My EVE story:
I lived in Iceland during the launch of EVE, but I was first introduced to the game in 2011 by an IRL friend, who showed me how extremely overpowered Drakes were and let me watch tournament practices under a vow of secrecy. I was very interested, but it didn’t quite stick. After a couple more years of reading cool headlines and seeing Reddit posts about huge battles and the game in general, I gave it another shot in 2014 and joined Brave Newbies Inc. I’m sure having had a kidney transplant a few weeks before I got heavily into EVE helped a lot - as steep as the learning curve was, I suddenly had many hours each day to spend playing.
I almost immediately found myself drawn to Brave’s wormhole SIG, Crow Vanguard, and within a couple of weeks I was FCing for them and co-leading the group. I was quickly recruited into a Brave wormhole corp named The Desolate Order, where I rose through the ranks, becoming the head FC, a director and corp quartermaster. I got a lot of experience making doctrines, leading fleets, paying SRP and doing all sorts of spacework in the heyday of high-class wormhole corps. I ran a large market and buyback out of a POS, got experience with diploing, ragerolled for 12 hours straight for an eviction defense, was a founding member of Brave’s third wormhole corp and last but not least, met my partner of 8 years.
The Desolate Order came to an end after our CEO became a father, and several of our best PVPers went looking for new pastures. I followed my friends first to our w-space allies in Sleeper Social Club and then to No Vacancies, but as these folded or left w-space, I ended up joining SniggWaffe in lowsec. In SniggWaffe and PL I made friends who I still play other games with (sometimes immediately after fighting them in EVE), and I bought my first supercarrier, did my first middle-man trade of a super between different groups, and started to practice and play in the Alliance Tournament more. I ended up taking a bit of a break due to RL circumstances and when my director partner from Brave moved to Norway to live with me in 2016.
At the end of 2019, my partner got me back into Brave when we both came back to EVE. After previously spending the majority of my time in EVE almost exclusively in wormholes and lowsec, I found out that I actually enjoy proper nullsec warfare and huge fights. I still maintain a lot of connections with people I have played with previously as well as new friends from other alliances, and even if I love fighting in big wars, I don’t dislike or get carried away assigning moral failings to the people I fight every day. With Brave I have also gotten into small gang warfare in nullsec, blopsing, going into Pochven and helping to organize our Pochven presence, as well as being a behind-the-scenes fixer for different things that need to be done ahead of big CTA ops, a doctrine theorycrafter and a frequent bridger. I also enjoy dabbling in market trading and logistics, a bit of industry, and I run missions and mine in highsec.
I participated in 3 Alliance Tournaments before taking a break, and then all of the tournaments in the past 3 years, for which I captained all but the Alliance Open and won Brave’s first AT ships in 2022. I have gotten the chance to try my hand at casting, which I enjoy a lot, and to be an analyst for both EVE_NT and on the CCP Twitch stream.
Areas of expertise and what distinguishes me as a candidate:
First, there are a few things that distinguish me as a “nullsec candidate”. I haven’t been sent by my alliance or coalition to represent their interests, though I do have their support. Since I’m not in leadership, I spend the majority of my EVE time playing the game-game and not the metagame-game, so my perspective is closer to that of the average player. I’m happy to talk to people outside of my circle, and I have a varied playstyle across several types of space. Here are some of my areas of expertise:
- Nullsec warfare - I fight a lot in nullsec - and I mean a lot. I am one of the most active pilots in Brave over the last few years, and when the wars are the busiest, one of the most killy pilots in the game (I mainly PVP on my alt Suzann Ivanova).
- Small gang warfare - I enjoy doing small gang, kiting and AT-style fighting, blopsing, wormhole and Pochven pvp, and have experience both FCing and assisting FCs.
- PVE - I multibox missions, abyssals, do sites in wormholes and Pochven and enjoy many varied forms of PVE. I am familiar with many ways of making ISK in EVE and am always learning more.
- Trading and logistics - I have always had a good network of pilots to do hauling and trading in any group I play with.
- Familiar with both the technical and social aspects of corp and alliance management, and communicate privately with many people about different features of this (including my partner).
- Being trusted within my own alliance to safely (and discreetly) handle large assets and important tasks.
- Having lived in all parts of EVE and tried a lot of what EVE has to offer to make informed decisions about what I like doing.
- A good perspective on active inclusion and diversity, both for new players and people new to a particular play style, but also groups of players who are not as well-represented in EVE as a whole.
- Experience running gaming communities both on- and offline in multiple games, applying for funding for those and making sure people feel welcomed and have fun.
- Good grades in Icelandic from high-school in 2004.
- I have a degree in game theory, an interest in game design, have playtested and been a part of publishing rules for miniature games and am good at spotting potential interactions and incentives/consequences.
- Extroverted and will talk to basically anyone, and with the time to do so - but with no urge to gossip about it. I have many contacts across New Eden and hear many perspectives, which can include yours!
Why I’m applying for CSM:
- I have a strong interest in this kind of work and it is a long-term goal of mine (back in the day I wanted to run on the wormhole ticket, but needed to get more experience first).
- I dislike when people complain about specific things when they don’t have good solutions, and when people with good solutions are not heard by people who have the power to make the change.
- There are areas of the game where I have a unique perspective on things that can be improved.
- As a connoisseur of many games, I care about EVE as a unique game that operates in its own niche.
- I want people to fight more and have bloodier fights that they can also feel good about.
- I have spoken to several CSM members both current and former, and have some idea of what is realistic and what isn’t in terms of things I might be able to influence. I also have the time to be consistently available.
- I love talking to people about EVE!
Some things I would want to advocate for:
First, I have to say that a lot of people seem to expect that CSM candidates are equivalent to devs. Based on talking to current and previous CSM members and from CCP’s own description of the position, this is not what the CSM does, so promising features and changes in a CSM campaign is unrealistic. That said, this is something that people look for, so here are some examples of the issues that I would like to advocate for if possible:
- Leave no ship unloved - while CCP does re-balance ships in waves, there are several ships that see little to no use in either PvP or PvE. This is relatively easy to see statistics on by looking at both kills and losses, so it would be nice if there was a reason to fly potentially any ship in some niche.
- Something fun to do in any play session - there are relatively few things in EVE that can be done both in a small amount of time and that are fun. Abyssals are a good start, but there could be more.
- Mission progression (especially for new players) - the rewards for missions have remained unchanged for years, while the costs of ships has increased dramatically, meaning that it is now much more difficult for new players to purchase even basic ships through combat-based PvE. Low level rats have such small bounties that shooting them can lose money.
- A reason to engage in unequal capital fights - currently, there is little reason for smaller groups to drop capitals against larger groups, since the smaller group’s capitals will often be simply wiped out with little/no strategic gain. I have some ideas about how to address this.
- Quality-of-life and UI improvements - there are a number of unintuitive and painful UI issues that could be improved or drastically overhauled, such as anything involving corp management (or corp advertisement).
- No gate-to-gate route - more reasons to be in wormholes doing things, increasing the accessibility of Pochven without ruining it, etc.
- Fighting perverse incentives - calling attention to things that are (or will be) unintended and undesirable outcomes of design decisions, both in current and future gameplay. For example, “seagulling” in FW.
Contact info:
You can find me in-game or on the EVE Discord server as Dujek Oneye, on Discord in general as “mikkjel”, and on Reddit as “mikkjel”.
Poster credit: Leanna Mccarthy