Suggestion: Allow for players to become tradeable over a dedicated player market.
Synopsis:
It’s a suggestion to add more fun to recruitment and corp management, to add an alternative to just leaving a corporation or kicking players, to treat players as an asset with an actual ISK value, to build better corporations through a real market driven by demand and offer, and for players to gain a better self-worth when choosing skill sets and professions.
The options we currently have to build and shape corporations are somewhat limited and don’t offer too much fun. Recruiters need to run around and post ads in local to advertise their corporation, while they could also be skimming through an actual player market, make bids on players and buy directly the skill sets, which their corporation requires the most.
Corporations could decide to reshape their composition, i.e. when a new industrial corporation realizes that they cannot live without PvP pilots, or for a corporation to buy an expensive but often needed logistic pilot or a fleet booster for their ops. A market would add a realistic overview for corporations on what is available, what the cost for it is, and allow them to plan their growth more strategically rather than randomly and with a lot of questioning.
CEOs can decide to get rid of internal drama not by kicking a player, which is often seen as the bigger drama, but to place players onto the market for bidding and to allow others to buy them. While this may not end a drama, does it add a new twist to it. Imagine for a second when instead you’re being told “Shut up or I’ll kick you.” you get to hear “Shut up or I’ll sell you for cheap.” - it creates a whole new outlook on one’s self-worth and also removes a bit of the drama and toxicity from within corporations that may not be visible to all, but exists and can lead a player to leave or even quit the game entirely.
Players would be able to not only go knocking on doors, where they are often mistrusted as spies or simply are knocking at the wrong time. Instead, they would gain the option to place themselves onto a market without knowing where it takes them. Rather than skimming through an endless list of corporations and trying to find a reason why “unknown corp A” might be a better choice than “unknown corp B” could one make it into a self-chosen adventure, and leave it entirely up to chance without knowing where the journey takes one next, because the current option is not far from being a random chance itself. Players could leave corporations without leaving too much of a hole behind, and for their old corporation to make a financial profit and so giving both parties something they want.
Players can see with the help of a player market, which is the more valuable skill set to have at any given time. It would help in avoiding some of the fallacies, i.e. “I think miners are always useful”, which often happen not because a player is dumb, but because they have no means for making an informed decision in the first place. It will help players to position themselves better against the competition and add to their moral, when they know they’ve been chosen for their specific skill set and that somebody paid for them.
I believe a player market would overall lead to a better EVE, where players not only see each other as theoretical assets, but as valued assets, … and who knows if it couldn’t also improve how players see each other as people.
Should this find wide support may it also open the chance for a removal of the leave and kick option itself, as well as to more drastic changes, i.e. the removal of NPC corporations. I know that some people wish for it, but before this can ever become even remotely a possibility does it first require new options before anything old can be changed or removed.
One note though. For this to become a true alternative option with the ability to change EVE is it necessary that players get as few multiple choice options in the trade as possible. Besides the choice of a player’s timezone and language, shall it NOT have options to select for instance the space the player wishes to be in. A player who places himself onto the market or otherwise consents to being tradeable may NOT be allowed such options in order not to skew the market prices or to water down the mechanic by making it harder to be tradeable after consenting to it.
Some further details:
- Consent is not assumed, but it has to be give by a player.
- Players have the option to leave the player market at any time in order to stay where they are.
- As a player moves from corp A to corp B will corp B pay ISKs to corp A.
- A player’s corporation history may list the ISK value in a corp change.
- Payments never go to the player, unless perhaps it’s added as a bonus option at a later time.
- Players should have a minimum value of i.e. 1m ISKs to avoid player trades with values of zero ISKs.
- Players in NPC corporations should be allowed to place themselves onto the market, but only for the minimum price. Bidding may drive the price higher though. The payment will go to the NPC corp and so end in an ISK sink.
- Players who quit a corp within a month of a trade will have to pay their corporation the trade cost or not be allowed to leave before the month has run out.
PS: Please give a when you support the suggestion.