Highsec).
Ignoring the space-geography that should matter much more in such an easy filamenting way is bad.
And no, MOBOs don’t change that, since you will catch no one who isn’t totally afk, but pay 70M just for trying it.
replace them with a single “pochven” filament, which has an equal chance to place you anywhere in pochven, this way you cannot directly control where you appear
increase the range of systems that apply to extraction filaments, further reducing the vability of the border systems → jita extraction
Mobile observatories were not considered a counter for people using the highway, they were put in to allow for SOME form of counter play against CCTV networks in the region, (which has been mildly successful, slot of CCTV networks have changed from cloaks to eccm loadouts and can be hunted, two sets of CCTV have been banned so far aswell because we can finally determine which ones are legitimate or not
In an ideal world it would have not been mobile observatories either, I had requested to get it put on the Dazh Locus in every system as a system wide effect, but mobile obs is what we got and it has worked reasonably well all things considered
also PS: the manufacturing cost of mobile obs, and probably also veilguards, needs to be drastically reduced
I really loved the Trig Event when Pochven was created, because it gave the players options to really change the Universe, or at least the connections in it. And the idea that thousands of players could pick a side to make an impact is quite interesting…
What do you think about re-establishing the Triglavian-Invasion mechanic, so that randomly every some weeks a 0.0, LS or HS system comes under “Siege” by the Triglavians and when the Capsuleers don’t defend it, it goes to Pochven.
On the other side, we would probably need a “Reclaiming Mechanic” sooner or later, so the Empires also invade random Pochven systems to retake them, and the pro-Pochven people would need to defend them, or they fall back to their original owners…
It would be really cool to bring back yeah, however my effort would be to get what we already have into a more healthy state before looking at new things really
I also REALLY want them to finish the triglavian story arcs and open up those 3rd gates, Bujan awaits we just need CCP to open the way