Is it not so, that if a reduced population continues to introduce as much isk into the game as a larger population used to, that this figures into inflation?
If a smaller population is getting as rich as ever before, does that not directly reduce the purchasing power of isk + inflation (ie: the compounding growth of the isk pool).
The amount of goods ingame is increasing at a similar rate to the isk - bearing in mind some things have supply side issues. Also goods mightn’t increase significantly in price without some scarcity - ie running out of people that need your goods will cause it to not increase in price regardless of the isk supply.
No, not if the amount of goods in the economy increase at the same rate. If you increase the per capital money supply two-fold (by adding more ISK or having less people or a combination), all things being equal, you won’t see inflation if the amount of stuff people trade increases by two-fold as well. Sure, everyone is much richer but in terms of devaluation of the value of ISK it should remain relatively constant.
Personslly, I think PLEX with its ubiquitous demand goes a long way to soak up excess ISK protecting the game economy to a degree from inflation. That is one market where we have seen serious inflation (PLEX worth more ISK) though, likely because the supply finding its way to market hasn’t kept pace with the monetary supply.
However isk and other commodities have different rates of sink.
ISK is very hard to destroy, and has a bad habit of persisting.
Youv’e stated resource introduction has inflated commensurate with isk introduction, despite PCU attrition. So in other words, despite PCU decrease of 25%, remaining players are still introducing equal resources and isk, than ever before, in parallel.
How is that possible?
Might it be bots?
Imo, isk is king, and what defines the commodity market, not vice versa.
(PLEX being even more bullion than isk)
PCU has dropped. In 2012 it was, if I recall correctly 43,000 on average. In 2017 it was 35,000 on average. So it has become easier to farm ISK, but inflation as measured by the CPI did not really increase all that much indicating it also got easier to make stuff.
Maybe, but since this is highly aggregated data it is hard to confirm this. We don’t have a measure of income distribution IG. It would be interesting to see something like that over time.
All other things equal sure. But if we are making more stuff without an increase in the money supply we could get deflation. IRL large enough deflation is bad. Since high inflation is bad IG and the cause is the same as IRL then deflation maybe bad IG too.
I pretty much agree. I look at the Delve numbers and think, that’s impressive; could that be a long term problem.
That would be disconcerting for a number of reasons. Fortunately it is that big a swing.
PCU has decreased from 2011, it is not trending down. To get some sort of exponential growth pattern PCU would have to trend down constantly and you’d only start to get the large growth asymptotically as you approach zero…which will never happen as the servers will shut down before then…
Oh and you need to assume that the loss of players and ISK making capabilities will not lead to decreasing money entering the game economy. That is CCP keeps buffing ISK farming to maintain a constant flow of ISK into the game.
And if production does not keep pace then hyperinflation as well.
So, this doomsday scenario while theoretically possible is, IMO, unlikely.
Maybe, but that is just your speculation.
No. It is a smaller population introducing just as much ISK as before.
You hover over the data point, note the date and number of players…type them into Excel. Date in one cell, player number in another. I recommend “going down”–that is go down to the next row for the next data point…for 1,825+ observations.
Orrrr…you could try to find out if you can get the data via email.
Sorry, I am not going to enter in over 1,800 data points by hand. If I had an insatiable need to see the graph and tons of free time…but I don’t on either case.
The only way you can get exponential growth is with a continuously declining player base and a constant growth rate of the money supply…and chances are you’ll never get to the exponential region of said graph as Tranquility will have been shut down.