At some point bounties got nerfed because like you say isk has been spiraling out of control. With carrier/super ratting it’s almost like something needs to get nerfed again.
That would likely kill almost every empire LP market, as incursion runners will convert their LP to corp LP to buy the useful goods. It already disincentivizes mission runners spreading out. and is essentially a softcap on LP prices any time an item gets hot it’s easy for incursion runners to convert LP and cash out on it.
and any minor 0.0 increase benefits 0.0 residents, it’s not going to lure any highsecers, to increase rewards to the point it does breaks the game.
the people making trillions aren’t running pve content, need some serious market game for that. As for nerfing BS bounties that’s going to hurt newbs more than anyone, the real highsec pve money is in burners or incursions.
the real highsec money is in industry/trade, look at the trade graph with the forge included. if we assume 3% of the trade value is profit that’s 19.5tril/month. along with ~28tril in produced stuff.
As for the missions a large portion of the the value produced is in mission rewards, bonuses, and LP, highsec bounties of course are going to lag behind null.
using your random ass numbers it’s an easy conclusion to make. what about 300mil/hour supers, or multboxed rorquals each mining 100m/hr+
High Sec mission running 20-25mil an hour sure if you’re a newb running lv3s anywhere near efficiently.
LP market is doing alright, like I said many times a large part of mission income is LP. A lot of good trade to be had with the LP stores. if people are going to ignore it well that’s on them. LP stores could certainly use a balance pass, as there are tons of useless items and/or useless for their price items, but I’d consider that another issue.
FW makes a lot of navy ships, I guess the main problem there is many aren’t desirable ships to fly. There’s a ton of faction frigs and VNIs out there though.
With refineries CCP blewup the moon goo and salvage markets. going to take a while for prices to stabilize. The last major shift in the CPI was when CCP did the ship tiericide and massively changed ship build prices.
Also you are looking at a few items, the CPI tracks a large basket of goods, most of the mineral based goods are getting cheaper thanks to rorqual mining.
I was estimating 30m/hr from lv3s with the old alpha gnosis, now that alphas can use regular BCs with t2 guns and Machs, that number should be higher.
Blitz all the way, a large portion of the value is in the LP, so find a corp with a good LP store. SoE is the easy answer as it’s super easy to trade LP and they have good agents, but most factions have an LP store or two that beats it, hard part there is finding an agent.
You gotta be sitting on billions worth of LP. cash that out LP Store - Return on ISK Uses jita buy prices for tag costs so don’t tell me the tags are too expensive or hard to acquire.
Indeed it is false, it’s about an order of magnitude too low on the high end. About right for intermediate to high lv3 running. Grinding faction for 6 months, what? to get to lv3s maybe takes a few hours. if we are talking 5+ faction standings for cherry picking and blitzing lv4s sure that will take longer but you need to train your skills and whatnot along the way. I’d guess if you learn to blitz lv3s by the time you get to lv4s you will have 5+ faction standings.
last I checked the empire tags were static drops from the empire kill missions. Farming empire kill missions can be very profitable as many people just decline those missions. My understanding is that some 0.0 angel cartel mission runners were farming minmatar tags, and it looks like they stopped, as the captain and fleet captain tag prices spiked along with the IN EANM prices.
finally some sense. all the easy isk is how plex prices have gotten this high in the first place.