A Practice Tool for Hacking!

I have spent the last few months developing a practice tool for the hacking mini-game and am confident in its ability to replicate all the features you would find in game.

You can find the game here on itch: EVE Hacking Practice by HackingPractice

Features

  • Dynamic Icon Legend that shows all the nodes you will find in the current difficulty along with their adjusted stats
  • A help menu to explain the rules of the game and all the features of the tool
  • Loadouts to automatically adjust your coherence and strength based on some common fits as well as the ability to make your own custom one or just adjust the values directly
  • Helping Hand: An option with 3 levels of helpfulness! Stage 1 stops the distance hints from fading out. Stage 2 highlights in purple the possible locations the hints are pointing to. Stage 3 holds your hand by directly telling you what to do with each click
  • God Mode: One-shot defenses and take no damage, great for practicing!
  • All 5 board difficulties available
  • Playable on mobile!!!

Whether you are a seasoned explorer or new to the game everyone can benefit from practicing their skills or warming up before heading out into space!

Feedback is welcome!

6 Likes

Cool, thanks for creating this app and more importantly, for sharing it with the community…

DMC
o7

Cool little Godot web game, and it works surprisingly well on mobile!

I think it would help to make the font a tiny bit larger and add labels to the user’s health and strength.

Is the rule of 6 implemented? I played a couple of rounds and haven’t encountered that scenario, even though it happens often in game.

@Gerard_Amatin

1 Like

Nice tool, it seems to work well!

Quite a concidence, first we have no hacking minigame online for well over a decade and suddenly we have two after I very recently published my version. Any chance you (or any AI) took some inspiration? Not that I mind, go ahead! But crediting would be nice if that was the case. :wink:

And if it was totally independent (which easily is possible as it is a nice project to build on), what a fun coincidence. :smiley:

That said, I like how your version works well in the browser, I played a few rounds and it seems to run smooth!

There were a couple of spawn rules I initially missed that I see you’re missing as well, you might want to update those:

  • Rule of 6 applies to non-defence nodes too. I saw some utility spawn surrounded by 6 nodes, which should not be possible. (This applies to defence nodes too, but I haven’t seen yet if this is incorrect in your game.)
  • Data Caches shouldn’t spawn with too many neighbour nodes either, but their max neighbours seems to be 3 instead of 5.

Also you have a nice list of Virus stats for players to use, but miss one of the most popular configurations (60/90) from blackglass + Zeugma that anyone more invested in this minigame will run. May be worth adding!

Totally a coincidence! Here is my initial git history that predates your release in case my word isnt enough~

2 Likes

Can’t believe I’ve never noticed that- game is updated so utilities follow the rule of 6 now too. Damn I really thought I had gotten all the rules.

I chose not to include zeugma + blackglass in the preset loadouts for 2 reasons, first is that I didn’t want to include these options in the loadout builder for implants, and second is that I figured anyone exploring with a 600m module and has taken the time to train all the required skills already knows their coherence and strength and can just adjust the value manually.
I will look to add this loadout in the future if there is quite some demand for it.

I figured, I noticed later your itch.io account was made in November already. Fun coincidence!

@Uriel_the_Flame you were looking for a browser-based version of the hacking minigame playable on the phone?

Haha yea, I had the same feeling when someone gave me that feedback. I had never consciously noticed it, but when I started paying attention it made sense that these too don’t show up on fully surrounded nodes.

Also the repair node values have some randomness, I haven’t fully figured out how that works.

Yes that is when a Repair Utility is discovered from a data cache it gets a bonus from +5-+10 (from what I can tell though saying this I think im incorrectly modellig +1-+10, will check and update). Similarly Anti-Virus and Firewalls found in a data cache get a flat +10 to their coherence. So many strange little rules in this game!

1 Like

Oh really?

I had not noticed the defense-buffs from the data cache yet! I’ll pay attention to those next time!