Hello and thank you for wanting to learn more about me as a CSM candidate.
I am running for CSM because the numerous sub-cultures and environments of EVE are so deeply intertwined, I feel it is vitally important to have a CSM consisting of representatives from all parts of the wider community and that it should have members with different backgrounds.
As such I would like to put myself forward, citing my wealth of experience and expertise in Highsec, Drifter Wormholes and Pochven gameplay; further, my wealth of knowledge on the games Lore coupled with my experience leading PVP and PVE fleets means that I can draw on 21 years of involvement with the EVE Online community.
The complex and interconnected nature of EVE means that the smallest change in one environment can have a massive impact on other areas of the universe; and by making sure that CSM 19 is made up of diverse voices within the community, I believe we can help make sure that the balance of risk, reward and effort is not only maintained but improved for all players.
My EVE Online story
I have been playing this game since July 2003 and EVE is my first MMO and the only one that still has me hooked after all these years. During the many years Iāve been playing Iāve spend years in highsec, lowsec and nullsec and enjoyed it all. I have also lived in WH space for a little while but quickly realised that it wasnāt for me. As for Pochven? I think the region has a lot to offer but I will probably remain a day-tripper or tourist who will be ājust visitingā as I have not sided with the pro-Triglavians at the time.
It was during the Triglavian invasions that I really found my niche within the game and made a name for myself. I started to run public fleets on behalf of the Arataka Research Consortium (ARC) to help people experience the new content and what it had to offer. At the same time we were openly trying to figure out the backstory and go over the lore to discusswhat would come next. Something I still love to do today.
After Pochven was created I learned from others about the mechanics behind Drifters and their doomsdays in the Drifter Hives and started to experiment to see if they also applied to the Drifters in Pochven. This turned out to be the case and I wrote a guide about how you can dodge their doomsdays and give the information needed for others to to come up with their own doctrines and approach. I focussed on getting the info out there that you donāt have to spend a lot of isk on expensive fittings and implants to make it work. If you are interested, you can read the manual here .
All of this resulted in me becomming part of the leadership of ARC for several years. Because I have started to participate in the AT as a mercenary and running for the CSM I had decided to step down from ARC leadership last year. It was not an easy decision but I know it was the right one as this will ensure the scientific focus of the ARC community and avoid any misconceptions of insider knowledge and/or favouritism from CCP if I am elected. I still consider the ARC community my home though and I still run public fleets on its behalf.
My areas of expertise
As mentioned above, I have been an active member of this community for 21 years; in which, I have been able to get a broad understanding for a lot of different areas in the game. This means that I, like others, have a solid understanding of goals, playstyles and issues many players face, and it allows me to quickly understand the (unique) challenges different groups are faced with when changes are made to the game.
What I feel sets me apart from others who have been with us as long; is my experience in the mechanics and gameplay of Pochven, Drifters (-9.9 standing, so close yet so far), LowSec and HighSec and caring about the lore. You truelly end up with a unique combination of knowledge and experience from engaging with and understanding high-end PVE content, PVPVE content and community or story driven events.
All of the above has made me deeply familiar with the delicate equilibrium between making sure we have fun and challenging content; and making sure, that said content balances play-and-counter-play between (groups of) players. This balance is vital to avoid overly rewarding one over the others with regard to those who wish to run, contest, or just disrupt that area of the game.
What you can expect from me
While I have not been on the CSM before you can expect me to:
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Actively pay attention to and follow up on whatās happening with EVE and things that are brought up by you the players, either through Discord, the official EVE forums, reddit and direct messages.
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I will (as always) pay close attention to ensuring that there is a good balance between risk, effort and reward; both for specific content and/or areas in the game, and how that content effects other components of the wider game.
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I will be there to represent all of you no matter your background; to listen to feedback and input, regardless of how you play the game, and how long you have been playing it. Be you alpha or omega.
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I will work together with the other CSM members, to reach out amongst our communities, to help make connections, share expertise and collect your input. All in order to provide well rounded and constructive feedback, or if needed critique to CCP.
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I also want to work together with the other CSM members to provide regular updates on the CSMs work, within the limits of the NDA.
Areas of the game that deserve attention
I believe that the following things deserve attention within the game, regardless of the development focus from CCP:
- Keep going with the story driven delivery of content;
- Have the right balance of risk, effort and reward for those who wish to run, contest or disrupt
PVPVE content; - Further establish The Deathless as a unique faction, along with Zarzakh and the Fulcrum;
- The awoxing within the sites of insurgencies and FW;
- The current unbalance between defending and using the Skyhook and raiding them;
- The Triglavian LP store;
- The World Ark Assault Vector site in Pochven.
- The big bottleneck to being able to gather LP for EDENCOM;
Media section